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Unable to render an Alembic file with multiple UV sets #7

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espennordahl opened this issue Aug 29, 2018 · 2 comments
Open

Unable to render an Alembic file with multiple UV sets #7

espennordahl opened this issue Aug 29, 2018 · 2 comments
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enhancement New feature or request
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@espennordahl
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I'm having some issues trying to render geo from SpeedTree. After trying a few things, it looks like it has to do with the various uv sets the geo has, because if I delete all of them except one it renders fine.

I have attached some contrived geo which consistently crashes on my end. Let me know if you need any more info.

tree_geo_model_main_spruceA_v0005.abc.zip

Thanks,
-Espen

@darkvertex darkvertex changed the title Unable to render geo Unable to render an Alembic file with multiple UV sets Aug 29, 2018
@darkvertex darkvertex added the bug Something isn't working label Aug 29, 2018
@frenchdog
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Hi,
Since our texture pipeline is UDIM based at RodeoFX, we don't support multiple uv sets in Walter.

@frenchdog frenchdog added enhancement New feature or request and removed bug Something isn't working labels Aug 30, 2018
@frenchdog frenchdog added this to the Walter-XXX milestone Aug 30, 2018
@espennordahl
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Is there any chance you would you still be willing to implement support for it?

If not, would it be possible to discard the additional uv sets rather than crashing the render / Maya session? Or alternately output an error message so the user knows why his Maya session is crashing?

frenchdog pushed a commit that referenced this issue Sep 25, 2018
RND-699 Walter UV Smoothing Issue

Approved-by: Guillaume Laforge <[email protected]>
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