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Bug report: MToon Outline Exported Missing. Different from Blender Preview #660

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tdw46 opened this issue Nov 29, 2024 · 2 comments
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@tdw46
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tdw46 commented Nov 29, 2024

Describe the bug

When I setup MToon outline in blender, preview looks fine:
image

When viewing the VRM in other VRM apps the MToon outline is missing from the right side of the character's neck:
image

To Reproduce

Steps to reproduce the behavior:

  1. Open: This File
  2. You'll notice outline is missing from character right side of neck
  3. Import and re-export from blender, the issue will persist

Expected behavior

Preview in blender should match exports. But also, MToon outline should export correctly.

Desktop (please complete the following information)

  • OS: Windows 11
  • Blender 4.2, 4.3
  • Addon Version: 2.31.0
@tdw46
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tdw46 commented Dec 2, 2024

I discovered the issue! The split normals were not pointing in the direction I expected!

image

Making sure normals are outwards pointing on the neck fixed things.

@saturday06
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Thanks for the research.

It seems that VRM Add-on not previewing the correct outlines at the moment.

Blender's glTF exporter exports split normals. Also, MToon outlines should be displayed in the direction of split normals. The current VRM add-on generates outlines using Geometry Nodes, but Geometry Nodes cannot read split normals.

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