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Maybe a configurable way to determine the distance of the attacker from the defending player. Something like the vanilla predicate
{ "condition": "minecraft:entity_properties", "entity": "this", "predicate": { "type": "minecraft:player", "distance": { "x": 2, "y": 2, "z": 2 } } }
This would make you stay uneasy of getting too close to mobs but also you would be fine if you stay aware of your surroundings.
The text was updated successfully, but these errors were encountered:
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Maybe a configurable way to determine the distance of the attacker from the defending player. Something like the vanilla predicate
This would make you stay uneasy of getting too close to mobs but also you would be fine if you stay aware of your surroundings.
The text was updated successfully, but these errors were encountered: