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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "Slide",
"language": "GDScript",
"path": "res://scenes/Slide.gd"
} ]
_global_script_class_icons={
"Slide": ""
}
[application]
config/name="Presentation.Go!"
run/main_scene="res://scenes/Presentation.tscn"
config/icon="res://icon.png"
[display]
window/size/width=800
window/size/height=450
window/stretch/mode="2d"
[gui]
theme/custom_font="res://assets/fonts/ubuntu_regular.tres"
[input]
toggle_fullscreen={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":true,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"