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An example of a mod that raises the limit of 200 maximum selections is HugsLib ("select similar" designator while holding the alt key ignores the limit).
A more complex fix would be to limit the amount of synced things to 200. This would be more complex as there would be need for extra checks, checking the previous amount of (de)selected things and sending only up to 200, making sure not to go over 200 as it could potentially cause issues. https://github.com/rwmt/Multiplayer/blob/master/Source/Client/UI/CursorAndPing.cs#L157-L160
Exception in question:
Exceptionhandling packet by LocalServerConn: Multiplayer.Common.ReaderException: Int array too long(912>200)
at Multiplayer.Common.ByteReader.ReadPrefixedInts(System.Int32 maxLen)[0x00040]in<e0e2c93bb68944739d5863ff1eb2b19f>:0
at Multiplayer.Common.ServerPlayingState.HandleSelected(Multiplayer.Common.ByteReader data)[0x00026]in<e0e2c93bb68944739d5863ff1eb2b19f>:0
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.FastInvoke_HandleSelected_indirect(object,object[])
at Multiplayer.Common.ConnectionBase.HandleReceive(System.Int32 msgId, System.Int32 fragState, Multiplayer.Common.ByteReader reader, System.Boolean reliable)[0x000bb]in<e0e2c93bb68944739d5863ff1eb2b19f>:0
at Multiplayer.Common.ConnectionBase.HandleReceive(Multiplayer.Common.ByteReader data, System.Boolean reliable)[0x00031]in<e0e2c93bb68944739d5863ff1eb2b19f>:0
at Multiplayer.Client.Networking.LocalClientConnection+<>c__DisplayClass5_0.<SendRaw>b__0 ()[0x00016]in<e0e2c93bb68944739d5863ff1eb2b19f>:0
The text was updated successfully, but these errors were encountered:
An example of a mod that raises the limit of 200 maximum selections is HugsLib ("select similar" designator while holding the alt key ignores the limit).
A simple fix would be to remove the limit when reading the data on server side (currently limited to 200).
https://github.com/rwmt/Multiplayer/blob/master/Source/Common/Networking/State/ServerPlayingState.cs#L165-L166
A more complex fix would be to limit the amount of synced things to 200. This would be more complex as there would be need for extra checks, checking the previous amount of (de)selected things and sending only up to 200, making sure not to go over 200 as it could potentially cause issues.
https://github.com/rwmt/Multiplayer/blob/master/Source/Client/UI/CursorAndPing.cs#L157-L160
Exception in question:
The text was updated successfully, but these errors were encountered: