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AppKit/UIKit: Do not emit default state events upon window creation (#…
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…3912)

Do not emit redundant ScaleFactorChanged, SurfaceResized and Focused.
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madsmtm authored Dec 2, 2024
1 parent 2e5db75 commit cfa8f02
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Showing 4 changed files with 13 additions and 34 deletions.
2 changes: 2 additions & 0 deletions src/changelog/unreleased.md
Original file line number Diff line number Diff line change
Expand Up @@ -161,6 +161,8 @@ changelog entry.
- In the same spirit rename `DeviceEvent::MouseMotion` to `PointerMotion`.
- Remove `Force::Calibrated::altitude_angle`.
- On X11, use bottom-right corner for IME hotspot in `Window::set_ime_cursor_area`.
- On macOS and iOS, no longer emit `ScaleFactorChanged` upon window creation.
- On macOS, no longer emit `Focused` upon window creation.

### Removed

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11 changes: 11 additions & 0 deletions src/event.rs
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Expand Up @@ -153,6 +153,9 @@ pub enum WindowEvent {
/// Contains the new dimensions of the surface (can also be retrieved with
/// [`Window::surface_size`]).
///
/// This event will not necessarily be emitted upon window creation, query
/// [`Window::surface_size`] if you need to determine the surface's initial size.
///
/// [`Window::surface_size`]: crate::window::Window::surface_size
SurfaceResized(PhysicalSize<u32>),

Expand Down Expand Up @@ -193,6 +196,9 @@ pub enum WindowEvent {
/// The window gained or lost focus.
///
/// The parameter is true if the window has gained focus, and false if it has lost focus.
///
/// Windows are unfocused upon creation, but will usually be focused by the system soon
/// afterwards.
Focused(bool),

/// An event from the keyboard has been received.
Expand Down Expand Up @@ -420,7 +426,12 @@ pub enum WindowEvent {
/// To update the window size, use the provided [`SurfaceSizeWriter`] handle. By default, the
/// window is resized to the value suggested by the OS, but it can be changed to any value.
///
/// This event will not necessarily be emitted upon window creation, query
/// [`Window::scale_factor`] if you need to determine the window's initial scale factor.
///
/// For more information about DPI in general, see the [`dpi`] crate.
///
/// [`Window::scale_factor`]: crate::window::Window::scale_factor
ScaleFactorChanged {
scale_factor: f64,
/// Handle to update surface size during scale changes.
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10 changes: 0 additions & 10 deletions src/platform_impl/apple/appkit/window_delegate.rs
Original file line number Diff line number Diff line change
Expand Up @@ -765,12 +765,6 @@ impl WindowDelegate {
});
let delegate: Retained<WindowDelegate> = unsafe { msg_send_id![super(delegate), init] };

if scale_factor != 1.0 {
let delegate = delegate.clone();
RunLoop::main(mtm).queue_closure(move || {
delegate.handle_scale_factor_changed(scale_factor);
});
}
window.setDelegate(Some(ProtocolObject::from_ref(&*delegate)));

// Listen for theme change event.
Expand Down Expand Up @@ -801,10 +795,6 @@ impl WindowDelegate {

delegate.set_cursor(attrs.cursor);

// XXX Send `Focused(false)` right after creating the window delegate, so we won't
// obscure the real focused events on the startup.
delegate.queue_event(WindowEvent::Focused(false));

// Set fullscreen mode after we setup everything
delegate.set_fullscreen(attrs.fullscreen.map(Into::into));

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24 changes: 0 additions & 24 deletions src/platform_impl/apple/uikit/window.rs
Original file line number Diff line number Diff line change
Expand Up @@ -517,30 +517,6 @@ impl Window {
let window = WinitUIWindow::new(mtm, &window_attributes, frame, &view_controller);
window.makeKeyAndVisible();

// Like the Windows and macOS backends, we send a `ScaleFactorChanged` and `SurfaceResized`
// event on window creation if the DPI factor != 1.0
let scale_factor = view.contentScaleFactor();
let scale_factor = scale_factor as f64;
if scale_factor != 1.0 {
let frame = view.frame();
let size =
LogicalSize { width: frame.size.width as f64, height: frame.size.height as f64 };
app_state::handle_nonuser_events(
mtm,
std::iter::once(EventWrapper::ScaleFactorChanged(app_state::ScaleFactorChanged {
window: window.clone(),
scale_factor,
suggested_size: size.to_physical(scale_factor),
}))
.chain(std::iter::once(EventWrapper::StaticEvent(
Event::WindowEvent {
window_id: window.id(),
event: WindowEvent::SurfaceResized(size.to_physical(scale_factor)),
},
))),
);
}

let inner = Inner { window, view_controller, view, gl_or_metal_backed };
Ok(Window { inner: MainThreadBound::new(inner, mtm) })
}
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