-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCOM_3PPPack_RGG - Archfiends_Phosonith.user
480 lines (479 loc) · 32.6 KB
/
COM_3PPPack_RGG - Archfiends_Phosonith.user
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
<loadonce key="COM_3PPPack_RGG - Archfiends_Phosonith"/>
<fileinfo>
<info_author>V1.0
Asandir
aka
Bill Birchler
October 2012</info_author>
<info_history>Ver 1.0
Initial Input</info_history>
<info_todo><![CDATA[Notes:
1) Had to add medium armor proficiency in order to get breastplate armor
2) Breastplate has a +3 Max Dex check, resulting in Phosonith not getting the full +5 for Dex
3) Natural Armor reduced to 15, as the base assumption is 10 for AC, +15 results in 25.
4) Stealth could only go up to 30 as he only has 30 HD, and doesn't appear to be getting any other bonuses elsewhere to account for the 36 from the document.
5) 18 left over skill points as allocating them left this many and the document maxes were reached.]]></info_todo>
</fileinfo>
<thing id="rPCCPhoson" name="Devil, Prince Phosonith" description="This devil appears mostly humanoid and stands twelve feet tall. He has alabaster skin and a strong jaw, but blue gem-like eyes that appear to be thoughtful and even kind. His shoulder-length hair is snow-white and he is clean shaven. His body is powerfully built, concealed with gray robes." compset="Race" uniqueness="unique">
<fieldval field="rEnviron" value="Hell (Stygia)"/>
<fieldval field="rOrgan" value="Unique"/>
<fieldval field="rTreasure" value="double standard"/>
<fieldval field="rCR" value="22"/>
<fieldval field="rHitDice" value="30"/>
<fieldval field="rHPStart" value="165"/>
<fieldval field="rSpeed" value="40"/>
<fieldval field="rSpace" value="10"/>
<fieldval field="rReach" value="10"/>
<fieldval field="rAC" value="15"/>
<fieldval field="rSTR" value="8"/>
<fieldval field="rDEX" value="11"/>
<fieldval field="rCON" value="8"/>
<fieldval field="rINT" value="17"/>
<fieldval field="rWIS" value="12"/>
<fieldval field="rCHA" value="20"/>
<fieldval field="rAttack" value="1"/>
<fieldval field="rLangBonus" value="-8"/>
<fieldval field="rFort" value="-1"/>
<fieldval field="rRef" value="1"/>
<fieldval field="rWill" value="-1"/>
<fieldval field="rFeat" value="-15"/>
<fieldval field="rDescript" value="This devil appears mostly humanoid and stands twelve feet tall. He has alabaster skin and a strong jaw, but blue gem-like eyes that appear to be thoughtful and even kind. His shoulder-length hair is snow-white and he is clean shaven. His body is powerfully built, concealed with gray robes."/>
<usesource source="Phosnith"/>
<tag group="ClassSkill" tag="skKnowPlan"/>
<tag group="ClassSkill" tag="skKnowRel"/>
<tag group="ClassSkill" tag="skPercep"/>
<tag group="ClassSkill" tag="skSenseMot"/>
<tag group="ClassSkill" tag="skSpellcr"/>
<tag group="ClassSkill" tag="skStealth"/>
<tag group="ClassSkill" tag="skSurvival"/>
<tag group="ClassSkill" tag="skUseMagic"/>
<tag group="SaveGood" tag="svRef"/>
<tag group="SaveGood" tag="svWill"/>
<tag group="WepProf" tag="wClaw"/>
<tag group="WepProf" tag="wTailSlap"/>
<tag group="WepProf" tag="wWing"/>
<tag group="ClassSkill" tag="skKnowArca"/>
<tag group="Alignment" tag="Lawful"/>
<tag group="Alignment" tag="Evil"/>
<tag group="RaceSize" tag="Large1"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="HasType" tag="tpOutsider"/>
<tag group="RaceType" tag="NPC"/>
<tag group="ClassSkill" tag="skAppraise"/>
<tag group="ClassSkill" tag="skBluff"/>
<tag group="ClassSkill" tag="skDiplo"/>
<tag group="ClassSkill" tag="skDisguise"/>
<tag group="ClassSkill" tag="skFly"/>
<tag group="IsRace" tag="stDevil"/>
<tag group="ClassSkill" tag="skIntim"/>
<tag group="Race" tag="stDevil"/>
<bootstrap thing="fQuickSpel">
<autotag group="Target" tag="spDomiMon9"/>
</bootstrap>
<bootstrap thing="fVitStr"></bootstrap>
<bootstrap thing="fQuickSpel">
<autotag group="Target" tag="spFirebal3"/>
</bootstrap>
<bootstrap thing="lCelestial"></bootstrap>
<bootstrap thing="lDraconic"></bootstrap>
<bootstrap thing="lInfernal"></bootstrap>
<bootstrap thing="stEvil"></bootstrap>
<bootstrap thing="wClaw">
<autotag group="Value" tag="2"/>
<autotag group="wMain" tag="2d8_204"/>
</bootstrap>
<bootstrap thing="wTailSlap">
<autotag group="Value" tag="1"/>
<autotag group="wMain" tag="2d8_204"/>
</bootstrap>
<bootstrap thing="wWing">
<autotag group="Value" tag="2"/>
<autotag group="wMain" tag="2d6_104"/>
</bootstrap>
<bootstrap thing="spTrueSee7">
<autotag group="Helper" tag="SpellLike"/>
<autotag group="Usage" tag="Constant"/>
</bootstrap>
<bootstrap thing="spUnhoAur8">
<autotag group="Helper" tag="SpellLike"/>
<autotag group="Usage" tag="Constant"/>
</bootstrap>
<bootstrap thing="spDomiMon9">
<autotag group="Helper" tag="SpellLike"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="spFirebal3">
<autotag group="Helper" tag="SpellLike"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="spDispMag6">
<autotag group="Helper" tag="SpellLike"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="spTeleGre5">
<autotag group="Helper" tag="SpellLike"/>
<autotag group="Usage" tag="AtWill"/>
<assignval field="livename" value="Teleport, Greater (self plus 50 lbs. of objects only)"/>
</bootstrap>
<bootstrap thing="spMagiGoo3">
<autotag group="Helper" tag="SpellLike"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="spPoweStu8">
<autotag group="Helper" tag="SpellLike"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="spTelekin5">
<autotag group="Helper" tag="SpellLike"/>
<autotag group="Usage" tag="AtWill"/>
</bootstrap>
<bootstrap thing="spFirebal3">
<autotag group="Usage" tag="Day"/>
<autotag group="Helper" tag="SpellLike"/>
<assignval field="trkMax" value="3"/>
<assignval field="livename" value="Maximized Fireball"/>
</bootstrap>
<bootstrap thing="spBlasphe7">
<autotag group="Usage" tag="Day"/>
<autotag group="Helper" tag="SpellLike"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
<bootstrap thing="spFireSto7">
<autotag group="Usage" tag="Day"/>
<autotag group="Helper" tag="SpellLike"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
<bootstrap thing="spImplosi9">
<autotag group="Usage" tag="Day"/>
<autotag group="Helper" tag="SpellLike"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
<bootstrap thing="spSummMon9">
<autotag group="Usage" tag="Day"/>
<autotag group="Helper" tag="SpellLike"/>
<assignval field="trkMax" value="1"/>
<assignval field="livename" value="Summon (level 9, any 1 CR 19 or lower devil 100%)"/>
</bootstrap>
<bootstrap thing="spWish9">
<autotag group="Usage" tag="Year"/>
<autotag group="Helper" tag="SpellLike"/>
<assignval field="trkMax" value="1"/>
</bootstrap>
<bootstrap thing="xTelepathy">
<autotag group="Value" tag="500"/>
<assignval field="livename" value="Telepathy"/>
</bootstrap>
<bootstrap thing="stExtrapla"></bootstrap>
<bootstrap thing="stLawful"></bootstrap>
<bootstrap thing="xFly">
<autotag group="Maneuver" tag="Good"/>
<autotag group="Value" tag="60"/>
</bootstrap>
<bootstrap thing="stDevil"></bootstrap>
<bootstrap thing="fCleave"></bootstrap>
<bootstrap thing="fComRef"></bootstrap>
<bootstrap thing="fFlybyAt"></bootstrap>
<bootstrap thing="fGreatClv"></bootstrap>
<bootstrap thing="fGreatFort"></bootstrap>
<bootstrap thing="fImpInit"></bootstrap>
<bootstrap thing="fImpIronWi"></bootstrap>
<bootstrap thing="fImpVitStr"></bootstrap>
<bootstrap thing="fIronWill"></bootstrap>
<bootstrap thing="fArmMedium">
<autotag group="thing" tag="skipprereq"/>
</bootstrap>
<bootstrap thing="fMultiAtt"></bootstrap>
<bootstrap thing="fPowerAtt"></bootstrap>
<bootstrap thing="xSplRs">
<autotag group="Value" tag="31"/>
</bootstrap>
<bootstrap thing="xDamRdGoSi">
<autotag group="Value" tag="15"/>
</bootstrap>
<bootstrap thing="xRegen">
<autotag group="Value" tag="5"/>
<assignval field="livename" value="good weapons, good spells"/>
</bootstrap>
<bootstrap thing="raPCCHellD">
<autotag group="Value" tag="25"/>
</bootstrap>
<bootstrap thing="xPFSeeDark"></bootstrap>
<bootstrap thing="raPCCPoisn"></bootstrap>
<bootstrap thing="raPCCSplNg"></bootstrap>
<bootstrap thing="raPCCVisSt">
<autotag group="Value" tag="30"/>
</bootstrap>
</thing>
<thing id="spPCCInnoc" name="Innocence" description="You surround yourself with an aura of innocence and trustworthiness. You gain a +10 competence bonus on Bluff skill checks to convince others of your innocence. They find it difficult to believe you capable of any wrongdoing. This bonus does not apply to other uses of the Bluff skill, such as feinting in combat, creating a diversion to hide, or communicating secret messages via innuendo, nor does it apply to any use of the skill to convince anyone of anything other than your complete innocence and blamelessness." compset="Spell">
<fieldval field="sRange" value="personal"/>
<fieldval field="sTarget" value="you"/>
<fieldval field="sDuration" value="1 minute/level (D)"/>
<usesource source="Phosnith"/>
<tag group="sComp" tag="S"/>
<tag group="sRange" tag="Personal"/>
<tag group="sSchool" tag="Transmutat"/>
<tag group="sLevel" tag="1"/>
<tag group="sDuration" tag="Minute"/>
<tag group="sDuration" tag="Dismiss"/>
<tag group="sDuration" tag="PerLevel"/>
<tag group="sCastTime" tag="Action1"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="sComp" tag="V"/>
<tag group="sClass" tag="cdPCCDplct"/>
</thing>
<thing id="spPCCEaglS" name="Eagle's Splendor" description="The transmuted creature becomes more poised, articulate, and personally forceful. The spell grants a +4 enhancement bonus to Charisma, adding the usual benefits to Charisma-based skill checks and other uses of the Charisma modifier. Bards, paladins, and sorcerers (and other spellcasters who rely on Charisma) affected by this spell do not gain any additional bonus spells for the increased Charisma, but the save DCs for spells they cast while under this spell's effect do increase." compset="Spell" summary="Subject gains +4 to Cha for 1 min./level.">
<fieldval field="sCompDesc" value="feathers or droppings from an eagle"/>
<fieldval field="sTarget" value="Creature touched"/>
<fieldval field="sDuration" value="1 min./level"/>
<fieldval field="sSave" value="Will negates (harmless)"/>
<fieldval field="sResist" value="Yes"/>
<usesource source="Phosnith"/>
<tag group="sDuration" tag="PerLevel" name="Level-based" abbrev="Level-based"/>
<tag group="sLevel" tag="2" name="2" abbrev="2"/>
<tag group="sRange" tag="Touch" name="Touch" abbrev="{ref s_Touch}Tch{ref}"/>
<tag group="sResist" tag="Yes" name="Yes" abbrev="Yes"/>
<tag group="sSave" tag="WillNeg" name="Will Negates" abbrev="Will Negates"/>
<tag group="sSchool" tag="Transmutat" name="Transmutation" abbrev="Trans"/>
<tag group="SpellEff" tag="BuffAttr" name="Increase Attribute" abbrev="Increase Attribute"/>
<tag group="sCastTime" tag="Action1" name="1 action" abbrev="1 action"/>
<tag group="sComp" tag="MorDF" name="Material or Divine Focus" abbrev="{ref s_M}M{ref}/{ref s_DF}DF{ref}"/>
<tag group="sComp" tag="S" name="Somatic" abbrev="{ref s_S}S{ref}"/>
<tag group="sComp" tag="V" name="Verbal" abbrev="{ref s_V}V{ref}"/>
<tag group="sClass" tag="cdPCCDplct"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="sDuration" tag="Minute" name="1+ Minutes" abbrev="1+ Minutes"/>
</thing>
<thing id="spPCCIllSc" name="Illusory Script" description="You write instructions or other information on parchment, paper, or any suitable writing material. The illusory script appears to be some form of foreign or magical writing. Only the person (or people) designated by you at the time of the casting can read the writing; it's unintelligible to any other character.{br}{br}Any unauthorized creature attempting to read the script triggers a potent illusory effect and must make a saving throw. A successful saving throw means the creature can look away with only a mild sense of disorientation. Failure means the creature is subject to a suggestion implanted in the script by you at the time the illusory script spell was cast. The suggestion lasts only 30 minutes. Typical suggestions include "Close the book and leave," "Forget the existence of this note," and so forth. If successfully dispelled by dispel magic, the illusory script and its secret message disappear. The hidden message can be read by a combination of the true seeing spell with the read magic or comprehend languages spell." compset="Spell" summary="Only select creatures can read text.">
<fieldval field="sCompDesc" value="lead-based ink"/>
<fieldval field="sCompCost" value="50"/>
<fieldval field="sTarget" value="One touched object weighing no more than 10 lbs."/>
<fieldval field="sDuration" value="One day/level (D)"/>
<fieldval field="sSave" value="Will negates; see text"/>
<fieldval field="sResist" value="Yes"/>
<usesource source="Phosnith"/>
<tag group="sDuration" tag="Dismiss" name="Dismissable" abbrev="Dismissable"/>
<tag group="sDuration" tag="PerLevel" name="Level-based" abbrev="Level-based"/>
<tag group="sLevel" tag="3" name="3" abbrev="3"/>
<tag group="sRange" tag="Touch" name="Touch" abbrev="{ref s_Touch}Tch{ref}"/>
<tag group="sResist" tag="Yes" name="Yes" abbrev="Yes"/>
<tag group="sSave" tag="SeeText" name="See Text" abbrev="See Text"/>
<tag group="sSave" tag="WillNeg" name="Will Negates" abbrev="Will Negates"/>
<tag group="sSchool" tag="Illusion" name="Illusion" abbrev="Illu"/>
<tag group="sSubschool" tag="Phantasm" name="Phantasm" abbrev="Phantasm"/>
<tag group="SpellEff" tag="MiscWrite" name="Uses Glyph/Symbol/Writing" abbrev="Uses Glyph/Symbol/Writing"/>
<tag group="sCastTime" tag="Minute1" name="1 minute" abbrev="1 minute"/>
<tag group="sComp" tag="M" name="Material" abbrev="{ref s_M}M{ref}"/>
<tag group="sComp" tag="S" name="Somatic" abbrev="{ref s_S}S{ref}"/>
<tag group="sComp" tag="V" name="Verbal" abbrev="{ref s_V}V{ref}"/>
<tag group="sDescript" tag="MindAffect" name="Mind-Affecting" abbrev="Mind-Affecting"/>
<tag group="sClass" tag="cdPCCDplct"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="sDuration" tag="Day" name="1+ Days" abbrev="1+ Days"/>
</thing>
<thing id="spPCCDenou" name="Denounce" description="You speak out against a single creature within line of sight and turn possible allies against it by drawing upon the power of your voice and conviction. Creatures in the area who can see the denounced creature must make a Will saving throw or have their starting attitude toward the denounced creature worsened by two levels (see page 94 of the Core Rulebook). For example, creatures previously indifferent to the subject turn unfriendly.\nDiplomacy checks made to reverse the effects of denounce are made at a -10 penalty." compset="Spell">
<fieldval field="sCompDesc" value="V"/>
<fieldval field="sRange" value="close (25 ft. + 5 ft./2 levels)"/>
<fieldval field="sArea" value="30-ft.-radius burst"/>
<fieldval field="sDuration" value="1 hour/level"/>
<fieldval field="sSave" value="Will negates"/>
<fieldval field="sResist" value="yes"/>
<usesource source="Phosnith"/>
<tag group="sComp" tag="V"/>
<tag group="sSchool" tag="Enchant"/>
<tag group="sRange" tag="Close"/>
<tag group="sSubschool" tag="Compulsion"/>
<tag group="sDescript" tag="MindAffect"/>
<tag group="sDuration" tag="Hour"/>
<tag group="sDuration" tag="PerLevel"/>
<tag group="sDescript" tag="LangDepend"/>
<tag group="sSave" tag="WillNeg"/>
<tag group="sClass" tag="cdPCCDplct"/>
<tag group="sResist" tag="Yes"/>
<tag group="sLevel" tag="4"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="sCastTime" tag="Action1"/>
</thing>
<thing id="spPCCMndFg" name="Mind Fog" description="Mind fog produces a bank of thin mist that weakens the mental resistance of those caught in it. Creatures in the mind fog take a -10 penalty on Wisdom checks and Will saves. (A creature that successfully saves against the fog is not affected and need not make further saves even if it remains in the fog.) Affected creatures take the penalty as long as they remain in the fog and for 2d6 rounds thereafter. The fog is stationary and lasts for 30 minutes (or until dispersed by wind). A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round. The fog is thin and does not significantly hamper vision." compset="Spell" summary="Subjects in fog get -10 to Wis and Will checks.">
<fieldval field="sEffect" value="Fog spreads in 20-ft. radius, 20 ft. high"/>
<fieldval field="sDuration" value="30 minutes and 2d6 rounds; see text"/>
<fieldval field="sSave" value="Will negates"/>
<fieldval field="sResist" value="Yes"/>
<usesource source="Phosnith"/>
<tag group="sDuration" tag="PerLevel" name="Level-based" abbrev="Level-based"/>
<tag group="sDuration" tag="Round" name="1+ Rounds" abbrev="1+ Rounds"/>
<tag group="sDuration" tag="SeeText" name="See Text" abbrev="See Text"/>
<tag group="sLevel" tag="5" name="5" abbrev="5"/>
<tag group="sRange" tag="Medium" name="Medium (100 + 10 ft./level)" abbrev="{ref s_Medium}Med{ref}"/>
<tag group="sResist" tag="Yes" name="Yes" abbrev="Yes"/>
<tag group="sSave" tag="WillNeg" name="Will Negates" abbrev="Will Negates"/>
<tag group="sSchool" tag="Enchant" name="Enchantment" abbrev="Ench"/>
<tag group="sSchool" tag="Void" name="Void Elemental" abbrev="Void Elemental"/>
<tag group="sSubschool" tag="Compulsion" name="Compulsion" abbrev="Compulsion"/>
<tag group="SpellEff" tag="NegWill" name="Decrease Will Save Bonus" abbrev="Decrease Will Save Bonus"/>
<tag group="sCastTime" tag="Action1" name="1 action" abbrev="1 action"/>
<tag group="sComp" tag="S" name="Somatic" abbrev="{ref s_S}S{ref}"/>
<tag group="sComp" tag="V" name="Verbal" abbrev="{ref s_V}V{ref}"/>
<tag group="sClass" tag="cdPCCDplct"/>
<tag group="sDescript" tag="MindAffect" name="Mind-Affecting" abbrev="Mind-Affecting"/>
<tag group="Helper" tag="NoPathSoc"/>
</thing>
<thing id="spPCCModMm" name="Modify Memory" description="You reach into the subject's mind and modify as many as 5 minutes of its memories in one of the following ways.\n\n• Eliminate all memory of an event the subject actually experienced. This spell cannot negate charm, geas/quest, suggestion, or similar spells.\n• Allow the subject to recall with perfect clarity an event it actually experienced.\n• Change the details of an event the subject actually experienced. \n• Implant a memory of an event the subject never experienced.\n\nCasting the spell takes 1 round. If the subject fails to save, you proceed with the spell by spending as much as 5 minutes (a period of time equal to the amount of memory you want to modify) visualizing the memory you wish to modify in the subject. If your concentration is disturbed before the visualization is complete, or if the subject is ever beyond the spell's range during this time, the spell is lost. A modified memory does not necessarily affect the subject's actions, particularly if it contradicts the creature's natural inclinations. An illogical modified memory is dismissed by the creature as a bad dream, too much wine, or another similar excuse." compset="Spell" summary="Changes 5 minutes of subject's memories.">
<fieldval field="sTarget" value="One living creature"/>
<fieldval field="sDuration" value="Permanent"/>
<fieldval field="sSave" value="Will negates"/>
<fieldval field="sResist" value="Yes"/>
<usesource source="Phosnith"/>
<tag group="sLevel" tag="6" name="6" abbrev="6"/>
<tag group="sRange" tag="Close" name="Close (25 + 5 ft./2 levels)" abbrev="{ref s_Close}Cls{ref}"/>
<tag group="sResist" tag="Yes" name="Yes" abbrev="Yes"/>
<tag group="sSave" tag="WillNeg" name="Will Negates" abbrev="Will Negates"/>
<tag group="sSchool" tag="Enchant" name="Enchantment" abbrev="Ench"/>
<tag group="sSubschool" tag="Compulsion" name="Compulsion" abbrev="Compulsion"/>
<tag group="sCastTime" tag="Round1" name="1 round" abbrev="1 round"/>
<tag group="sComp" tag="S" name="Somatic" abbrev="{ref s_S}S{ref}"/>
<tag group="sComp" tag="V" name="Verbal" abbrev="{ref s_V}V{ref}"/>
<tag group="sDescript" tag="MindAffect" name="Mind-Affecting" abbrev="Mind-Affecting"/>
<tag group="sClass" tag="cdPCCDplct"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="sDuration" tag="Permanent" name="Permanent" abbrev="Permanent"/>
</thing>
<thing id="spPCCProjI" name="Project Image" description="You tap energy from the Plane of Shadow to create a quasi-real, illusory version of yourself. The projected image looks, sounds, and smells like you but is intangible. The projected image mimics your actions (including speech) unless you direct it to act differently (which is a move action). You can see through its eyes and hear through its ears as if you were standing where it is, and during your turn you can switch from using its senses to using your own, or back again, as a free action. While you are using its senses, your body is considered blinded and deafened. If you desire, any spell you cast whose range is touch or greater can originate from the projected image instead of from you. The projected image can't cast any spells on itself except for illusion spells. The spells affect other targets normally, despite originating from the projected image. Objects are affected by the projected image as if they had succeeded on their Will save. You must maintain line of effect to the projected image at all times. If your line of effect is obstructed, the spell ends. If you use dimension door, teleport, plane shift, or a similar spell that breaks your line of effect, even momentarily, the spell ends." compset="Spell" summary="Illusory double can talk and cast spells.">
<fieldval field="sCompDesc" value="a small replica of you"/>
<fieldval field="sCompCost" value="5"/>
<fieldval field="sEffect" value="One shadow duplicate"/>
<fieldval field="sDuration" value="1 round/level (D)"/>
<fieldval field="sSave" value="Will disbelief (if interacted with)"/>
<fieldval field="sResist" value="No"/>
<usesource source="Phosnith"/>
<tag group="sRange" tag="Medium" name="Medium (100 + 10 ft./level)" abbrev="{ref s_Medium}Med{ref}"/>
<tag group="sResist" tag="No" name="No" abbrev="No"/>
<tag group="sSave" tag="WillDis" name="Will Disbelief" abbrev="Will Disbelief"/>
<tag group="sSchool" tag="Illusion" name="Illusion" abbrev="Illu"/>
<tag group="sSubschool" tag="Shadow" name="Shadow" abbrev="Shadow"/>
<tag group="sCastTime" tag="Action1" name="1 action" abbrev="1 action"/>
<tag group="sComp" tag="M" name="Material" abbrev="{ref s_M}M{ref}"/>
<tag group="sComp" tag="S" name="Somatic" abbrev="{ref s_S}S{ref}"/>
<tag group="sComp" tag="V" name="Verbal" abbrev="{ref s_V}V{ref}"/>
<tag group="sDuration" tag="PerLevel" name="Level-based" abbrev="Level-based"/>
<tag group="sDuration" tag="Round" name="1+ Rounds" abbrev="1+ Rounds"/>
<tag group="sClass" tag="cdPCCDplct"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="sLevel" tag="7" name="7" abbrev="7"/>
</thing>
<thing id="spPCCDmand" name="Demand" description="This spell functions like sending, but the message can also contain a suggestion (see the suggestion spell), which the subject does its best to carry out. A successful Will save negates the suggestion effect but not the contact itself. The demand, if received, is understood even if the subject's Intelligence score is as low as 1. If the message is impossible or meaningless according to the circumstances that exist for the subject at the time the demand is issued, the message is understood but the suggestion is ineffective. The demand's message to the creature must be 25 words or less, including the suggestion. The creature can also give a short reply immediately." compset="Spell" summary="As sending, plus you can send suggestion.">
<fieldval field="sCompDesc" value="fine copper wire"/>
<fieldval field="sRange" value="See text"/>
<fieldval field="sTarget" value="One creature"/>
<fieldval field="sDuration" value="1 round; see text"/>
<fieldval field="sSave" value="Will partial"/>
<fieldval field="sResist" value="Yes"/>
<usesource source="Phosnith"/>
<tag group="sComp" tag="MorDF" name="Material or Divine Focus" abbrev="{ref s_M}M{ref}/{ref s_DF}DF{ref}"/>
<tag group="sComp" tag="S" name="Somatic" abbrev="{ref s_S}S{ref}"/>
<tag group="sComp" tag="V" name="Verbal" abbrev="{ref s_V}V{ref}"/>
<tag group="sDescript" tag="MindAffect" name="Mind-Affecting" abbrev="Mind-Affecting"/>
<tag group="sDuration" tag="PerLevel" name="Level-based" abbrev="Level-based"/>
<tag group="sDuration" tag="Round" name="1+ Rounds" abbrev="1+ Rounds"/>
<tag group="sDuration" tag="SeeText" name="See Text" abbrev="See Text"/>
<tag group="sLevel" tag="8" name="8" abbrev="8"/>
<tag group="sResist" tag="Yes" name="Yes" abbrev="Yes"/>
<tag group="sSave" tag="WillPart" name="Will Partial" abbrev="Will Partial"/>
<tag group="sSchool" tag="Enchant" name="Enchantment" abbrev="Ench"/>
<tag group="sSubschool" tag="Compulsion" name="Compulsion" abbrev="Compulsion"/>
<tag group="sCastTime" tag="Minute10" name="10 minutes" abbrev="10 minutes"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="sClass" tag="cdPCCDplct"/>
</thing>
<thing id="cdPCCDplct" name="Duplicity" description="You are a master of subterfuge and hidden agendas. Bluff, Disguise, and Sleight of Hand are class skills for you." compset="ClerDomain">
<usesource source="Phosnith"/>
<tag group="ClassSkill" tag="skBluff"/>
<tag group="ClassSkill" tag="skDisguise"/>
<tag group="ClassSkill" tag="skSleight"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="SpecSource" tag="cHelpClr"/>
<bootstrap thing="cdPCCGlib">
<autotag group="ClSpecWhen" tag="1"/>
</bootstrap>
<bootstrap thing="cdPCCHdAlg">
<autotag group="ClSpecWhen" tag="6"/>
</bootstrap>
</thing>
<thing id="spPCCOvrPr" name="Overwhelming Presence" description="Your presence inspires incredible awe in those nearby. A creature that fails a save against this spell falls to the ground and prostrates itself before you, believing it bows before a divine presence. A flying creature incapable of hovering must land immediately in order to prostrate itself. These creatures are considered to be helpless for the duration of the spell.\nEach round on its turn, a target of this spell may attempt a new saving throw to end the effect; this is a full-round action that does not provoke attacks of opportunity. A creature that recovers from this spell early after being affected by it for at least 1 round takes 1d6 points of Wisdom drain and is staggered for 1d4 rounds. A creature that makes the initial save to resist this spell is merely staggered for 1 round." compset="Spell">
<fieldval field="sCompDesc" value="V, S, M (a swan feather)"/>
<fieldval field="sRange" value="medium (100 ft. + 10 ft./level)"/>
<fieldval field="sTarget" value="one creature/level, no two of which can be more than 30 ft. apart"/>
<fieldval field="sDuration" value="1 round/level"/>
<fieldval field="sSave" value="Will negates, see text"/>
<fieldval field="sResist" value="yes"/>
<usesource source="Phosnith"/>
<tag group="sCastTime" tag="Action1"/>
<tag group="sComp" tag="V"/>
<tag group="sComp" tag="S"/>
<tag group="sComp" tag="M"/>
<tag group="sSchool" tag="Enchant"/>
<tag group="sRange" tag="Medium"/>
<tag group="sSubschool" tag="Compulsion"/>
<tag group="sDescript" tag="Emotion"/>
<tag group="sDuration" tag="Round"/>
<tag group="sDuration" tag="PerLevel"/>
<tag group="sDescript" tag="MindAffect"/>
<tag group="sSave" tag="SeeText"/>
<tag group="sSave" tag="WillNeg"/>
<tag group="SpellEff" tag="NegAttr"/>
<tag group="sResist" tag="Yes"/>
<tag group="sClass" tag="cdPCCDplct"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="sLevel" tag="9"/>
</thing>
<thing id="cdPCCGlib" name="Glib" description="You can summon magical levels of duplicity, shielding your lies and wild tales from magic efforts to determine the truth. This acts as the {i}glibness{/i} spell, except the bonus to Bluff checks is equal to your class level. You may use this ability a number of minutes each day equal to your level. The minutes do not need to be consecutive." compset="ClSpecial">
<usesource source="Phosnith"/>
<tag group="Usage" tag="DayMinute"/>
<tag group="User" tag="Tracker"/>
<tag group="AbilType" tag="Super"/>
<eval phase="PostLevel" priority="10000"><![CDATA[~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] = 0)
~minutes per day = level
field[trkMax].value += field[xAllLev].value]]></eval>
<eval phase="PostAttr" priority="10000" index="2"><![CDATA[~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] = 0)
field[abValue].value += maximum(round(field[xAllLev].value/1,0,-1),1)
field[livename].text = field[thingname].text & " (+" & field[abValue].value & " Bluff bonus)"
field[abSumm].text = "+" & field[abValue].value & " bonus to Bluff skill."
#skillbonus[skBluff] += field[abValue].value]]></eval>
</thing>
<thing id="cdPCCHdAlg" name="Hidden Alignment" description="At 6th level, you gain the effect of a constant nondetection, but only against effects or abilities that would reveal your alignment. Additionally, if you are affected by an ability that functions differently based on your alignment (such as an evil cleric being struck by a paladin using smite evil), observers must make a Sense Motive check with a DC of 15 + your level + your Wisdom or Charisma bonus (whichever is higher) to realize you have been affected." compset="ClSpecial">
<usesource source="Phosnith"/>
<tag group="AbilType" tag="Super"/>
</thing>
<thing id="raPCCHellD" name="Hell's Doom" description="Three times per day, Phosonith can use his natural appeal against his opponents. All enemies who can see him must make a DC 25 Will save or become overwhelmed by despair. Creatures that fail their save suffer -5 to attack rolls, saving\nthrows, skill checks, and ability checks. Creatures that fail their save may attempt additional saves in each subsequent round. They retain these penalties until they make a successful save. This is a mind-affecting, emotion enchantment." compset="RaceSpec">
<fieldval field="trkMax" value="3"/>
<fieldval field="abDC" value="25"/>
<usesource source="Phosnith"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="User" tag="Tracker"/>
<tag group="AbilType" tag="Super"/>
<tag group="Usage" tag="Day"/>
</thing>
<thing id="raPCCSplNg" name="Spell Negation" description="Three times per day, as a free action, Phosonith can instantly identify and negate the casting of any spell. The spell or spell slot is lost as if it had been cast." compset="RaceSpec">
<fieldval field="trkMax" value="3"/>
<usesource source="Phosnith"/>
<tag group="User" tag="Tracker"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Usage" tag="Day"/>
<tag group="AbilType" tag="Super"/>
</thing>
<thing id="raPCCVisSt" name="Viscious Strike" description="In combat, when Phosonith switches to a new opponent from the previous round and makes a melee attack, the first strike is sudden and devastating. If the attack hits, the target must make a DC 30 Reflex save or suffer an additional 10d6 points of damage." compset="RaceSpec">
<fieldval field="abDC" value="30"/>
<usesource source="Phosnith"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="AbilType" tag="Extra"/>
</thing>
<thing id="raPCCPoisn" name="Poison" description="Tail—injury; save Fort DC 32; frequency 1/round for 10 rounds; effect 1d6 Con damage; cure 3 consecutive saves. The save DC is Constitution-based." compset="RaceSpec">
<fieldval field="abDC" value="32"/>
<usesource source="Phosnith"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="AbilType" tag="Extra"/>
</thing>
</document>