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It seems that VRM Add-on not previewing the correct outlines at the moment.
Blender's glTF exporter exports split normals. Also, MToon outlines should be displayed in the direction of split normals. The current VRM add-on generates outlines using Geometry Nodes, but Geometry Nodes cannot read split normals.
Describe the bug
When I setup MToon outline in blender, preview looks fine:
When viewing the VRM in other VRM apps the MToon outline is missing from the right side of the character's neck:
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Preview in blender should match exports. But also, MToon outline should export correctly.
Desktop (please complete the following information)
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