Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

MultiTeam CTF Support #13

Open
PhasecoreX opened this issue Mar 30, 2023 · 0 comments
Open

MultiTeam CTF Support #13

PhasecoreX opened this issue Mar 30, 2023 · 0 comments
Labels
enhancement New feature or request

Comments

@PhasecoreX
Copy link

Hello!

Would it be possible to support MultiTeam CTF? The reason it doesn't work is that in this gametype, the lowest score wins, and utstats2 doesn't seem to support that. You capture flags to give other teams points. Once all but one team reaches or exceeds the capture limit, the game ends with that one team winning.

https://unrealarchive.org/gametypes/unreal-tournament/M/multiteam-ctf/index.html

Maybe for this gametype, the final team scores could be calculated as GoalTeamScore - TeamScore. That way, for a GoalTeamScore of 3, if the final scores are 1 3 3 3, it will become 2 0 0 0.

There's also the possibility of a tie (sudden death mode, or time limit reached), in that case "The team with the lowest score and the highest total individual Player Scores will win." I assume this is already handled, but wanted to bring it up.

Thank you!

@scottadkin scottadkin added the enhancement New feature or request label Mar 30, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants