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STT_operator.py
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import bpy
from . STT_offscreen import STT_offscreen
from . STT_font_drawer import STT_font
class STT_OT_Operator(bpy.types.Operator):
bl_idname = "object.screen_to_text_operator"
bl_label = "Screen To Text Operator Operator"
def __init__(self):
self.off_screen = STT_offscreen()
self.font_drawer = STT_font()
self.invoked = False
bpy.context.window_manager.modal_handler_add(self)
def invoke(self, context, event):
if not self.invoked:
self.invoked = True
self.handler = self.add_handler()
return {'RUNNING_MODAL'}
def end(self):
self.invoked = False
if self.handler:
self.remove_handler()
self.handler = None
return{'FINISHED'}
def modal(self, context, event):
if not context.scene.STT_activated:
return self.end()
if self.handler:
self.off_screen.update_offscreen()
self.font_drawer.update_font()
if event.type == 'Y' and self.handler:
self.remove_handler()
self.handler = None
elif event.type == 'Y' and not self.handler:
self.handler = self.add_handler()
return {'PASS_THROUGH'}
def draw_callback(self):
self.off_screen.draw_offscreen()
#self.off_screen.draw_texture()
self.off_screen.draw_blank_texture()
self.font_drawer.draw_string_from_texture(self.off_screen.offscreen.texture_color.read(), self.off_screen.width, self.off_screen.height)
def add_handler(self):
return bpy.types.SpaceView3D.draw_handler_add(self.draw_callback, (), 'WINDOW', 'POST_PIXEL')
def remove_handler(self):
bpy.types.SpaceView3D.draw_handler_remove(self.handler, 'WINDOW')
# needed to make the operator accessible in the f3 menu
# do not currently want this function
# def menu_func(self, context):
# self.layout.operator(STT_OT_Operator.bl_idname, text="Screen To Text Operator")