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mod-template-readme.txt
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This mod was created with the progs_dump devkit version 3.0.0.
www.quakemapping.com
27 September 2022
For more info email dumptruck_ds at [email protected]
You can also inquire about progs_dump on the progs_dump dev Discord https://discord.gg/bd7n4v2Xmj
or visit www.quakemapping.com
==========
Credits
==========
Programming:
iw
bmFbr
ILike80sRock
dumptruck_ds
Additional programming:
NullPointPalidin
TheRektafire
whirledtsar
TheSolipsist
JaycieErysdren
paavohuhtala
Zungrysoft
Inky
New models and new skins:
starshipwaters
==================
Additional QuakeC
==================
misc_model.qc, math.qc by Joshua Skelton
https://gist.github.com/joshuaskelly/15fe10fbaaa1bf87b341cba6e3ad2ebc
Trigger Spawned Monsters added via Preach’s excellent tutorial:
https://tomeofpreach.wordpress.com/2017/10/08/teleporting-monsters-flag/
various .qc from custents by Carl Glave
http://www.quaketastic.com/files/tools/windows/quakec/custents.zip
various .qc from Hipnotic’s Quake Mission Pack Scourge of Armagon
Original Code written by Jim Dose and Mark Dochtermann
http://www.quaketastic.com/files/tools/windows/quakec/soa_all.zip
various .qc from Rogue’s Quake Mission Pack Dissolution of Eternity
Original Code written by Peter Mack et al.
http://www.quaketastic.com/files/tools/windows/quakec/doe_qc.zip
Preach’s clean Quake 1.06 source courtesy of Joel B
https://github.com/neogeographica/quakec/tree/1.06_Preach
various .qc from Rubicon Rumble Pack Devkit by ijed / Louis
http://www.quaketastic.com/files/single_player/mods/RRP_DEVKIT.zip
Arcane Dimensions breakable and music code by Simon O’Callaghan et al.
http://www.simonoc.com/pages/design/sp/ad.htm
Honey source by czg
https://www.quaddicted.com/reviews/honey.html
Zerstörer QuakeC Development Kit - Dave 'Ace_Dave' Weiden and Darin McNeil
https://www.quaddicted.com/reviews/zer.html
various .qc code from Rubicon 2 copyright 2011 John Fitzgibbons.
https://www.quaddicted.com/reviews/rubicon2.html
deadstuff version 1.0 - Tony Collen
ftp://archives.gamers.org/pub/idgames2/quakec/level_enhancements/deadstuf.zip
Remake Quake code by Supa, ijed and (?)
https://icculus.org/projects/remakequake/
switchable lightstyles and DEF entries from Slipgate by Michael Coburn
https://github.com/c0burn/Slipgate
cutscenes and various .qc from Drakebeta by Patrick Martin
http://www.quaketastic.com/files/single_player/mods/drakebeta.zip
trigger_look by NullPointPalidin
https://nullpointpaladin.wordpress.com/
Copper style noclip and other code from Copper by Lunaran
http://lunaran.com/copper/modding/
Nailgun origin fix from Seven and Sajt, courtesy of Greenwood.
http://shub-hub.com/files/mods_singleplayer/NailgunNailPosition.zip
Quake Info Pool fixes by various authors: https://www.quake-info-pool.net/q1/qcfix.htm
Multiple features from the Alkaline Devkit by bmFbr
http://quake.great-site.net/
Lava Ogre by JaycieErysdren
misc_model improvements by Inky
trigger_monsterface by TheSolipsist
func_train origin alignment by TheRektafire
FGD improvements by xaGe
==================
Model Credits
==================
candle.mdl, mervup.mdl and lspike.mdl - from the Rogue mission pack.
debris.mdl - starshipwaters
s_flame.spr - starshipwaters
g_shotgu.mdl - starshipwaters
spark.mdl - starshipwaters
h_boss.mdl - starshipwaters
armshr.mdl - starshipwaters
pd_key models - starshipwaters based on id originals
pd_bpack.mdl - starshipwaters
teleport.mdl - starshipwaters
v_spike.mdl - starshipwaters
k_spike2.mdl - original id1 with skins by starshipwaters
w_spike.mdl - original id1 with skins by starshipwaters
pd_vial.mdl - starshipwaters
s_flame.spr - starshipwaters
h_boss.mdl - starshipwaters based on id1 boss.mdl
s_null.spr - dumptruck_ds
soldier.mdl - original id1 with skins by dumptruck_ds
ogre.mdl / h_ogre.mdl model - mission pack 2 with modified skins by dumptruck_ds and JaycieErysdren
enforcer.mdl - original id1 with skins by dumptruck_ds and ijed
spike.mdl - original id1 with additional skin
a_mdls and h_mdls from Lunaran's Copper mod (except pd_vial)
http://lunaran.com/copper/index.html
==================
Sound Credits
==================
bricks1.wav - dumptruck_ds
metal1.wav - dumptruck_ds
metal2.wav - dumptruck_ds
stones1.wav - dumptruck_ds
wood1.wav - dumptruck_ds
wood2.wav - dumptruck_ds
pd_water.wav - dumptruck_ds
elec22k.wav - dumptruck_ds
rumble.wav - from Rogue mission pack
armsh1.wav - modified id1 sound
magic_01.wav - dumptruck_ds
pd_pop2.wav - modified id sound
==================
Acknowledgments
==================
Thanks to the following people for their assistance and generosity. We could not have compiled this mod without their guidance either directly, through tutorials, mapping, code, comments or forum posts:
Kebby, Jpal, Inky, ryanscissorhands, onetruepurple, Qmaster, RennyC, c0burn, ydrol, Preach, Joshua Skelton, Spike, Khreathor, Shamblernaut, ericw, metlslime, necros, negke, Baker, sock, G1ftmacher, NewHouse, Joel B, iJed, ionous, Yoder, Danz, thoth, vbs, Lunaran, Voidforce, NullPointPaladin, Twitchy, Paril, fairweather, shinola, SunkPer, KONair, xaGe, seven, Greenwood, hemebond, and many others on the Quake Mapping Discord and func_msgboard.
We also want to thank Pinchy, Mugwump, Len and PalmliX for their help with bug hunting in the early days.
A special thank you to Ian “iw” Walshaw for his excellent coding, detailed comments and for fixing a massive list of bugs starting with version 1.1.1 Simply put, progs_dump would not have been as stable and ambitious without him.
Check out dumptruck’s Quake videos including the progs_dump how-to playlist, on YouTube.
https://www.youtube.com/c/dumptruckds
==============================================================================
progs_dump requires a modern Quake engine and was developed with Quakespasm.
==============================================================================
Recommended Quake Source Ports:
Quakespasm (0.95.0 and above)
https://sourceforge.net/projects/quakespasm/files/
http://quakespasm.sourceforge.net/download.htm
Ironwail (0.6.0 and above)
https://github.com/andrei-drexler/ironwail/releases
vkQuake (1.20.3 or above)
https://github.com/Novum/vkQuake/releases
Quakex
(a.k.a. Quake Enhanced, Quake Remastered and KEX Quake)
Steam
https://store.steampowered.com/app/2310/QUAKE/
Epic Games Store
https://store.epicgames.com/en-US/p/quake
Other source ports:
Quakespasm-Spiked (22-August-11 and above)
http://triptohell.info/moodles/qss/
FTEQW (Revision 6282 and above)
https://www.fteqw.org/
==============================================================================
We no longer recommend Darkplaces or MarkV for progs_dump. Although many
features will work, these engines are untested and unsupported.
==============================================================================
==============================================================================
Known issues:
GENERAL ISSUES:
* progs_dump is untested in COOP
* Cutscenes display crosshairs if enabled.
* Using snd_hit on a style 4 or 5 monster_army will crash the game. Use style 3
if you need a custom hit sound.
KEX ENGINE:
* Cutscenes "jitter" when mouse is moved.
* Some systems will have frame rate dips when Chthon is gibbed in the KEX engine.
* The sky in pd_cutscenes displays artifacts. This is an issue with the non-standard
sky texture used in this map.
* "Congratulations" graphics does not display when using info_intermissiontext.
FTEQW:
* Cutscenes "jitter" when mouse is moved unless host_maxfps is set to 72.
* Sleeping Zombies in pd_zombies spawn incorrectly but do not affect game play.
As a workaround do not cover sleeping zombies with any brushes if they are
touching the monster.
* Rendering issues in certain presets. We recommend using "Spasm, Vanilla"
or "Normal" Graphics Presets in the Option menu.
* misc_model set to animate in reverse (speed -0.1) will not animate.
* A speed setting of -1 (change instantly) does not work on trigger_fog
==============================================================================
Distribution / Copyright / Permissions (verbiage courtesy of Arcane Dimensions)
------------------------------------------------------------------------------
Please do not use any of these assets in ANY COMMERCIAL PROJECT. And remember to
give credit if you use any of these assets.
The QC files in this MOD are based on 1.06 source files by ID Software. These
files are released under the terms of GNU General Public License v2 or later.
You may use the source files as a base to build your own MODs as long as you
release them under the same license and make the source available. Please also
give proper credit. Check http://www.gnu.org for details.
Quake I is a registered trademark of id Software, Inc.
All of these resources may be electronically distributed only at NO CHARGE to
the recipient in its current state and MUST include this readme.txt file.
===========================================================================