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In our assembly, unfortunately with AC, there was a problem of the lack of a price tag above the table and a duplicate phantom of icons of objects that were not even in the slot.
018dd04f-0680-4a21-4edc-571a9e8f358a
The problem is easy to recreate here:
There must be 2 players
Launch the first card
Find any items
Reset and raise every time, hoping to get the desired error
See phantom icons of items either from the Host or the client
I changed the config in the assembly, I advise you to look at what I configured, maybe I made a mistake somewhere, but it’s unlikely. But still, it seems to me that AC is to blame here, with its slot system. Since any interaction with AC slots always occurs out of sync, a conflict in the network code, and so on.
The text was updated successfully, but these errors were encountered:
So we tried this using the exact same mod profile on host + client (and re-enabling QC as it's disabled in the pack).
Host is able to get in fine and UI works as expected and clients aren't able to connect 😞
That would usually indicate a network issue with a mod somewhere so we have been unable to reproduce this. If it's still occurring it might be best to try update all mods and try again whilst narrowing down the mod list to see if disabling / removing any combinations of mods fixes the issue
Could you upload your log file here if you can get it to occur again?
In our assembly, unfortunately with AC, there was a problem of the lack of a price tag above the table and a duplicate phantom of icons of objects that were not even in the slot.
018dd04f-0680-4a21-4edc-571a9e8f358a
The problem is easy to recreate here:
I changed the config in the assembly, I advise you to look at what I configured, maybe I made a mistake somewhere, but it’s unlikely. But still, it seems to me that AC is to blame here, with its slot system. Since any interaction with AC slots always occurs out of sync, a conflict in the network code, and so on.
The text was updated successfully, but these errors were encountered: