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detection.cpp
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detection.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "common/config-manager.h"
#include "common/fs.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "common/array.h"
#include "common/error.h"
#include "common/language.h"
#include "common/platform.h"
#include "common/str.h"
#include "kom/kom.h"
#include "engines/metaengine.h"
static const PlainGameDescriptor komSetting =
{"kom", "Kingdom O\' Magic"};
class KomMetaEngineDetection : public MetaEngineDetection {
public:
const char *getName() const {
return "kom";
}
const char *getEngineName() const {
return "Kingdom O\' Magic";
}
const char *getOriginalCopyright() const {
return "Kingdom O' Magic (C) 1996 SCi (Sales Curve Interactive) Ltd.";
}
PlainGameList getSupportedGames() const override;
PlainGameDescriptor findGame(const char *gameid) const override;
DetectedGames detectGames(const Common::FSList &fslist, uint32 /*skipADFlags*/, bool /*skipIncomplete*/) override;
uint getMD5Bytes() const override {
return 0;
}
};
PlainGameList KomMetaEngineDetection::getSupportedGames() const {
PlainGameList games;
games.push_back(komSetting);
return games;
}
PlainGameDescriptor KomMetaEngineDetection::findGame(const char *gameid) const {
if (0 == scumm_stricmp(gameid, komSetting.gameId))
return komSetting;
return PlainGameDescriptor::empty();
}
DetectedGames KomMetaEngineDetection::detectGames(const Common::FSList &fslist, uint32 /*skipADFlags*/, bool /*skipIncomplete*/) {
DetectedGames detectedGames;
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (!file->isDirectory()) {
const char *filename = file->getName().c_str();
if (0 == scumm_stricmp("thidney.dsk", filename) ||
0 == scumm_stricmp("shahron.dsk", filename)) {
// Only 1 target ATM
DetectedGame game = DetectedGame(getName(), komSetting.gameId, komSetting.description, Common::EN_ANY, Common::kPlatformDOS);
game.gameSupportLevel = kUnstableGame;
detectedGames.push_back(game);
break;
}
}
}
return detectedGames;
}
REGISTER_PLUGIN_STATIC(KOM_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, KomMetaEngineDetection);