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nudge.h
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//
// Copyright (c) 2017 Rasmus Barringer
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
#ifndef NUDGE_H
#define NUDGE_H
#include <stdint.h>
namespace nudge {
struct Arena {
void* data;
uintptr_t size;
};
struct Transform {
float position[3];
uint32_t body;
float rotation[4];
};
struct BodyProperties {
float inertia_inverse[3];
float mass_inverse;
};
struct BodyMomentum {
float velocity[3];
float unused0;
float angular_velocity[3];
float unused1;
};
struct SphereCollider {
float radius;
};
struct BoxCollider {
float size[3];
float unused;
};
struct Contact {
float position[3];
float penetration;
float normal[3];
float friction;
};
struct BodyPair {
uint16_t a;
uint16_t b;
};
struct ContactData {
Contact* data;
BodyPair* bodies;
uint64_t* tags;
uint32_t capacity;
uint32_t count;
uint32_t* sleeping_pairs;
uint32_t sleeping_count;
};
struct ColliderData {
struct {
uint16_t* tags;
BoxCollider* data;
Transform* transforms;
uint32_t count;
} boxes;
struct {
uint16_t* tags;
SphereCollider* data;
Transform* transforms;
uint32_t count;
} spheres;
};
struct BodyData {
Transform* transforms;
BodyProperties* properties;
BodyMomentum* momentum;
uint8_t* idle_counters;
uint32_t count;
};
struct BodyConnections {
BodyPair* data;
uint32_t count;
};
struct CachedContactImpulse {
float impulse[3];
float unused;
};
struct ContactCache {
uint64_t* tags;
CachedContactImpulse* data;
uint32_t capacity;
uint32_t count;
};
struct ActiveBodies {
uint16_t* indices;
uint32_t capacity;
uint32_t count;
};
struct ContactImpulseData;
struct ContactConstraintData;
void collide(ActiveBodies* active_bodies, ContactData* contacts, BodyData bodies, ColliderData colliders, BodyConnections body_connections, Arena temporary);
ContactImpulseData* read_cached_impulses(ContactCache contact_cache, ContactData contacts, Arena* memory);
void write_cached_impulses(ContactCache* contact_cache, ContactData contacts, ContactImpulseData* contact_impulses);
ContactConstraintData* setup_contact_constraints(ActiveBodies active_bodies, ContactData contacts, BodyData bodies, ContactImpulseData* contact_impulses, Arena* memory);
void apply_impulses(ContactConstraintData* data, BodyData bodies);
void update_cached_impulses(ContactConstraintData* data, ContactImpulseData* contact_impulses);
void advance(ActiveBodies active_bodies, BodyData bodies, float time_step);
}
#endif