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Copy pathCOM_3PPPack_PathOfWar - Skills.user
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COM_3PPPack_PathOfWar - Skills.user
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<?xml version="1.0" encoding="UTF-8"?>
<document signature="Hero Lab Data">
<loadonce key="COM_3PPPack_PathOfWar - Skills"/>
<thing id="skPWKnowMa" name="Knowledge (martial)" description="You can use this skill to identify martial maneuvers as soon as they are initiated, or recall tactics used in historic battles, as well as identifying warriors or generals in those battles or identifying heroes or villains in history and modern times.\n\n{b}Check:{/b} You can identify maneuvers and disciplines used by a combatant. The DCs for Martial Lore checks relating to various tasks are summarized below.\n\n{b}Skill DC and Task{/b} \n10 + maneuver level - Identify a maneuver being initiated by someone you can see. No action required. No retry.\n20 + target's initiator level - Determine all disciplines known by a particular creature by watching it initiate at least one maneuver. No action required. Retry only if the subject initiates another maneuver.\n15 + variable amount, +2 for every 50 years ago the battle occurred - Recall important facts about historic battles and tactics used.\n20 Recall facts about prominent martial disciples in the region." compset="Skill" uniqueness="useronce">
<fieldval field="skShortNm" value="Know (Martial)"/>
<fieldval field="skAbbrev" value="Martial"/>
<arrayval field="skUnlocks" index="4" value="When you successfully identify a creature, you gain one additional piece of information for every 5 ranks you possess in that Knowledge skill."/>
<arrayval field="skUnlocks" index="9" value="When you successfully identify a creature, you gain a +1 competence bonus on attack rolls, opposed ability checks, skill checks, and caster level checks against creatures of that kind (e.g., glabrezu demons, but not other demons or evil outsiders) for 1 minute. This bonus increases by 1 for every 5 ranks beyond 10 you possess in that Knowledge skill."/>
<arrayval field="skUnlocks" index="14" value="When you fail a Knowledge check, you can reroll the check at a –10 penalty. The competence bonus above also applies to saving throws against exceptional, spell-like, or supernatural abilities used by creatures you identify."/>
<arrayval field="skUnlocks" index="19" value="Whenever you attempt a Knowledge check, you can roll twice and take the better result."/>
<usesource source="pPathOfWar"/>
<tag group="Helper" tag="TrainOnly"/>
<tag group="Helper" tag="SkCatKnow"/>
<tag group="ClassSkill" tag="Knowledge"/>
<tag group="ProductId" tag="HLCommunit"/>
<tag group="Helper" tag="ExtraSkill"/>
<link linkage="skillattr" thing="aINT"/>
</thing>
<thing id="cskPWMarti" name="Martial" description="You can use this skill to identify martial maneuvers as soon as they are initiated, or recall tactics used in historic battles, as well as identifying warriors or generals in those battles or identifying heroes or villains in history and modern times.\n\n{b}Functions{/b}: You can use this skill to identify martial maneuvers or recall tatics.\n\n{b}Core Skills{/b}: Knowledge (martial)\n\n{b}Check:{/b} You can identify maneuvers and disciplines used by a combatant. The DCs for Martial Lore checks relating to various tasks are summarized below.\n\n{b}Skill DC and Task{/b} \n10 + maneuver level - Identify a maneuver being initiated by someone you can see. No action required. No retry.\n20 + target's initiator level - Determine all disciplines known by a particular creature by watching it initiate at least one maneuver. No action required. Retry only if the subject initiates another maneuver.\n15 + variable amount, +2 for every 50 years ago the battle occurred - Recall important facts about historic battles and tactics used.\n20 Recall facts about prominent martial disciples in the region." compset="Skill" uniqueness="unique">
<usesource source="pPathOfWar"/>
<tag group="Helper" tag="TrainOnly"/>
<tag group="ProductId" tag="HLCommunit"/>
<tag group="Helper" tag="ConsSkill"/>
<tag group="IncorpSkl" tag="skPWKnowMa"/>
<bootstrap thing="skPWKnowMa"></bootstrap>
<containerreq phase="First" priority="100">source.PUConsSkil</containerreq>
<link linkage="skillattr" thing="aINT"/>
</thing>
</document>