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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Resource",
"class": "BasicBulletKit",
"language": "NativeScript",
"path": "res://addons/native_bullets/kits/basic_bullet_kit.gdns"
}, {
"base": "Resource",
"class": "BulletKit",
"language": "NativeScript",
"path": "res://addons/native_bullets/bullet_kit.gdns"
}, {
"base": "Node2D",
"class": "Bullets",
"language": "NativeScript",
"path": "res://addons/native_bullets/bullets.gdns"
}, {
"base": "Node",
"class": "BulletsEnvironment",
"language": "GDScript",
"path": "res://addons/native_bullets/bullets_environment.gd"
}, {
"base": "Node2D",
"class": "BulletsSpawner",
"language": "GDScript",
"path": "res://addons/native_bullets/utils/bullets_spawner.gd"
}, {
"base": "Resource",
"class": "DynamicBulletKit",
"language": "NativeScript",
"path": "res://addons/native_bullets/kits/dynamic_bullet_kit.gdns"
}, {
"base": "Resource",
"class": "FollowingBulletKit",
"language": "NativeScript",
"path": "res://addons/native_bullets/kits/following_bullet_kit.gdns"
}, {
"base": "Resource",
"class": "FollowingDynamicBulletKit",
"language": "NativeScript",
"path": "res://addons/native_bullets/kits/following_dynamic_bullet_kit.gdns"
}, {
"base": "Node",
"class": "TimedEvents",
"language": "GDScript",
"path": "res://addons/native_bullets/utils/timed_events.gd"
}, {
"base": "Node2D",
"class": "TimedRotator",
"language": "GDScript",
"path": "res://addons/native_bullets/utils/timed_rotator.gd"
} ]
_global_script_class_icons={
"BasicBulletKit": "res://addons/native_bullets/icons/icon_bullet_kit.svg",
"BulletKit": "res://addons/native_bullets/icons/icon_bullet_kit.svg",
"Bullets": "res://addons/native_bullets/icons/icon_bullets.svg",
"BulletsEnvironment": "res://addons/native_bullets/icons/icon_bullets_environment.svg",
"BulletsSpawner": "res://addons/native_bullets/icons/icon_bullet_properties.svg",
"DynamicBulletKit": "res://addons/native_bullets/icons/icon_bullet_kit.svg",
"FollowingBulletKit": "res://addons/native_bullets/icons/icon_bullet_kit.svg",
"FollowingDynamicBulletKit": "res://addons/native_bullets/icons/icon_bullet_kit.svg",
"TimedEvents": "res://addons/native_bullets/icons/icon_timed_events.svg",
"TimedRotator": "res://addons/native_bullets/icons/icon_timed_rotator.svg"
}
[application]
config/name="Native Bullets"
run/main_scene="res://examples/example_01.tscn"
boot_splash/fullsize=false
[autoload]
Bullets="*res://addons/native_bullets/bullets.gdns"
[debug]
gdscript/warnings/return_value_discarded=false
[editor_plugins]
enabled=PoolStringArray( "res://addons/native_bullets/plugin.cfg" )
[gdnative]
singletons=[ ]
[layer_names]
2d_physics/layer_1="Player"
2d_physics/layer_5="Hitbox"
[physics]
2d/thread_model=2
2d/use_bvh=false
[rendering]
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
quality/shadows/filter_mode=0
batching/parameters/batch_buffer_size=65535
environment/default_clear_color=Color( 0.905882, 0.694118, 0.521569, 1 )