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When I change the fragment shader file extension to .frag code formatting fails. If I change it to .glsl it works fine. It also works fine for the .vert file.
The text was updated successfully, but these errors were encountered:
Hi, thanks for reporting the problem. Formatting usually breaks when you use something that is not supported in GLSL ES 100 or GLSL ES 300, like the buffer keyword, or sometimes if you use preprocessor directives. But if you have the same code and it works with multiple file extensions but not with the .frag, I don't have many ideas.
Maybe you installed another extension that also uses the .frag file extension. Please check the bottom right corner of the file to see if the language assigned to .frag files is GLSL.
If this doesn't help, please provide a minimal reproducible example so I can investigate the problem further.
The extension's version
1.3.8
VS Code's version
1.94.2
Extension host
Desktop VS Code
Operating system
M1 Pro
Description
When I change the fragment shader file extension to
.frag
code formatting fails. If I change it to.glsl
it works fine. It also works fine for the.vert
file.The text was updated successfully, but these errors were encountered: