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Copy pathCOM_3PPPack_RGG - Bullet Points Dragonhide Armor.user
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COM_3PPPack_RGG - Bullet Points Dragonhide Armor.user
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<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
<loadonce key="COM_3PPPack_RGG - Bullet Points Dragonhide Armor"/>
<fileinfo>
<info_author>Tim Shadow
[email protected]</info_author>
<info_history><![CDATA[
March 10, 2012 - Tim Shadow
-Created New.
-Currently can't get any bootstraps to work off the 'Item Powers' so it appears that as I can't find any official powers that work either that its not possiable currently.]]></info_history>
</fileinfo>
<thing id="ipDAFearL" name="Fearful, Lesser" description="This armor retains some of the fear aura of the dragon it is made from. If you make a full-attack action, score a critical hit, or cast a spell of 1st level or higher you may, as a swift action, make an Intimidate check to demoralize all foes within 60 feet. You may use this ability three times per day. You gain a competence bonus to all Intimidate checks made while wearing the armor (including when using its demoralize ability) based on the level of fearful armor ability (lesser = +5, moderate = +10, greater = +15).\n\nModerate enchantment; CL 7th; Craft Magic Arms and Armor, crushing despair; Price: +6,000 gp (lesser), +17,250 gp (moderate), +36,000 gp (greater)." compset="ItemPower" uniqueness="useronce">
<fieldval field="iPriceCash" value="6000"/>
<usesource source="src5DraAr"/>
<tag group="PowerReq" tag="Armor"/>
<tag group="PowerType" tag="Armor"/>
<exprreq message="Can only be used on dragonhide armor."><![CDATA[childlives[eDragon] <> 0]]></exprreq>
</thing>
<thing id="ipDAFearM" name="Fearful, Moderate" description="This armor retains some of the fear aura of the dragon it is made from. If you make a full-attack action, score a critical hit, or cast a spell of 1st level or higher you may, as a swift action, make an Intimidate check to demoralize all foes within 60 feet. You may use this ability three times per day. You gain a competence bonus to all Intimidate checks made while wearing the armor (including when using its demoralize ability) based on the level of fearful armor ability (lesser = +5, moderate = +10, greater = +15).\n\nModerate enchantment; CL 7th; Craft Magic Arms and Armor, crushing despair; Price: +6,000 gp (lesser), +17,250 gp (moderate), +36,000 gp (greater)." compset="ItemPower" uniqueness="useronce">
<fieldval field="iPriceCash" value="17250"/>
<usesource source="src5DraAr"/>
<tag group="PowerReq" tag="Armor" name="Armor" abbrev="Armor"/>
<tag group="PowerType" tag="Armor" name="Armor" abbrev="Armor"/>
<exprreq message="Can only be used on dragonhide armor."><![CDATA[childlives[eDragon] <> 0]]></exprreq>
</thing>
<thing id="ipDAFearG" name="Fearful, Greater" description="This armor retains some of the fear aura of the dragon it is made from. If you make a full-attack action, score a critical hit, or cast a spell of 1st level or higher you may, as a swift action, make an Intimidate check to demoralize all foes within 60 feet. You may use this ability three times per day. You gain a competence bonus to all Intimidate checks made while wearing the armor (including when using its demoralize ability) based on the level of fearful armor ability (lesser = +5, moderate = +10, greater = +15).\n\nModerate enchantment; CL 7th; Craft Magic Arms and Armor, crushing despair; Price: +6,000 gp (lesser), +17,250 gp (moderate), +36,000 gp (greater)." compset="ItemPower" uniqueness="useronce">
<fieldval field="iPriceCash" value="36000"/>
<usesource source="src5DraAr"/>
<tag group="PowerReq" tag="Armor" name="Armor" abbrev="Armor"/>
<tag group="PowerType" tag="Armor" name="Armor" abbrev="Armor"/>
<exprreq message="Can only be used on dragonhide armor."><![CDATA[childlives[eDragon] <> 0]]></exprreq>
</thing>
<thing id="ipDARendin" name="Rending" description="When you successfully hit the same target with 2 or more melee attacks in the same round, you may also make a single rend attack against that target\nas a swift action. This is a slashing melee attack that deals 1d8 damage plus onehalf the wearer’s Strength bonus. The rend attack is considered magic for purposes of penetrating DR, but has no bonus to attack or damage rolls. You may use this ability up to five times per day.\n\nModerate transmutation; CL 5th; Craft Magic Arms and Armor, greater magic fang; Price: +7,500 gp." compset="ItemPower" uniqueness="useronce">
<fieldval field="iPriceCash" value="7500"/>
<usesource source="src5DraAr"/>
<tag group="PowerReq" tag="Armor"/>
<tag group="PowerType" tag="Armor"/>
<exprreq message="Can only be used on dragonhide armor."><![CDATA[childlives[eDragon] <> 0]]></exprreq>
</thing>
<thing id="ipDAWhipLA" name="Whiptail, Lesser (Acrobatics)" description="This armor has a long tail built into it, in the style of the dragon from which it is made, which coils and moves as though alive. The tail works to aid the\nwearer in numerous minor ways. For lesser armor, it grants +1 to the number\nof attacks of opportunity the wearer can potentially take each round, and a +5 bonus to Acrobatics, Fly, or Swim checks (each suit of armor grants a bonus to only one of these skills, determined randomly). For moderate whiptail armor the bonuses are +2 attacks of opportunity per round and a +10 competence bonus to the selected skill, and for greater whiptail armor +3 attacks of opportunity per round and a +15 competence bonus to the skill.\n\nStrong transmutation; CL 11th; Craft Magic Arms and Armor, form of the dragon I Price: +6,000 gp (lesser), +17,250 gp (moderate), +36,000 gp (greater)." compset="ItemPower" uniqueness="useronce">
<fieldval field="iPriceCash" value="6000"/>
<usesource source="src5DraAr"/>
<tag group="PowerType" tag="Armor"/>
<eval phase="PreLevel" priority="10000">~ If our parent is equipped, add to our skill
doneif (container.parent.field[gIsEquip].value = 0)
#competencebonus[hero.childfound[skAcrobat], 5]</eval>
<exprreq message="Can only be used on dragonhide armor."><![CDATA[childlives[eDragon] <> 0]]></exprreq>
</thing>
<thing id="ipDADisch" name="Discharging" description="The helm of discharging armor takes the form of a dragon’s head. Once per day, on command, it discharges a breath weapon attack, as the dragon’s breath spell (APG). The effect is based on the type of dragon used to create the armor. The damage of the breath weapon is determined by using the wearer’s HD as the spell’s caster level, and the save DC is equal to 14 + the armor wearer’s Constitution modifier.\nModerate evocation; CL 7th; Craft Magic Arms and Armor, dragon’s breath (APG); Price:+16,800 gp." compset="ItemPower" uniqueness="useronce">
<fieldval field="iPriceCash" value="16800"/>
<usesource source="src5DraAr"/>
<tag group="PowerReq" tag="Armor"/>
<tag group="PowerType" tag="Armor"/>
<bootstrap thing="trkS2Disch">
<autotag group="Helper" tag="Displace"/>
<autotag group="Helper" tag="Shadow"/>
<autotag group="Helper" tag="Helper"/>
</bootstrap>
<exprreq message="Can only be used on dragonhide armor."><![CDATA[childlives[eDragon] <> 0]]></exprreq>
</thing>
<thing id="trkS2Disch" name="Discharging" compset="Tracker">
<fieldval field="trkMax" value="1"/>
<tag group="User" tag="Tracker"/>
<tag group="Usage" tag="Day"/>
</thing>
</document>