You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Would it be possible to support MultiTeam CTF? The reason it doesn't work is that in this gametype, the lowest score wins, and utstats2 doesn't seem to support that. You capture flags to give other teams points. Once all but one team reaches or exceeds the capture limit, the game ends with that one team winning.
Maybe for this gametype, the final team scores could be calculated as GoalTeamScore - TeamScore. That way, for a GoalTeamScore of 3, if the final scores are 1 3 3 3, it will become 2 0 0 0.
There's also the possibility of a tie (sudden death mode, or time limit reached), in that case "The team with the lowest score and the highest total individual Player Scores will win." I assume this is already handled, but wanted to bring it up.
Thank you!
The text was updated successfully, but these errors were encountered:
Hello!
Would it be possible to support MultiTeam CTF? The reason it doesn't work is that in this gametype, the lowest score wins, and utstats2 doesn't seem to support that. You capture flags to give other teams points. Once all but one team reaches or exceeds the capture limit, the game ends with that one team winning.
https://unrealarchive.org/gametypes/unreal-tournament/M/multiteam-ctf/index.html
Maybe for this gametype, the final team scores could be calculated as
GoalTeamScore - TeamScore
. That way, for a GoalTeamScore of 3, if the final scores are1 3 3 3
, it will become2 0 0 0
.There's also the possibility of a tie (sudden death mode, or time limit reached), in that case "The team with the lowest score and the highest total individual Player Scores will win." I assume this is already handled, but wanted to bring it up.
Thank you!
The text was updated successfully, but these errors were encountered: