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ASCIIToSVG.php
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ASCIIToSVG.php
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<?php
/*
* ASCIIToSVG.php: ASCII diagram -> SVG art generator.
* Copyright © 2012 Devon H. O'Dell <[email protected]>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* o Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* o Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace org\dh0\a2s;
include 'svg-path.lex.php';
include 'colors.php';
/*
* Scale is a singleton class that is instantiated to apply scale
* transformations on the text -> canvas grid geometry. We could probably use
* SVG's native scaling for this, but I'm not sure how yet.
*/
class Scale {
private static $instance = null;
public $xScale;
public $yScale;
private function __construct() {}
private function __clone() {}
public static function getInstance() {
if (self::$instance == null) {
self::$instance = new Scale();
}
return self::$instance;
}
public function setScale($x, $y) {
$o = self::getInstance();
$o->xScale = $x;
$o->yScale = $y;
}
}
/*
* CustomObjects allows users to create their own custom SVG paths and use
* them as box types with a2s:type references.
*
* Paths must have width and height set, and must not span multiple lines.
* Multiple paths can be specified, one path per line. All objects must
* reside in the same directory.
*
* File operations are horribly slow, so we make a best effort to avoid
* as many as possible:
*
* * If the directory mtime hasn't changed, we attempt to load our
* objects from a cache file.
*
* * If this file doesn't exist, can't be read, or the mtime has
* changed, we scan the directory and update files that have changed
* based on their mtime.
*
* * We attempt to save our cache in a temporary directory. It's volatile
* but also requires no configuration.
*
* We could do a bit better by utilizing APC's shared memory storage, which
* would help greatly when running on a server.
*
* Note that the path parser isn't foolproof, mostly because PHP isn't the
* greatest language ever for implementing a parser.
*/
class CustomObjects {
public static $objects = array();
/*
* Closures / callable function names / whatever for integrating non-default
* loading and storage functionality.
*/
public static $loadCacheFn = null;
public static $storCacheFn = null;
public static $loadObjsFn = null;
public static function loadObjects() {
$cacheFile = getenv('HOME') . '/.a2s/objcache';
$dir = getenv('HOME') . '/.a2s/objects';
if (is_callable(self::$loadCacheFn)) {
/*
* Should return exactly what was given to the $storCacheFn when it was
* last called, or null if nothing can be loaded.
*/
$fn = self::$loadCacheFn;
self::$objects = $fn();
return;
} else {
if (is_readable($cacheFile) && is_readable($dir)) {
$cacheTime = filemtime($cacheFile);
if (filemtime($dir) <= filemtime($cacheFile)) {
self::$objects = unserialize(file_get_contents($cacheFile));
return;
}
} else if (file_exists($cacheFile)) {
return;
}
}
if (is_callable(self::$loadObjsFn)) {
/*
* Returns an array of arrays of path information. The innermost arrays
* (containing the path information) contain the path name, the width of
* the bounding box, the height of the bounding box, and the path
* command. This interface does *not* want the path's XML tag. An array
* returned from here containing two objects that each have 1 line would
* look like:
*
* array (
* array (
* name => 'pathA',
* paths => array (
* array ('width' => 10, 'height' => 10, 'path' => 'M 0 0 L 10 10'),
* array ('width' => 10, 'height' => 10, 'path' => 'M 0 10 L 10 0'),
* ),
* ),
* array (
* name => 'pathB',
* paths => array (
* array ('width' => 10, 'height' => 10, 'path' => 'M 0 5 L 5 10'),
* array ('width' => 10, 'height' => 10, 'path' => 'M 5 10 L 10 5'),
* ),
* ),
* );
*/
$fn = self::$loadObjsFn;
$objs = $fn();
$i = 0;
foreach ($objs as $obj) {
foreach ($obj['paths'] as $path) {
self::$objects[$obj['name']][$i]['width'] = $path['width'];
self::$objects[$obj['name']][$i]['height'] = $path['height'];
self::$objects[$obj['name']][$i++]['path'] =
self::parsePath($path['path']);
}
}
} else {
$ents = scandir($dir);
foreach ($ents as $ent) {
$file = "{$dir}/{$ent}";
$base = substr($ent, 0, -5);
if (substr($ent, -5) == '.path' && is_readable($file)) {
if (isset(self::$objects[$base]) &&
filemtime($file) <= self::$cacheTime) {
continue;
}
$lines = file($file);
$i = 0;
foreach ($lines as $line) {
preg_match('/width="(\d+)/', $line, $m);
$width = $m[1];
preg_match('/height="(\d+)/', $line, $m);
$height = $m[1];
preg_match('/d="([^"]+)"/', $line, $m);
$path = $m[1];
self::$objects[$base][$i]['width'] = $width;
self::$objects[$base][$i]['height'] = $height;
self::$objects[$base][$i++]['path'] = self::parsePath($path);
}
}
}
}
if (is_callable(self::$storCacheFn)) {
$fn = self::$storCacheFn;
$fn(self::$objects);
} else {
file_put_contents($cacheFile, serialize(self::$objects));
}
}
private static function parsePath($path) {
$stream = fopen("data://text/plain,{$path}", 'r');
$P = new \A2S_SVGPathParser();
$S = new \A2S_Yylex($stream);
while ($t = $S->nextToken()) {
$P->A2S_SVGPath($t->type, $t);
}
/* Force shift/reduce of last token. */
$P->A2S_SVGPath(0);
fclose($stream);
$cmdArr = array();
$i = 0;
foreach ($P->commands as $cmd) {
foreach ($cmd as $arg) {
$arg = (array)$arg;
$cmdArr[$i][] = $arg['value'];
}
$i++;
}
return $cmdArr;
}
}
/*
* All lines and polygons are represented as a series of point coordinates
* along a path. Points can have different properties; markers appear on
* edges of lines and control points denote that a bezier curve should be
* calculated for the corner represented by this point.
*/
class Point {
public $gridX;
public $gridY;
public $x;
public $y;
public $flags;
const POINT = 0x1;
const CONTROL = 0x2;
const SMARKER = 0x4;
const IMARKER = 0x8;
const TICK = 0x10;
const DOT = 0x20;
public function __construct($x, $y) {
$this->flags = 0;
$s = Scale::getInstance();
$this->x = ($x * $s->xScale) + ($s->xScale / 2);
$this->y = ($y * $s->yScale) + ($s->yScale / 2);
$this->gridX = $x;
$this->gridY = $y;
}
}
/*
* Groups objects together and sets common properties for the objects in the
* group.
*/
class SVGGroup {
private $groups;
private $curGroup;
private $groupStack;
private $options;
public function __construct() {
$this->groups = array();
$this->groupStack = array();
$this->options = array();
}
public function getGroup($groupName) {
return $this->groups[$groupName];
}
public function pushGroup($groupName) {
if (!isset($this->groups[$groupName])) {
$this->groups[$groupName] = array();
$this->options[$groupName] = array();
}
$this->groupStack[] = $groupName;
$this->curGroup = $groupName;
}
public function popGroup() {
/*
* Remove the last group and fetch the current one. array_pop will return
* NULL for an empty array, so this is safe to do when only one element
* is left.
*/
array_pop($this->groupStack);
$this->curGroup = array_pop($this->groupStack);
}
public function addObject($o) {
$this->groups[$this->curGroup][] = $o;
}
public function setOption($opt, $val) {
$this->options[$this->curGroup][$opt] = $val;
}
public function render() {
$out = '';
foreach($this->groups as $groupName => $objects) {
$out .= "<g id=\"{$groupName}\" ";
foreach ($this->options[$groupName] as $opt => $val) {
if (strpos($opt, 'a2s:', 0) === 0) {
continue;
}
$out .= "$opt=\"$val\" ";
}
$out .= ">\n";
foreach($objects as $obj) {
$out .= $obj->render();
}
$out .= "</g>\n";
}
return $out;
}
}
/*
* The Path class represents lines and polygons.
*/
class SVGPath {
private $options;
private $points;
private $ticks;
private $flags;
private $text;
private $name;
private static $id = 0;
const CLOSED = 0x1;
public function __construct() {
$this->options = array();
$this->points = array();
$this->text = array();
$this->ticks = array();
$this->flags = 0;
$this->name = self::$id++;
}
/*
* Making sure that we always started at the top left coordinate
* makes so many things so much easier. First, find the lowest Y
* position. Then, of all matching Y positions, find the lowest X
* position. This is the top left.
*
* As far as the points are considered, they're definitely on the
* top somewhere, but not necessarily the most left. This could
* happen if there was a corner connector in the top edge (perhaps
* for a line to connect to). Since we couldn't turn right there,
* we have to try now.
*
* This should only be called when we close a polygon.
*/
public function orderPoints() {
$pPoints = count($this->points);
$minY = $this->points[0]->y;
$minX = $this->points[0]->x;
$minIdx = 0;
for ($i = 1; $i < $pPoints; $i++) {
if ($this->points[$i]->y <= $minY) {
$minY = $this->points[$i]->y;
if ($this->points[$i]->x < $minX) {
$minX = $this->points[$i]->x;
$minIdx = $i;
}
}
}
/*
* If our top left isn't at the 0th index, it is at the end. If
* there are bits after it, we need to cut those and put them at
* the front.
*/
if ($minIdx != 0) {
$startPoints = array_splice($this->points, $minIdx);
$this->points = array_merge($startPoints, $this->points);
}
}
/*
* Useful for recursive walkers when speculatively trying a direction.
*/
public function popPoint() {
array_pop($this->points);
}
public function addPoint($x, $y, $flags = Point::POINT) {
$p = new Point($x, $y);
/*
* If we attempt to add our original point back to the path, the polygon
* must be closed.
*/
if (count($this->points) > 0) {
if ($this->points[0]->x == $p->x && $this->points[0]->y == $p->y) {
$this->flags |= self::CLOSED;
return true;
}
/*
* For the purposes of this library, paths should never intersect each
* other. Even in the case of closing the polygon, we do not store the
* final coordinate twice.
*/
foreach ($this->points as $point) {
if ($point->x == $p->x && $point->y == $p->y) {
return true;
}
}
}
$p->flags |= $flags;
$this->points[] = $p;
return false;
}
/*
* It's useful to be able to know the points in a shape.
*/
public function getPoints() {
return $this->points;
}
/*
* Add a marker to a line. The third argument specifies which marker to use,
* and this depends on the orientation of the line. Due to the way the line
* parser works, we may have to use an inverted representation.
*/
public function addMarker($x, $y, $t) {
$p = new Point($x, $y);
$p->flags |= $t;
$this->points[] = $p;
}
public function addTick($x, $y, $t) {
$p = new Point($x, $y);
$p->flags |= $t;
$this->ticks[] = $p;
}
/*
* Is this path closed?
*/
public function isClosed() {
return ($this->flags & self::CLOSED);
}
public function addText($t) {
$this->text[] = $t;
}
public function getText() {
return $this->text;
}
public function setID($id) {
$this->name = str_replace(' ', '_', str_replace('"', '_', $id));
}
public function getID() {
return $this->name;
}
/*
* Set options as a JSON string. Specified as a merge operation so that it
* can be called after an individual setOption call.
*/
public function setOptions($opt) {
$this->options = array_merge($this->options, $opt);
}
public function setOption($opt, $val) {
$this->options[$opt] = $val;
}
public function getOption($opt) {
if (isset($this->options[$opt])) {
return $this->options[$opt];
}
return null;
}
/*
* Does the given point exist within this polygon? Since we can
* theoretically have some complex concave and convex polygon edges in the
* same shape, we need to do a full point-in-polygon test. This algorithm
* seems like the standard one. See: http://alienryderflex.com/polygon/
*/
public function hasPoint($x, $y) {
if ($this->isClosed() == false) {
return false;
}
$oddNodes = false;
$bound = count($this->points);
for ($i = 0, $j = count($this->points) - 1; $i < $bound; $i++) {
if (($this->points[$i]->gridY < $y && $this->points[$j]->gridY >= $y ||
$this->points[$j]->gridY < $y && $this->points[$i]->gridY >= $y) &&
($this->points[$i]->gridX <= $x || $this->points[$j]->gridX <= $x)) {
if ($this->points[$i]->gridX + ($y - $this->points[$i]->gridY) /
($this->points[$j]->gridY - $this->points[$i]->gridY) *
($this->points[$j]->gridX - $this->points[$i]->gridX) < $x) {
$oddNodes = !$oddNodes;
}
}
$j = $i;
}
return $oddNodes;
}
/*
* Apply a matrix transformation to the coordinates ($x, $y). The
* multiplication is implemented on the matrices:
*
* | a b c | | x |
* | d e f | * | y |
* | 0 0 1 | | 1 |
*
* Additional information on the transformations and what each R,C in the
* transformation matrix represents, see:
*
* http://www.w3.org/TR/SVG/coords.html#TransformMatrixDefined
*/
private function matrixTransform($matrix, $x, $y) {
$xyMat = array(array($x), array($y), array(1));
$newXY = array(array());
for ($i = 0; $i < 3; $i++) {
for ($j = 0; $j < 1; $j++) {
$sum = 0;
for ($k = 0; $k < 3; $k++) {
$sum += $matrix[$i][$k] * $xyMat[$k][$j];
}
$newXY[$i][$j] = $sum;
}
}
/* Return the coordinates as a vector */
return array($newXY[0][0], $newXY[1][0], $newXY[2][0]);
}
/*
* Translate the X and Y coordinates. tX and tY specify the distance to
* transform.
*/
private function translateTransform($tX, $tY, $x, $y) {
$matrix = array(array(1, 0, $tX), array(0, 1, $tY), array(0, 0, 1));
return $this->matrixTransform($matrix, $x, $y);
}
/*
* Scale transformations are implemented by applying the scale to the X and
* Y coordinates. One unit in the new coordinate system equals $s[XY] units
* in the old system. Thus, if you want to double the size of an object on
* both axes, you sould call scaleTransform(0.5, 0.5, $x, $y)
*/
private function scaleTransform($sX, $sY, $x, $y) {
$matrix = array(array($sX, 0, 0), array(0, $sY, 0), array(0, 0, 1));
return $this->matrixTransform($matrix, $x, $y);
}
/*
* Rotate the coordinates around the center point cX and cY. If these
* are not specified, the coordinate is rotated around 0,0. The angle
* is specified in degrees.
*/
private function rotateTransform($angle, $x, $y, $cX = 0, $cY = 0) {
$angle = $angle * (pi() / 180);
if ($cX != 0 || $cY != 0) {
list ($x, $y) = $this->translateTransform($cX, $cY, $x, $y);
}
$matrix = array(array(cos($angle), -sin($angle), 0),
array(sin($angle), cos($angle), 0),
array(0, 0, 1));
$ret = $this->matrixTransform($matrix, $x, $y);
if ($cX != 0 || $cY != 0) {
list ($x, $y) = $this->translateTransform(-$cX, -$cY, $ret[0], $ret[1]);
$ret[0] = $x;
$ret[1] = $y;
}
return $ret;
}
/*
* Skews along the X axis at specified angle. The angle is specified in
* degrees.
*/
private function skewXTransform($angle, $x, $y) {
$angle = $angle * (pi() / 180);
$matrix = array(array(1, tan($angle), 0), array(0, 1, 0), array(0, 0, 1));
return $this->matrixTransform($matrix, $x, $y);
}
/*
* Skews along the Y axis at specified angle. The angle is specified in
* degrees.
*/
private function skewYTransform($angle, $x, $y) {
$angle = $angle * (pi() / 180);
$matrix = array(array(1, 0, 0), array(tan($angle), 1, 0), array(0, 0, 1));
return $this->matrixTransform($matrix, $x, $y);
}
/*
* Apply a transformation to a point $p.
*/
private function applyTransformToPoint($txf, $p, $args) {
switch ($txf) {
case 'translate':
return $this->translateTransform($args[0], $args[1], $p->x, $p->y);
case 'scale':
return $this->scaleTransform($args[0], $args[1], $p->x, $p->y);
case 'rotate':
if (count($args) > 1) {
return $this->rotateTransform($args[0], $p->x, $p->y, $args[1], $args[2]);
} else {
return $this->rotateTransform($args[0], $p->x, $p->y);
}
case 'skewX':
return $this->skewXTransform($args[0], $p->x, $p->y);
case 'skewY':
return $this->skewYTransform($args[0], $p->x, $p->y);
}
}
/*
* Apply the transformation function $txf to all coordinates on path $p
* providing $args as arguments to the transformation function.
*/
private function applyTransformToPath($txf, &$p, $args) {
$pathCmds = count($p['path']);
$curPoint = new Point(0, 0);
$prevType = null;
$curType = null;
for ($i = 0; $i < $pathCmds; $i++) {
$cmd = &$p['path'][$i];
$prevType = $curType;
$curType = $cmd[0];
switch ($curType) {
case 'z':
case 'Z':
/* Can't transform this */
break;
case 'm':
if ($prevType != null) {
$curPoint->x += $cmd[1];
$curPoint->y += $cmd[2];
list ($x, $y) = $this->applyTransformToPoint($txf, $curPoint, $args);
$curPoint->x = $x;
$curPoint->y = $y;
$cmd[1] = $x;
$cmd[2] = $y;
} else {
$curPoint->x = $cmd[1];
$curPoint->y = $cmd[2];
list ($x, $y) = $this->applyTransformToPoint($txf, $curPoint, $args);
$curPoint->x = $x;
$curPoint->y = $y;
$cmd[1] = $x;
$cmd[2] = $y;
$curType = 'l';
}
break;
case 'M':
$curPoint->x = $cmd[1];
$curPoint->y = $cmd[2];
list ($x, $y) = $this->applyTransformToPoint($txf, $curPoint, $args);
$curPoint->x = $x;
$curPoint->y = $y;
$cmd[1] = $x;
$cmd[2] = $y;
if ($prevType == null) {
$curType = 'L';
}
break;
case 'l':
$curPoint->x += $cmd[1];
$curPoint->y += $cmd[2];
list ($x, $y) = $this->applyTransformToPoint($txf, $curPoint, $args);
$curPoint->x = $x;
$curPoint->y = $y;
$cmd[1] = $x;
$cmd[2] = $y;
break;
case 'L':
$curPoint->x = $cmd[1];
$curPoint->y = $cmd[2];
list ($x, $y) = $this->applyTransformToPoint($txf, $curPoint, $args);
$curPoint->x = $x;
$curPoint->y = $y;
$cmd[1] = $x;
$cmd[2] = $y;
break;
case 'v':
$curPoint->y += $cmd[1];
$curPoint->x += 0;
list ($x, $y) = $this->applyTransformToPoint($txf, $curPoint, $args);
$curPoint->x = $x;
$curPoint->y = $y;
$cmd[1] = $y;
break;
case 'V':
$curPoint->y = $cmd[1];
list ($x, $y) = $this->applyTransformToPoint($txf, $curPoint, $args);
$curPoint->x = $x;
$curPoint->y = $y;
$cmd[1] = $y;
break;
case 'h':
$curPoint->x += $cmd[1];
list ($x, $y) = $this->applyTransformToPoint($txf, $curPoint, $args);
$curPoint->x = $x;
$curPoint->y = $y;
$cmd[1] = $x;
break;
case 'H':
$curPoint->x = $cmd[1];
list ($x, $y) = $this->applyTransformToPoint($txf, $curPoint, $args);
$curPoint->x = $x;
$curPoint->y = $y;
$cmd[1] = $x;
break;
case 'c':
$tP = new Point(0, 0);
$tP->x = $curPoint->x + $cmd[1]; $tP->y = $curPoint->y + $cmd[2];
list ($x, $y) = $this->applyTransformToPoint($txf, $tP, $args);
$cmd[1] = $x;
$cmd[2] = $y;
$tP->x = $curPoint->x + $cmd[3]; $tP->y = $curPoint->y + $cmd[4];
list ($x, $y) = $this->applyTransformToPoint($txf, $tP, $args);
$cmd[3] = $x;
$cmd[4] = $y;
$curPoint->x += $cmd[5];
$curPoint->y += $cmd[6];
list ($x, $y) = $this->applyTransformToPoint($txf, $curPoint, $args);
$curPoint->x = $x;
$curPoint->y = $y;
$cmd[5] = $x;
$cmd[6] = $y;
break;
case 'C':
$curPoint->x = $cmd[1];
$curPoint->y = $cmd[2];
list ($x, $y) = $this->applyTransformToPoint($txf, $curPoint, $args);
$cmd[1] = $x;
$cmd[2] = $y;
$curPoint->x = $cmd[3];
$curPoint->y = $cmd[4];
list ($x, $y) = $this->applyTransformToPoint($txf, $curPoint, $args);
$cmd[3] = $x;
$cmd[4] = $y;
$curPoint->x = $cmd[5];
$curPoint->y = $cmd[6];
list ($x, $y) = $this->applyTransformToPoint($txf, $curPoint, $args);
$curPoint->x = $x;
$curPoint->y = $y;
$cmd[5] = $x;
$cmd[6] = $y;
break;
case 's':
case 'S':
case 'q':
case 'Q':
case 't':
case 'T':
case 'a':
break;
case 'A':
/*
* This radius is relative to the start and end points, so it makes
* sense to scale, rotate, or skew it, but not translate it.
*/
if ($txf != 'translate') {
$curPoint->x = $cmd[1];
$curPoint->y = $cmd[2];
list ($x, $y) = $this->applyTransformToPoint($txf, $curPoint, $args);
$cmd[1] = $x;
$cmd[2] = $y;
}
$curPoint->x = $cmd[6];
$curPoint->y = $cmd[7];
list ($x, $y) = $this->applyTransformToPoint($txf, $curPoint, $args);
$curPoint->x = $x;
$curPoint->y = $y;
$cmd[6] = $x;
$cmd[7] = $y;
break;
}
}
}
public function render() {
$startPoint = array_shift($this->points);
$endPoint = $this->points[count($this->points) - 1];
$out = "<g id=\"group{$this->name}\">\n";
/*
* If someone has specified one of our special object types, we are going
* to want to completely override any of the pathing that we would have
* done otherwise, but we defer until here to do anything about it because
* we need information about the object we're replacing.
*/
if (isset($this->options['a2s:type']) &&
isset(CustomObjects::$objects[$this->options['a2s:type']])) {
$object = CustomObjects::$objects[$this->options['a2s:type']];
/* Again, if no fill was specified, specify one. */
if (!isset($this->options['fill'])) {
$this->options['fill'] = '#fff';
}
/*
* We don't care so much about the area, but we do care about the width
* and height of the object. All of our "custom" objects are implemented
* in 100x100 space, which makes the transformation marginally easier.
*/
$minX = $startPoint->x; $maxX = $minX;
$minY = $startPoint->y; $maxY = $minY;
foreach ($this->points as $p) {
if ($p->x < $minX) {
$minX = $p->x;
} elseif ($p->x > $maxX) {
$maxX = $p->x;
}
if ($p->y < $minY) {
$minY = $p->y;
} elseif ($p->y > $maxY) {
$maxY = $p->y;
}
}
$objW = $maxX - $minX;
$objH = $maxY - $minY;
$i = 0;
foreach ($object as $o) {
$id = self::$id++;
$out .= "\t<path id=\"path{$this->name}\" d=\"";
$oW = $o['width'];
$oH = $o['height'];
$this->applyTransformToPath('scale', $o, array($objW/$oW, $objH/$oH));
$this->applyTransformToPath('translate', $o, array($minX, $minY));
foreach ($o['path'] as $cmd) {
$out .= join(' ', $cmd) . ' ';
}
$out .= '" ';
/* Don't add options to sub-paths */
if ($i++ < 1) {
foreach ($this->options as $opt => $val) {
if (strpos($opt, 'a2s:', 0) === 0) {
continue;
}
$out .= "$opt=\"$val\" ";
}
}
$out .= " />\n";
}
if (count($this->text) > 0) {
foreach ($this->text as $text) {
$out .= "\t" . $text->render() . "\n";
}
}
$out .= "</g>\n";
/* Bazinga. */
return $out;
}
/*
* Nothing fancy here -- this is just rendering for our standard
* polygons.
*
* Our start point is represented by a single moveto command (unless the
* start point is curved) as the shape will be closed with the Z command
* automatically if it is a closed shape. If we have a control point, we
* have to go ahead and draw the curve.
*/
if (($startPoint->flags & Point::CONTROL)) {
$cX = $startPoint->x;
$cY = $startPoint->y;
$sX = $startPoint->x;
$sY = $startPoint->y + 10;
$eX = $startPoint->x + 10;
$eY = $startPoint->y;
$path = "M {$sX} {$sY} Q {$cX} {$cY} {$eX} {$eY} ";
} else {
$path = "M {$startPoint->x} {$startPoint->y} ";
}
$prevP = $startPoint;
$bound = count($this->points);
for ($i = 0; $i < $bound; $i++) {
$p = $this->points[$i];
/*
* Handle quadratic Bezier curves. NOTE: This algorithm for drawing
* the curves only works if the shapes are drawn in a clockwise
* manner.
*/
if (($p->flags & Point::CONTROL)) {