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Rendering issues under linux and osx #61
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Hello Pascal, Thanks for the update and testing of the latest version! From my side, I am doing fine. Only a couple of weeks left before the Christmas holidays :) The BabylonCpp repo is almost starred 100 times which is a nice milestone. The last 2 weeks I have been working on the following:
A subset of the source code of Recast & Detour is now in a subfolder named recastnavigation under src/Extensions, but it could be moved to the external folder in the future.
I also noticed the following problems with the examples:
Some of the examples in the samples index that are marked as failing with an empty 3D scene are related to the post-processes issue. The issue of the FurMaterialScene is caused because the mesh clone is no implemented yet. Once implemented this example should be working. I will have a look first at the Post-processes issue this week because that will fix the most examples. I will look at the other issues once the post-processes issue is fixed. Regarding the high framerate, I cannot reproduce this on my side. Could it be specific to your virtual machine? At least it is good that we can render at such a high framerate :) In GLFW you can use the glfwSwapInterval() function to enable/disable V-sync or the 60fps cap. At this moment the swap interval is set to 1 (line 75 in glfw_runner.cpp) so V-sync should be enabled but could be ignored on your virtual machine. Cheers, |
Hi Sam,
I hope everything is good on your side. I just wanted to update you on some things I saw while testing the last master build.
Rendering issues under lnux and osx
On windows everything runs fine; however under linux and osx, I saw that some scenes have an empty rendering.
For example, the following scenes are empty: SpecialFX/ ConvolutionPostProcessScene, DawnBringerScene, FadeInOutScene, KernelBasedBlurScene
However the scenes SpecialFX/RealTimeRefractionScene and SpecialFX/RealTimeReflectionScene run correctly.
Do you observe the same issue?
Based on my testing, this issue is not new, since I can reproduce it with a commit from Nov, 22nd (90df6a3)
Fast FPS under linux
This is not per se a bad news, but on my new virtual linux machine (on which I finally could enable the 3D acceleration), I can have an FPS that goes beyond 500 or even 600!
In this case, some animations are too fast... :-).
I guess there is a setting inside imgui should we need to make the fps slower.
Tube rendering issue under linux and osx
There is a small issue in the "Tube animation scene": the tube only appears during one frame and then disappears.
Under linux:
![image](https://user-images.githubusercontent.com/7694091/70392361-b008f580-19df-11ea-905a-5264332d65b1.png)
Under windows:
![image](https://user-images.githubusercontent.com/7694091/70392997-d7fb5780-19e5-11ea-9386-a7b3dcc42c77.png)
Issue with the "ImportDude" Scene:
The rendering is broken under windows and linux.
![image](https://user-images.githubusercontent.com/7694091/70393017-10029a80-19e6-11ea-9638-bba590bccd4f.png)
Just for fun, the lnux version at 630+ FPS
![image](https://user-images.githubusercontent.com/7694091/70393248-5fe26100-19e8-11ea-943a-1464985258dd.png)
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