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viewsynthesis_vr.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>cube map mpi example</title>
<meta charset="utf-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, user-scalable=no"
/>
<link type="text/css" rel="stylesheet" href="main.css" />
</head>
<body>
<div id="container"></div>
<script src="js/three.js"></script>
<script type="module">
import { VRButton } from './js/VRButton.js';
let camera, scene, renderer, sphere, clock;
init();
function init() {
const container = document.getElementById('container');
clock = new THREE.Clock();
scene = new THREE.Scene();
scene.background = new THREE.Color(0x101010);
const light = new THREE.AmbientLight(0xffffff, 1);
scene.add(light);
camera = new THREE.PerspectiveCamera(
70,
window.innerWidth / window.innerHeight,
1,
2000
);
scene.add(camera);
var boxWidth = 1;
var boxHeight = 1;
var boxDepth = 1;
const manager = new THREE.LoadingManager();
const loader = new THREE.TextureLoader(manager);
var cubes = [];
var depths;
var pics;
var order = [3, 1, 5, 6, 2, 4];
var some_depths = [
100,
23.846155,
13.537119,
9.45122,
7.259953,
5.893536,
4.96,
4.281768,
3.7667074,
3.362256,
3.0362391,
2.7678573,
2.5430682,
2.3520486,
2.1877205,
2.0448549,
1.9195048,
1.808635,
1.7098732,
1.6213388,
1.5415217,
1.4691944,
1.40335,
1.3431542,
1.2879103,
1.2370312,
1.1900192,
1.1464497,
1.105958,
1.0682288,
1.032989,
1
];
for (depths = 0; depths < 32; depths++) {
var materials = [];
for (pics = 0; pics < 6; pics++) {
materials.push(
new THREE.MeshBasicMaterial({
map: loader.load(
'./assets/layers/image' +
order[pics].toString() +
'_' +
depths.toString() +
'.png'
),
side: THREE.BackSide,
transparent: true,
depthWrite: true,
blending: THREE.NormalBlending
})
);
}
const geometry = new THREE.BoxBufferGeometry(
boxWidth * some_depths[depths],
boxHeight * some_depths[depths],
boxDepth * some_depths[depths]
);
const cube = new THREE.Mesh(geometry, materials);
cubes.push(cube);
}
manager.onLoad = function() {
for (depths = 0; depths < 32; depths++) {
scene.add(cubes[depths]);
}
};
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.xr.enabled = true;
renderer.xr.setReferenceSpaceType('local');
renderer.setAnimationLoop(render);
container.appendChild(renderer.domElement);
document.body.appendChild(VRButton.createButton(renderer));
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function render() {
// If we are not presenting move the camera a little so the effect is visible
if (renderer.xr.isPresenting === false) {
const time = clock.getElapsedTime();
camera.rotation.y += 0.001;
camera.position.x = Math.sin(time) * 0.05;
camera.position.z = Math.cos(time) * 0.05;
}
renderer.render(scene, camera);
}
</script>
</body>
</html>