-
-
Notifications
You must be signed in to change notification settings - Fork 98
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Incorrect Needs in 3.9.4 #403
Comments
Issue persists, is there any additional info needed? |
First and foremost, you need to test it with vanilla multiplayer only otherwise your bug report is invalid here. |
Can you try on a new save? I suspect your global time is off in that save, giving the needs negative time and making them disappear. It also manifests as psycasts having insane or no cooldowns. It's fixed by editing the save manually and searching for ticksGame and altering it until it's right. |
This is caused by changes in 3cf6b22 which were made to reduce desyncs. The difference should be purely visual and the list should become correct if you let the game tick for a while (can you confirm it?). We'll work on a proper fix |
Yup, confirmed that the needs are corrected after letting it tick for a bit (works in the modded save too) Thanks for the clarity! |
After 3.9.4 a pawns needs are not entirely correct in multiplayer.
Converting to Singleplayer yields the correct needs:
Converting that back to Multiplayer yields the incorrect needs:
Reverting Multiplayer to 3.9.3 (3ec9c4c) resolves the issue.
Modlist (alphabetized)
The text was updated successfully, but these errors were encountered: