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How to start using webvfx #10

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ivangretsky opened this issue Mar 23, 2021 · 1 comment
Open

How to start using webvfx #10

ivangretsky opened this issue Mar 23, 2021 · 1 comment

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@ivangretsky
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ivangretsky commented Mar 23, 2021

Good day!

I am an occasional kdenlive user. And I was always missing the ability to do some quick test animations and pseudo-3d transformations I had the experience doing in Sony Vegas before that. At the same time I do some web development stuff.

Now I've found webvfx and it kind of came together. I wish I could use it in my videos, but have no idea where and how to start. More to that, I've seen the deprecation disclaimer on the mltframework repo and that kind of bugs me.

So my question is this. Do you advise to start with webvfx now in 2021 and if so, how to do it?

Thanks in advance))

@rectalogic
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The HTML support is dead due to Qt changes. I've been working on porting WebVfx to Qt 6 on a branch https://github.com/rectalogic/webvfx/tree/qt6
QtQuick3D is supported so you can do true 3D effects. https://doc.qt.io/qt-6/qtquick3d-index.html

There are some crummy example screenshots in the branches test fixtures https://github.com/rectalogic/webvfx/tree/qt6/demo/mlt/tests/fixtures/macos

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