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Are you considering converting gltf and glb to 3dtiles?
The text was updated successfully, but these errors were encountered:
You can refer to this function void CesiumB3DM::toB3DM(const QByteArray& glb, QByteArray& buffer) const{
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Thanks,it support the 3dtile 1.1 specification? it seems they have changed it to glb.
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Are you considering converting gltf and glb to 3dtiles?
The text was updated successfully, but these errors were encountered: