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index.js
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index.js
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let buttonColours = ["red", "blue", "green", "yellow"];
let gamePattern = [];
let userClickedPattern = [];
let started = false;
let level = 0;
// keyboard events
$(document).keypress(function () {
if (!started) {
$("#level-title").text("Level " + level);
nextSequence();
started = true;
}
});
// btn handler function
$(".btn").click(function () {
let userChosenColour = $(this).attr("id");
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length - 1);
});
//checkAnswer function
//here argument can be anything
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) {
console.log("success");
if (userClickedPattern.length === gamePattern.length) {
setTimeout(function () {
nextSequence();
}, 1000);
}
} else {
console.log("wrong");
playSound("wrong");
$("body").addClass("game-over");
setTimeout(function () {
$("body").removeClass("game-over");
}, 200);
// change the title to game over when wrong button is clicked
$("#level-title").text("Game Over, Press Any Key to Restart");
startOver();
}
}
// nextSequence function
function nextSequence() {
// Once nextSequence() is triggered, reset the userClickedPattern to an empty array ready for the next level.
userClickedPattern = [];
level++;
$("#level-title").text("Level " + level);
let randomNumber = Math.floor(Math.random() * 4);
let randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
$("#" + randomChosenColour)
.fadeIn(100)
.fadeOut(100)
.fadeIn(100);
playSound(randomChosenColour);
}
//playsound function
function playSound(name) {
let audio = new Audio("sounds/" + name + ".mp3");
audio.play();
}
//animation func
function animatePress(currentColor) {
$("#" + currentColor).addClass("pressed");
setTimeout(function () {
$("#" + currentColor).removeClass("pressed");
}, 100);
}
//start over function ,reset the game
function startOver() {
level = 0;
gamePattern = [];
started = false;
}