diff --git a/Fallout2/Fallout1in2/ddraw.ini b/Fallout2/Fallout1in2/ddraw.ini index e3dfb0329..8f777bc99 100644 --- a/Fallout2/Fallout1in2/ddraw.ini +++ b/Fallout2/Fallout1in2/ddraw.ini @@ -260,7 +260,7 @@ StartingMap=V13ent.map ;To change the 'FALLOUT II v1.02d' version string on the main menu, uncomment the next line ;You can use up to 2 %d's in this if you want to include Fallout's version number somewhere -VersionString=FALLOUT ET TU v1.3.2223 +VersionString=FALLOUT ET TU v1.4.2228 ;To use a config file other than fallout2.cfg, uncomment the next line and add the name of your new file ;ConfigFile= diff --git a/Fallout2/Fallout1in2/mods/fo1_base/scripts/GENPALAD.int b/Fallout2/Fallout1in2/mods/fo1_base/scripts/GENPALAD.int index a4208eb97..d2dfa82ce 100644 Binary files a/Fallout2/Fallout1in2/mods/fo1_base/scripts/GENPALAD.int and b/Fallout2/Fallout1in2/mods/fo1_base/scripts/GENPALAD.int differ diff --git a/Fallout2/Fallout1in2/mods/fo1_base/scripts/OFFICER.int b/Fallout2/Fallout1in2/mods/fo1_base/scripts/OFFICER.int index 457ee11a3..435af2f50 100644 Binary files a/Fallout2/Fallout1in2/mods/fo1_base/scripts/OFFICER.int and b/Fallout2/Fallout1in2/mods/fo1_base/scripts/OFFICER.int differ diff --git a/Fallout2/Fallout1in2/mods/fo1_base/scripts/SECDOOR.int b/Fallout2/Fallout1in2/mods/fo1_base/scripts/SECDOOR.int index b1e898cc3..f35a01d09 100644 Binary files a/Fallout2/Fallout1in2/mods/fo1_base/scripts/SECDOOR.int and b/Fallout2/Fallout1in2/mods/fo1_base/scripts/SECDOOR.int differ diff --git a/NEWS.md b/NEWS.md index 91914e506..2123396db 100644 --- a/NEWS.md +++ b/NEWS.md @@ -9,6 +9,7 @@ Notable changes since last release ([v1.3.2128](https://github.com/rotators/Fo1i - **Fixed**: A critical bug in the encounter system that would crash the game. - **Fixed**: Added missing "Combat Armor"-perk to Combat Armor and Brotherhood Armor. - **Fixed**: After being brought to Mariposa by Super Mutants, party members would not be moved correctly into the prison cell. +- **Fixed**: After opening the armory, the guard will return correctly to his home position and rotation. - **Fixed**: Caps restocking was broken on some merchants. - **Fixed**: Dogmeat will now start out correctly with 50hp. - **Fixed**: Empty encounters should (hopefully) not happen anymore now.