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Anomaly DLC #444
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Copied from #429:
Should be fixed by #453 |
Just to clarify - the desync happens due to the map that was generated being different for each of the players. |
All the RNG ticks are graphical FX only. |
Addendum to the previous comment I made: Majority of what happens in When a player is specifically looking at the map containing this component, and the cave is currently collapsing, it will cause rocks to spawn on the map ( I see 3 possible solutions here:
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This is most likely a non-Anomaly issue, but dropping it here as I only noticed it on anomaly entities. The additional graphic attachments (at least that's what I assume those are) are disconnected from the pawn and instead drawn quite far away from where they're supposed to be. Converting the same save file to SP and testing displays the proper graphics. |
A potential issue with Multifaction, which I've mentioned in #496, is that the state of anomaly is global rather than local ( |
Unnatural corpse teleporting desyncs multiplayer due to random value not being synced. |
Already fixed by #445. (Also the reason you've given why it desyncs is also incorrect and extremely generic.) |
Issue tracking bugs and unsynced features from the Anomaly DLC.
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