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Instead of using the rotation control transform, one intuitive way to rotate bones could be to click on them, them drag it to the target rotation.
Since there are 3 rotation axes but the cursor has on only 2 dimensions, we could use a right click or a modification key (ie. ctrl+click) to move the 3th axe.
The text was updated successfully, but these errors were encountered:
Instead of using the rotation control transform, one intuitive way to rotate bones could be to click on them, them drag it to the target rotation.
Since there are 3 rotation axes but the cursor has on only 2 dimensions, we could use a right click or a modification key (ie. ctrl+click) to move the 3th axe.
The text was updated successfully, but these errors were encountered: