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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<title>HTML5 Genetic Algorithm 2D Car Thingy - Chrome recommended</title>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/vis/4.20.0/vis.min.css" />
<link rel="stylesheet" href="styles.css">
</head>
<body>
<div class="clearfix">
<div class="float-left">
<canvas id="mainbox" width="800" height="400"></canvas>
<div class="clearfix">
<div class="float-left">
<div id="graphholder">
<canvas id="graphcanvas" width="400" height="250"></canvas>
<div class="scale" id="s100">250</div>
<div class="scale" id="s75">187</div>
<div class="scale" id="s50">125</div>
<div class="scale" id="s25">62</div>
<div class="scale" id="s0">0</div>
</div>
</div>
<div class="float-left">
<div id="topscoreholder">
<input id="toggle-ghost" type="button" value="View top replay" /><br/>
<div id="topscores"></div>
</div>
</div>
</div>
<div id="minimapholder">
<!--<img src="reddot.png" id="minimapmarker" />-->
<div id="minimapfog"></div>
<canvas id="minimap" width="800" height="200"></canvas>
<div id="minimapcamera"></div>
</div>
<div id="debug"></div>
</div>
<div class="float-left">
<div id="data">
<form action="https://www.paypal.com/cgi-bin/webscr" method="post" target="_blank">
<input type="hidden" name="cmd" value="_s-xclick">
<input type="hidden" name="hosted_button_id" value="X8VB9NDYWQDPE">
<input type="image" src="https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif" border="0" name="submit"
alt="PayPal - The safer, easier way to pay online!">
<img alt="" border="0" src="https://www.paypalobjects.com/pt_BR/i/scr/pixel.gif" width="1" height="1">
</form>
<br/>
<div class="buttons">
<input id="save-progress" type="button" value="Save Population" />
<input id="restore-progress" type="button" value="Restore Saved Population" />
<input id="toggle-display" type="button" value="Surprise!" />
<input id="new-population" type="button" value="New Population" />
<input id="fast-forward" type="button" value="Fast Forward" />
</div>
<div>
<label>Create new world with seed</label><br>
<input type="text" placeholder="Enter any string" id="newseed"/>
<input id="confirm-reset" type="button" value="Go!" />
</div>
<table>
<tr>
<td>Generation</td><td><div id="generation"></div></td>
</tr>
<tr>
<td>Cars alive</td><td><div id="population"></div></td>
</tr>
<tr>
<td>Distance</td><td><div id="distancemeter"></div></td>
</tr>
<tr>
<td>Height</td><td><div id="heightmeter"></div></td>
</tr>
<tr>
<td>Mutation rate:</td>
<td>
<select id="mutationrate" >
<option value="0">0%</option>
<option value="0.01">1%</option>
<option value="0.02">2%</option>
<option value="0.03">3%</option>
<option value="0.04">4%</option>
<option value="0.05" selected="selected">5%</option>
<option value="0.1">10%</option>
<option value="0.2">20%</option>
<option value="0.3">30%</option>
<option value="0.4">40%</option>
<option value="0.5">50%</option>
<option value="0.75">75%</option>
<option value="1.0">100%</option>
</select>
</td>
</tr>
<tr>
<td>Mutation size:</td>
<td>
<select id="mutationsize" >
<option value="0">0%</option>
<option value="0.01">1%</option>
<option value="0.02">2%</option>
<option value="0.03">3%</option>
<option value="0.04">4%</option>
<option value="0.05">5%</option>
<option value="0.1">10%</option>
<option value="0.2">20%</option>
<option value="0.3">30%</option>
<option value="0.4">40%</option>
<option value="0.5">50%</option>
<option value="0.75">75%</option>
<option value="1.0" selected="selected">100%</option>
</select>
</td>
</tr>
<tr>
<td>Floor:</td>
<td>
<select id="floor" >
<option value="0" selected="selected">fixed</option>
<option value="1">mutable</option>
</select>
</td>
</tr>
<tr>
<td>Gravity:</td>
<td>
<select id="gravity" >
<option value="24.8">Jupiter (24.8)</option>
<option value="11.2">Neptune (11.2)</option>
<option value="10.4">Saturn (10.4)</option>
<option value="9.81" selected="selected">Earth (9.81)</option>
<option value="8.9">Venus (8.9)</option>
<option value="8.7">Uranus (8.7)</option>
<option value="3.7">Mars/Mercury (3.7)</option>
<option value="1.6">Moon (1.6)</option>
</select>
</td>
</tr>
<tr>
<td>Elite clones:</td>
<td>
<select id="elitesize" >
<option value="0">0</option>
<option value="1" selected="selected">1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
<option value="5">5</option>
<option value="6">6</option>
<option value="7">7</option>
<option value="8">8</option>
<option value="9">9</option>
<option value="10">10</option>
</select>
</td>
</tr>
</table>
<br>
<input type="button" value="Watch Leader" onclick="cw_setCameraTarget(-1)"/>
<div id="health"></div>
<div id="cars"></div>
</div>
</div>
</div>
<div id="explanation">
<h3>But what is it?</h3>
<p>The program uses a simple genetic algorithm to evolve random two-wheeled shapes into cars over generations. Loosely
based on <a href="http://boxcar2d.com/">BoxCar2D</a>, but
written from scratch, only using the same physics engine (<a href="http://box2d.org/">box2d</a>).<br/>
seedrandom.js written by <a href="http://davidbau.com/">David Bau</a>. (thanks!)</p>
<h3>Controls</h3>
<table>
<tr>
<th>Save Population</th>
<td>Saves current population locally.</td>
</tr>
<tr>
<th>Restore Saved Population</th>
<td>Restore a previously saved population.</td>
</tr>
<tr>
<th>Suprise</th>
<td>Toggles drawing, makes the simulation faster.</td>
</tr>
<tr>
<th>New Population</th>
<td>Keeps the generated track and restarts the whole car population.</td>
</tr>
<tr>
<th>Create new world with seed</th>
<td>The same seed always creates the same track, so you can agree on a seed with your friends
and compete. :)
</td>
</tr>
<tr>
<th>Mutation rate</th>
<td>The chance that each gene in each individual will mutate to a random value when a new generation is
born.
</td>
</tr>
<tr>
<th>Mutation size</th>
<td>The range each gene can mutate into. Lower numbers mean the gene will have values closer to the
original.
</td>
</tr>
<tr>
<th>Elite clones</th>
<td>The top n cars that will be copied over to the next generation.</td>
</tr>
<tr>
<th>View top replay</th>
<td>Pause the current simulation and show the top performing car. Click a second time to resume
simulation.
</td>
</tr>
</table>
<h3>Graph</h3>
<table>
<tr>
<th>Red</th>
<td>Top score in each generation</td>
</tr>
<tr>
<th>Green</th>
<td>Average of the top 10 cars in each generation</td>
</tr>
<tr>
<th>Blue</th>
<td>Average of the entire generation</td>
</tr>
</table>
<h3>Genome</h3>
<p>
The genome consists of:
</p>
<ul>
<li>Shape (8 genes, 1 per vertex)</li>
<li>Wheel size (2 genes, 1 per wheel)</li>
<li>Wheel position (2 genes, 1 per wheel)</li>
<li>Wheel density (2 genes, 1 per wheel) darker wheels mean denser wheels</li>
<li>Chassis density (1 gene) darker body means denser chassis</li>
</ul>
<h3>Blurb</h3>
<p>This is not as deterministic as it should be, so your best car may not perform as well as it once did. The terrain
gets more complex with distance.<br/>
I'm not in the mood to deal with checking if all scripts have loaded before running, so refresh the page if things
seem whack.</p>
<h3>GitHub</h3>
<p>The code is now on a <a href="https://github.com/red42/HTML5_Genetic_Cars">GitHub repository</a>. Feel free to
contribute!</p>
<p>Originally written by <a href="http://rednuht.org">this guy</a>, now with contributions from patient people at GitHub.</p>
</div>
<div name="minimapmarker" class="minimapmarker"></div>
<div name="healthbar" class="healthbar" onclick="cw_setCameraTarget(this.car_index)">
<div name="health" class="health"></div>
<div name="healthtext" class="healthtext"></div>
</div>
<script src="lib/seedrandom.js"></script>
<script src="lib/box2d.js"></script>
<script src="https://d3js.org/d3.v3.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/vis/4.20.0/vis.min.js" ></script>
<script src="bundle.js"></script>
</body>
</html>