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VirtualKeyWord.cpp
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/*
*/
#include <iostream>
#include <string>
using namespace std;
//New Class
class Car
{
public:
virtual void Start();
};
class SportsCar : public Car
{
public:
virtual void Start() override;
};
class SaloonCar : public SportsCar
{
public:
virtual void Start() override;
};
//Class Function
void Car::Start()
{
cout << "Car Started!" << endl;
}
// Class Function
void SportsCar::Start()
{
cout << "Sports Car Started!" << endl;
}
void SaloonCar::Start()
{
Car::Start();
SportsCar::Start();
cout << "Saloon Car Started!" << endl;
}
int main()
{
//Car* c1 = new Car;
//c1->Start();
//SportsCar* Spc1 = new SportsCar;
//Spc1->Start();
//Callling Calls with Pointer Object
SaloonCar* Sal1 = new SaloonCar;
Sal1->Start();
//Calling Class Object Directly
SaloonCar sl1;
sl1.Start();
//delete Obj
//delete c1;
//delete Spc1;
delete Sal1;
system("pause");
}