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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Character",
"class": "Bat",
"language": "GDScript",
"path": "res://src/characters/Bat.gd"
}, {
"base": "Character",
"class": "Boss",
"language": "GDScript",
"path": "res://src/characters/Boss.gd"
}, {
"base": "KinematicBody",
"class": "Character",
"language": "GDScript",
"path": "res://src/characters/Character.gd"
}, {
"base": "Character",
"class": "Darkman",
"language": "GDScript",
"path": "res://src/characters/Darkman.gd"
}, {
"base": "Character",
"class": "Enemy",
"language": "GDScript",
"path": "res://src/characters/Enemy.gd"
}, {
"base": "KinematicBody",
"class": "Fireball",
"language": "GDScript",
"path": "res://src/spells/Fireball.gd"
}, {
"base": "Spatial",
"class": "Gate",
"language": "GDScript",
"path": "res://src/environment/Gate.gd"
}, {
"base": "KinematicBody",
"class": "Grave",
"language": "GDScript",
"path": "res://src/particles/Grave.gd"
}, {
"base": "State",
"class": "Idle",
"language": "GDScript",
"path": "res://src/states/Idle.gd"
}, {
"base": "State",
"class": "Jumping",
"language": "GDScript",
"path": "res://src/states/Jumping.gd"
}, {
"base": "Node",
"class": "Level",
"language": "GDScript",
"path": "res://src/levels/Level.gd"
}, {
"base": "Node2D",
"class": "Menu",
"language": "GDScript",
"path": "res://src/menus/Menu.gd"
}, {
"base": "State",
"class": "Moving",
"language": "GDScript",
"path": "res://src/states/Moving.gd"
}, {
"base": "Character",
"class": "Player",
"language": "GDScript",
"path": "res://src/characters/Player.gd"
}, {
"base": "Spatial",
"class": "Screenshaker",
"language": "GDScript",
"path": "res://src/addons/ScreenShaker.gd"
}, {
"base": "Spatial",
"class": "State",
"language": "GDScript",
"path": "res://src/states/State.gd"
} ]
_global_script_class_icons={
"Bat": "",
"Boss": "",
"Character": "",
"Darkman": "",
"Enemy": "",
"Fireball": "",
"Gate": "",
"Grave": "",
"Idle": "",
"Jumping": "",
"Level": "",
"Menu": "",
"Moving": "",
"Player": "",
"Screenshaker": "",
"State": ""
}
[application]
config/name="3D FPS"
run/main_scene="res://src/menus/MainMenu.tscn"
config/icon="res://images/characters/player/player v2.png"
[display]
window/size/width=1920
window/size/height=1080
window/size/test_width=960
window/size/test_height=540
mouse_cursor/custom_image="res://images/HUD/crosshair v2.png"
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[input]
move={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
}
move_forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
]
}
move_backward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
]
}
shoot={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
]
}
reset={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null)
]
}
menu={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":77,"unicode":0,"echo":false,"script":null)
]
}
pan_camera={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":86,"unicode":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
pan_camera_toggle={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="world"
3d_physics/layer_1="world"
2d_physics/layer_2="terrain"
3d_physics/layer_2="terrain"
2d_physics/layer_3="allies"
3d_physics/layer_3="allies"
2d_physics/layer_4="enemies"
3d_physics/layer_4="enemies"
2d_physics/layer_5="bullets"
3d_physics/layer_5="bullets"
3d_physics/layer_6="decor"
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://defaults/default_env.tres"