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Hi,
I've been rendering some simulations data that I have using this code and things look really great in general! I've run into a problem recently where dark rings can be seen when rendering a long layer of plastic spheres. (Hopefully the attached pic goes through). I've tried a few things with the camera angle and the aperture radius but nothing seems to help much. I was wondering if you had any ideas? I can also post the data and a minimal example.
Thank you for any help you can provide!
The text was updated successfully, but these errors were encountered:
Hi,
This is a typical artifact caused by the numerical precision of finding ray-object intesection. It looks ugly especially on spheres. Please, try changing the scene_epsilon value to something above the default 0.001, eg:
Great! Your image looks very nice. The good thing is that the view is sharp, which could be a problem if you go too far with the epsilon.
I'll keep the issue open so I remember to try again if there is any better solution to this artifacts, and you'll get a message if I manage to improve the code.
Hi,
I've been rendering some simulations data that I have using this code and things look really great in general! I've run into a problem recently where dark rings can be seen when rendering a long layer of plastic spheres. (Hopefully the attached pic goes through). I've tried a few things with the camera angle and the aperture radius but nothing seems to help much. I was wondering if you had any ideas? I can also post the data and a minimal example.
Thank you for any help you can provide!
The text was updated successfully, but these errors were encountered: