diff --git a/map_editor/e3d.c b/map_editor/e3d.c index acd6093b0..a2082c12a 100644 --- a/map_editor/e3d.c +++ b/map_editor/e3d.c @@ -91,7 +91,7 @@ void set_emission(object3d * object_id) { if(object_id->self_lit && (night_shadows_on || dungeon)) { - glDisable(GL_LIGHTING); + glEnable(GL_LIGHTING); glMaterialfv(GL_FRONT, GL_EMISSION, object_id->color); } else