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Copy pathCOM_3PPPack_RGG - Bullet Points Sword And Board Feats.user
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COM_3PPPack_RGG - Bullet Points Sword And Board Feats.user
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<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
<loadonce key="COM_3PPPack_RGG - Bullet Points Sword And Board Feats"/>
<fileinfo>
<info_author>Poizen</info_author>
<info_history><![CDATA[June 2, 2013 - Tim Shadow
-Fixed "Bashing Critical" to have the correct pre-req of Critical Focus.]]></info_history>
</fileinfo>
<thing id="fuKnkAside" name="Knock Aside" description="You can use your shield to knock a foe out of position, allowing you to more easily strike the foe with your weapon.\n\n{b}Prerequisites:{/b} Base attack bonus +6, proficiency in all martial weapons, Shield Proficiency\n\n{b}Benefit:{/b} When you are equipped with a shield and a 1-handed or light weapon, as a standard action you can make a single melee attack against a foe with a +2 circumstance bonus on your attack roll. You do not gain any AC bonus from your shield until the beginning of your next turn." compset="Feat" summary="You can use your shield to knock a foe out of position, allowing you to more easily strike the foe with your weapon." uniqueness="useronce">
<usesource source="SwrdnBrd"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="fCategory" tag="Combat"/>
<exprreq message="Shield Proficiency required." iserror="no"><![CDATA[#hasfeat[fArmShield] <> 0]]></exprreq>
<exprreq message="Proficiency in all Martial Weapons required." iserror="no"><![CDATA[#hasfeat[fWepMart] <> 0]]></exprreq>
<exprreq message="Base Attack Bonus +6 required." iserror="no"><![CDATA[child[Attack].field[tAtkBase].value >= 6]]></exprreq>
</thing>
<thing id="fuGardAttk" name="Guarded Attack" description="You can take some of your attention to actively keep your shield between you and your foes.\n\n{b}Prerequisites:{/b} Base attack bonus +6, proficiency in all martial weapons, Shield Proficiency\n\n{b}Benefit:{/b} As a full-round action you may make a full attack action, but choose not to make one or more of the attacks available to you. For each attack you could make but do not, your shield bonus to AC is increased by 1 until the start of your next turn. Additionally, if you sacrifice at least one attack using this feat, you may choose one target to partially obscure from your vision with your shield. You are immune to gaze attacks from that foe until the beginning of your next turn." compset="Feat" summary="You can take some of your attention to actively keep your shield between you and your foes." uniqueness="useronce">
<comment>add activated ability eval script?</comment>
<usesource source="SwrdnBrd"/>
<tag group="fCategory" tag="Combat"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<exprreq message="Proficiency in all Martial Weapons required." iserror="no"><![CDATA[#hasfeat[fWepMart] <> 0]]></exprreq>
<exprreq message="Base Attack Bonus +6 required." iserror="no"><![CDATA[child[Attack].field[tAtkBase].value >= 6]]></exprreq>
<exprreq message="Shield Proficiency required." iserror="no"><![CDATA[#hasfeat[fArmShield] <> 0]]></exprreq>
</thing>
<thing id="fuShldChk" name="Shield Check" description="You can slam a foe with your shield to stop their movement.\n\n{b}Prerequisites:{/b} Combat Reflexes, Improved Shield Bash, Shield Proficiency, Stand Still\n\n{b}Benefit:{/b} When you are equipped with a shield and a 1-handed or light weapon, if a foe provokes an attack of opportunity due to moving through your adjacent squares, you can make a combat maneuver check as your attack of opportunity. If successful, the enemy cannot move for the rest of his turn and you deal your shield bash damage to the foe. An enemy can still take the rest of his action, but cannot move. This feat also applies to any creature that attempts to move from a square that is adjacent to you if such movement provokes an attack of opportunity." compset="Feat" summary="You can slam a foe with your shield to stop their movement." uniqueness="useronce">
<usesource source="SwrdnBrd"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="fCategory" tag="Combat"/>
<tag group="Helper" tag="NoPathSoc"/>
<exprreq message="Improved Shield Bash required." iserror="no"><![CDATA[#hasfeat[fImpShBash] <> 0]]></exprreq>
<exprreq message="Stand Still required." iserror="no"><![CDATA[#hasfeat[fStandStil] <> 0]]></exprreq>
<exprreq message="Shield Proficiency required." iserror="no"><![CDATA[#hasfeat[fArmShield] <> 0]]></exprreq>
<exprreq message="Combat Reflexes required" iserror="no"><![CDATA[#hasfeat[fComRef] <> 0]]></exprreq>
</thing>
<thing id="fuShldMnvr" name="Shielded Maneuvers" description="You have learned to use your shield to aid with some combat maneuvers.\n\n{b}Prerequisites:{/b} Base attack bonus +1, Str 13, Shield Proficiency\n\n{b}Benefit:{/b} When you are equipped with a shield and a 1-handed or light weapon, you gain a +2 bonus on CMB checks made to perform bull rush, disarm, overrun, and trip combat maneuvers." compset="Feat" summary="You have learned to use your shield to aid with some combat maneuvers." uniqueness="useronce">
<comment>no eval script</comment>
<usesource source="SwrdnBrd"/>
<tag group="fCategory" tag="Combat"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<exprreq message="Strength 13 required." iserror="no"><![CDATA[#attrvalue[aSTR] >= 13]]></exprreq>
<exprreq message="Base Attack Bonus +1 required." iserror="no"><![CDATA[child[Attack].field[tAtkBase].value >= 1]]></exprreq>
<exprreq message="Shield Proficiency required." iserror="no"><![CDATA[#hasfeat[fArmShield] <> 0]]></exprreq>
</thing>
<thing id="fuShldRidr" name="Shielded Rider" description="You have learned to use your shield to protect your steed.\n\n{b}Prerequisites:{/b} Ride 1 rank, Mounted Combat\n\n{b}Benefit:{/b} When you are equipped with a shield and a 1-handed or light weapon, and riding a mount to more than 1 size larger than you, you gain a +4 bonus on Ride checks made to negate attacks made against your steed. If you are using a tower shield, you may use this feat when riding a steed 2 sizes larger than you." compset="Feat" summary="You have learned to use your shield to protect your steed." uniqueness="useronce">
<comment>no eval script</comment>
<usesource source="SwrdnBrd"/>
<tag group="fCategory" tag="Combat"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<exprreq message="Ride 1 rank required" iserror="no"><![CDATA[#skillranks[skRide] >= 1]]></exprreq>
<exprreq message="Mounted Combat required." iserror="no"><![CDATA[#hasfeat[fMountCom] <> 0]]></exprreq>
</thing>
<thing id="fuShldCast" name="Shielded Casting" description="You have learned to cast spells with your shield arm.\n\n{b}Prerequisites:{/b} Base attack bonus +1, caster level 1, Dex 13, Shield Proficiency\n\n{b}Benefit:{/b} As a swift action, you can adjust your grip on a shield enough to allow the hand holding the shield to be used to fulfill the somatic components of spellcasting until the beginning of your next turn. The shield provides 1 less bonus to AC until the beginning of your next turn." compset="Feat" summary="You have learned to cast spells with your shield arm." uniqueness="useronce">
<usesource source="SwrdnBrd"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="fCategory" tag="Combat"/>
<exprreq message="Shield Proficiency required." iserror="no"><![CDATA[#hasfeat[fArmShield] <> 0]]></exprreq>
<exprreq message="Caster level 1 required."><![CDATA[herofield[tMaxCaster].value >= 1]]></exprreq>
<exprreq message="Dexterity 13 required." iserror="no"><![CDATA[#attrvalue[aDEX] >= 13]]></exprreq>
<exprreq message="Base Attack Bonus +1 required." iserror="no"><![CDATA[child[Attack].field[tAtkBase].value >= 1]]></exprreq>
</thing>
<thing id="fuBashCrit" name="Bashing Critical" description="You can follow up a critical strike with a shield bash.\n\n{b}Prerequisites:{/b} Base attack bonus +9, Critical Focus, Improved Shield Bash, Shield Proficiency\n\n{b}Benefit:{/b} When you are equipped with a shield and a 1-handed or light weapon, if you score a critical hit with the weapon you may make a shield bash attack against the same target, using your highest attack bonus, as a swift action." compset="Feat" summary="You can follow up a critical strike with a shield bash." uniqueness="useronce">
<usesource source="SwrdnBrd" parent="SGGBullet" name="Sword and Board Feats (7)"/>
<tag group="fCategory" tag="Critical"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="fCategory" tag="Combat"/>
<exprreq message="Improved Shield Bash required." iserror="no"><![CDATA[#hasfeat[fImpShBash] <> 0]]></exprreq>
<exprreq message="Shield Proficiency required." iserror="no"><![CDATA[#hasfeat[fArmShield] <> 0]]></exprreq>
<exprreq message="Critical Focus feat required." iserror="no"><![CDATA[#hasfeat[fCritFoc] <> 0]]></exprreq>
<exprreq message="Base Attack Bonus +9 required." iserror="no"><![CDATA[child[Attack].field[tAtkBase].value >= 9]]></exprreq>
</thing>
</document>