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Copy patheffect_overlay_table.txt
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effect_overlay_table.txt
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EffectOverlayTable - 0x800E7C40
entries are 0x1C in size.
there are 0x25 entries
Code file: 0x00A87000 loads at 0x800110A0
Effect table: 0xB5DBA0
Index VROM Start VROM END VRAM START VRAM_END Loaded Init vars
00: 00EA80B0 00EA88E0 80B2C980 80B2D1B0 00000000 80B2D0C0 01 00 00 00
01: 00EA88E0 00EA8F50 80B2D1B0 80B2D820 00000000 80B2D770 01 00 00 00
02: 00EA8F50 00EA9370 80B2D820 80B2DC40 00000000 80B2DBB0 01 00 00 00
03: 00EA9370 00EA9CA0 80B2DC40 80B2E570 00000000 80B2E490 01 00 00 00
04: 00EA9CA0 00EAA030 80B2E570 80B2E900 00000000 80B2E8A0 01 00 00 00
05: 00EAA030 00EAA5E0 80B2E900 80B2EEB0 00000000 80B2EE30 01 00 00 00
06: 00EAA5E0 00EAAAD0 80B2EEB0 80B2F3A0 00000000 80B2F330 01 00 00 00
07: 00EAAAD0 00EAAF50 80B2F3A0 80B2F820 00000000 80B2F7C0 01 00 00 00
08: 00000000 00000000 00000000 00000000 00000000 00000000 00 00 00 00
09: 00EAAF50 00EAB4B0 80B2F820 80B2FD80 00000000 80B2FD10 01 00 00 00
0A: 00EAB4B0 00EAB960 80B2FD80 80B30230 00000000 80B30180 01 00 00 00
0B: 00EAB960 00EABBC0 80B30230 80B30490 00000000 80B30410 01 00 00 00
0C: 00EABBC0 00EABE50 80B30490 80B30720 00000000 80B306A0 01 00 00 00
0D: 00EABE50 00EAC520 80B30720 80B30DF0 00000000 80B30D30 01 00 00 00
0E: 00EAC520 00EACAB0 80B30DF0 80B31380 00000000 80B31318 01 00 00 00
0F: 00EACAB0 00EAD0F0 80B31380 80B319C0 00000000 80B31920 01 00 00 00
10: 00EAD0F0 00EAD490 80B319C0 80B31D60 00000000 80B31CE0 01 00 00 00
11: 00EAD490 00EADB60 80B31D60 80B32430 00000000 80B32380 01 00 00 00
12: 00EADB60 00EADE90 80B32430 80B32760 00000000 80B326F0 01 00 00 00
13: 00EADE90 00EAE3A0 80B32760 80B32C70 00000000 80B32C14 01 00 00 00
14: 00EAE3A0 00EAE730 80B32C70 80B33000 00000000 80B32F40 01 00 00 00
15: 00EAE730 00EAEC80 80B33000 80B33550 00000000 80B334F0 01 00 00 00
16: 00EAEC80 00EAFC00 80B33550 80B344D0 00000000 80B33F00 01 00 00 00
17: 00EAFC00 00EB0030 80B344D0 80B34900 00000000 80B348A0 01 00 00 00
18: 00EB0030 00EB01E0 80B34900 80B34AB0 00000000 80B34A70 01 00 00 00
19: 00EB01E0 00EB1270 80B34AB0 80B35B40 00000000 80B35910 01 00 00 00
1A: 00EB1270 00EB16B0 80B35B40 80B35F80 00000000 80B35F10 01 00 00 00
1B: 00EB16B0 00EB1EC0 80B35F80 80B36790 00000000 80B366F0 01 00 00 00
1C: 00EB1EC0 00EB25C0 80B36790 80B36E90 00000000 80B36DF0 01 00 00 00
1D: 00EB25C0 00EB2D00 80B36E90 80B375D0 00000000 80B37530 01 00 00 00
1E: 00EB2D00 00EB30C0 80B375D0 80B37990 00000000 80B37938 01 00 00 00
1F: 00EB30C0 00EB3570 80B37990 80B37E40 00000000 80B37DD0 01 00 00 00
20: 00EB3570 00EB3A50 80B37E40 80B38320 00000000 80B382A0 01 00 00 00
21: 00EB3A50 00EB3FE0 80B38320 80B388B0 00000000 80B38840 01 00 00 00
22: 00EB3FE0 00EB4460 80B388B0 80B38D30 00000000 80B38CD0 01 00 00 00
23: 00EB4460 00EB45A0 80B38D30 80B38E70 00000000 80B38E30 01 00 00 00
24: 00EF9E20 00EFA2E0 80B7E700 80B7EBC0 00000000 80B7EB60 01 00 00 00
/* 0x00 */ DEFINE_EFFECT_SS(Effect_Ss_Dust, EFFECT_SS_DUST)
/* 0x01 */ DEFINE_EFFECT_SS(Effect_Ss_KiraKira, EFFECT_SS_KIRAKIRA)
/* 0x02 */ DEFINE_EFFECT_SS(Effect_Ss_Bomb, EFFECT_SS_BOMB)
/* 0x03 */ DEFINE_EFFECT_SS(Effect_Ss_Bomb2, EFFECT_SS_BOMB2)
/* 0x04 */ DEFINE_EFFECT_SS(Effect_Ss_Blast, EFFECT_SS_BLAST)
/* 0x05 */ DEFINE_EFFECT_SS(Effect_Ss_G_Spk, EFFECT_SS_G_SPK)
/* 0x06 */ DEFINE_EFFECT_SS(Effect_Ss_D_Fire, EFFECT_SS_D_FIRE)
/* 0x07 */ DEFINE_EFFECT_SS(Effect_Ss_Bubble, EFFECT_SS_BUBBLE)
/* 0x08 */ DEFINE_EFFECT_SS_UNSET(EFFECT_SS_UNSET)
/* 0x09 */ DEFINE_EFFECT_SS(Effect_Ss_G_Ripple, EFFECT_SS_G_RIPPLE)
/* 0x0A */ DEFINE_EFFECT_SS(Effect_Ss_G_Splash, EFFECT_SS_G_SPLASH)
/* 0x0B */ DEFINE_EFFECT_SS(Effect_Ss_G_Magma, EFFECT_SS_G_MAGMA)
/* 0x0C */ DEFINE_EFFECT_SS(Effect_Ss_G_Fire, EFFECT_SS_G_FIRE)
/* 0x0D */ DEFINE_EFFECT_SS(Effect_Ss_Lightning, EFFECT_SS_LIGHTNING)
/* 0x0E */ DEFINE_EFFECT_SS(Effect_Ss_Dt_Bubble, EFFECT_SS_DT_BUBBLE)
/* 0x0F */ DEFINE_EFFECT_SS(Effect_Ss_Hahen, EFFECT_SS_HAHEN)
/* 0x10 */ DEFINE_EFFECT_SS(Effect_Ss_Stick, EFFECT_SS_STICK)
/* 0x11 */ DEFINE_EFFECT_SS(Effect_Ss_Sibuki, EFFECT_SS_SIBUKI)
/* 0x12 */ DEFINE_EFFECT_SS(Effect_Ss_Sibuki2, EFFECT_SS_SIBUKI2)
/* 0x13 */ DEFINE_EFFECT_SS(Effect_Ss_G_Magma2, EFFECT_SS_G_MAGMA2)
/* 0x14 */ DEFINE_EFFECT_SS(Effect_Ss_Stone1, EFFECT_SS_STONE1)
/* 0x15 */ DEFINE_EFFECT_SS(Effect_Ss_HitMark, EFFECT_SS_HITMARK)
/* 0x16 */ DEFINE_EFFECT_SS(Effect_Ss_Fhg_Flash, EFFECT_SS_FHG_FLASH)
/* 0x17 */ DEFINE_EFFECT_SS(Effect_Ss_K_Fire, EFFECT_SS_K_FIRE)
/* 0x18 */ DEFINE_EFFECT_SS(Effect_Ss_Solder_Srch_Ball, EFFECT_SS_SOLDER_SRCH_BALL)
/* 0x19 */ DEFINE_EFFECT_SS(Effect_Ss_Kakera, EFFECT_SS_KAKERA)
/* 0x1A */ DEFINE_EFFECT_SS(Effect_Ss_Ice_Piece, EFFECT_SS_ICE_PIECE)
/* 0x1B */ DEFINE_EFFECT_SS(Effect_Ss_En_Ice, EFFECT_SS_EN_ICE)
/* 0x1C */ DEFINE_EFFECT_SS(Effect_Ss_Fire_Tail, EFFECT_SS_FIRE_TAIL)
/* 0x1D */ DEFINE_EFFECT_SS(Effect_Ss_En_Fire, EFFECT_SS_EN_FIRE)
/* 0x1E */ DEFINE_EFFECT_SS(Effect_Ss_Extra, EFFECT_SS_EXTRA)
/* 0x1F */ DEFINE_EFFECT_SS(Effect_Ss_Fcircle, EFFECT_SS_FCIRCLE)
/* 0x20 */ DEFINE_EFFECT_SS(Effect_Ss_Dead_Db, EFFECT_SS_DEAD_DB)
/* 0x21 */ DEFINE_EFFECT_SS(Effect_Ss_Dead_Dd, EFFECT_SS_DEAD_DD)
/* 0x22 */ DEFINE_EFFECT_SS(Effect_Ss_Dead_Ds, EFFECT_SS_DEAD_DS)
/* 0x23 */ DEFINE_EFFECT_SS(Effect_Ss_Dead_Sound, EFFECT_SS_DEAD_SOUND)
/* 0x24 */ DEFINE_EFFECT_SS(Effect_Ss_Ice_Smoke, EFFECT_SS_ICE_SMOKE)