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player.rb
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require 'debugger'
class Player
attr_accessor :warrior, :observations
def play_turn(warrior)
@warrior = warrior
puts "Threatened? - #{threatened?}"
make_decision!
end
def observe
forward = warrior.look(:forward).collect{|i| i.to_s}
backward = warrior.look(:backward).collect{|i| i.to_s}
observations = backward + forward
end
def threatened?
observations = observe
return true if observations.include?('Archer')
return true if observations.slice(1, 4).include?('Wizard')
return true if observations.slice(2, 2).any? {|o| o.index(/Sludge/)}
return false
end
def make_decision!
if !threatened? && warrior.health < 20
heal!
elsif wizard_infront?
attack!
elsif wizard_behind?
change_direction!
elsif archer_infront?
puts "I detected an archer in front of me"
attack!
elsif archer_behind?
puts "I detected an archer behind me and am turning around"
change_direction!
elsif sludge_infront?
puts "I detected a sludge in front of me and am attacking!!!!"
attack!
elsif sludge_behind?
change_direction!
else
puts "I am moving foward!!"
move!
end
end
def wizard_infront?
observations = observe
return true if observations.slice(3, 3).include?('Wizard')
return false
end
def wizard_behind?
observations = observe
return true if observations.slice(0, 3).include?('Wizard')
return false
end
def archer_infront?
observations = observe
return true if observations.slice(3, 3).include?('Archer')
return false
end
def archer_behind?
observations = observe
return true if observations.slice(0, 3).include?('Archer')
return false
end
def sludge_infront?
observations = observe
return true if observations.slice(3, 3).any? {|o| o.index(/Sludge/)}
return false
end
def sludge_behind?
observations = observe
return true if observations.slice(0, 3).any? {|o| o.index(/Sludge/)}
return false
end
def threat_priority
end
def change_direction!
warrior.pivot!
end
def heal!
puts "I'm healing because i'm not being attacked"
warrior.rest!
end
def move!
if warrior.feel.captive?
warrior.rescue!
return
elsif warrior.feel.wall?
change_direction!
return
elsif look_behind_for_hostage?
change_direction!
else warrior.walk!
end
end
def look_behind_for_hostage?
backward = warrior.look(:backward).collect{|i| i.to_s}
if backward.include?('Captive')
return true
else return false
end
end
def look_front_for_hostage?
forward = warrior.look(:forward).collect{|i| i.to_s}
if forward.include?('Captive')
return true
else return false
end
end
def attack!
if look_front_for_hostage?
move!
else warrior.shoot!
end
end
end