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COM_3PPPack_RGG - Feats of Psionic Might.user
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<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
<loadonce key="COM_3PPPack_RGG - Feats of Psionic Might"/>
<fileinfo>
<info_author>Poizen</info_author>
<info_history>In order to take full advantage of this data file, it is recommended that you also download the data set for the Psionics Unleashed Community which can be found through copy/pasting the link below
http://forums.wolflair.com/showthread.php?p=68762</info_history>
<info_todo><![CDATA[Instinctive power - needs scripts. When added, remove from specials list
Oneness - needs scripts. When added, remove from specials list
Psijinx - add metamagic feat prereq
Psyhic Bond - needs class skill prereq added
Summon Int Flayers - need add prereqs
Yliaster Draught - can't find code for extract class ability, using bombs as substitute for now for prerea]]></info_todo>
</fileinfo>
<thing id="fPMBoundMi" name="Boundless Mind" description="{b}Prerequisite:{/b} Wis 13.\n\n{b}Benefit:{/b} As a move action, you can use a mantra to expand your mind. Until the beginning of your next turn, all variable, numeric effects of any psionic power you use (other than its range, area, number of targets, or duration) are calculated as if your manifester level was four higher. For example, a 15th-level nomad using the banish power could normally banish a maximum of 30 HD of creatures, but using the Bondless Mind feat he could banish up to 38 HD of creatures.\n\nThis feat has no effect on how many power points you can spend on the power. It affects only the power’s calculations that are based on your manifester level, not including those for duration, range, area, and number of targets." compset="Feat" summary="You use a mantra to open your mind to the idea of having no limits, expanding the power of your psionic powers." uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="fCategory" tag="Psionic"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="fCategory" tag="Mantra"/>
<exprreq message="Wisdom of 13 required"><![CDATA[child[aWIS].field[aFinalVal].value >= 13]]></exprreq>
</thing>
<thing id="fPMDeepFoc" name="Deep Focus" description="{b}Prerequisite:{/b} Skill Focus (autohypnosis).\n\n{b}Benefit:{/b} At any time when you need to expend your psionic focus, you can expend your deep psionic focus instead. However, maintaining your deep psionic focus does not qualify as maintaining focus for the use of feats, abilities, or powers. Once expended, it requires an hour of uninterrupted meditation to renew your deep psionic focus." compset="Feat" summary="You have learned to create a deep psionic focus—a place of special calm and concentration in your subconscious mind." uniqueness="useronce">
<comment>requires the autohypnosis skill from the Psionics Unleashed Dataset. See the file history for details</comment>
<usesource source="pFoPM"/>
<tag group="User" tag="Activation"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="fCategory" tag="Psionic"/>
<exprreq message="Skill Focus (autohypnosis) Required"><![CDATA[child[skStealth].tagis[Helper.SkillFocus] <> 0]]></exprreq>
</thing>
<thing id="fPMEndMind" name="Endless Mind" description="{b}Prerequisite:{/b} Wis 13. \n\n{b}Benefit:{/b} As a move action you can use a mantra to expand your mind. Until the beginning of your next turn, the duration of any psionic power you use is calculated as if your manifester level was four higher. This has no effect on how many power points you can spend on the power, only on the calculations for duration that are based on your manifester level." compset="Feat" summary="You use a mantra to open your mind to the concept of endlessness, expanding the duration of your psionic powers." uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="fCategory" tag="Mantra"/>
<tag group="fCategory" tag="Psionic"/>
<exprreq message="Wisdom of 13 required"><![CDATA[child[aWIS].field[aFinalVal].value >= 13]]></exprreq>
</thing>
<thing id="fPMHighCon" name="Higher Consciousness" description="{b}Prerequisite:{/b} Wis 13.\n\n{b}Benefit:{/b} As a move action, you can increase your manifester level by +1 for purposes of determining how many power points you can spend to augment a psionic power. This does not increase your manifester level for any other manifester level-dependent effects, such as range, duration, or the ability to overcome power resistance.\n\nNormal: You cannot spend more power points on a psionic power than your manifester level." compset="Feat" summary="By focusing your mental energy with ritualistic intonations and practiced hand movements, you raise your psionic power to a higher level of power." uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="fCategory" tag="Mantra"/>
<tag group="fCategory" tag="Psionic"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<exprreq message="Wisdom of 13 required"><![CDATA[child[aWIS].field[aFinalVal].value >= 13]]></exprreq>
</thing>
<thing id="fPMInfMind" name="Infinite Mind" description="{b}Prerequisite:{/b} Wis 13.\n\n{b}Benefit:{/b} As a move action, you can use a mantra to expand your mind. Until the beginning of your next turn, the range, area, and number of targets of any psionic power you use are calculated as if your manifester level was four higher. This has no effect on how many power points you can spend on the power, only on the calculations for range, area, and number of targets that are based on your manifester level." compset="Feat" summary="You use a mantra to open your mind to the concept of infinity, expanding the scope of your psionic powers" uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="fCategory" tag="Mantra"/>
<tag group="fCategory" tag="Psionic"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<exprreq message="Wisdom of 13 required"><![CDATA[child[aWIS].field[aFinalVal].value >= 13]]></exprreq>
</thing>
<thing id="fPMMysFoc" name="Mystic Focus" description="{b}Benefit:{/b} You can establish, maintain, and expend your mystic focus. Gaining mystic focus requires a full-round action that provokes attacks of opportunity. Once you are mystically focused, you remain focused until you expend your focus, become unconscious, or go to sleep (or enter a meditative trance in cases of races who do not sleep). You can use your mystic focus in place of a psionic focus for any feat you have that requires you to maintain and/or expend a psionic focus." compset="Feat" summary="You can harness your personal magic energy into a tight focus." uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="User" tag="Activation"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<eval phase="PreLevel" priority="10000">perform hero.assign[Hero.Psionic]</eval>
</thing>
<thing id="fPMInstPwr" name="Instinctive Power" description="{b}Prerequisite:{/b} Character level 5.\n\n{b}Benefit:{/b} Add to your powers known two additional powers of any level up to half your character level –2. If you already have five or more levels in a class that grants you a manifester level, you can choose any powers, including powers from another discipline’s list or even from another class’s list, even if that power is already on your class’s power list. Your manifester level for these powers is four lower than your true manifester level. \n\nIf you do not already have five or more levels in a class that grants you a manifester level, you must choose both powers from a single class’s powers list. You gain a manifester level equal to your character level –4.\n\n{bSpecial:{/b} You can gain this feat multiple times. Each time, you learn two new powers at any level up to two less than the highestlevel power you can manifest, with a manifester level four lower than your true manifester level.\n\nNOTE: This feats granted ability has not been added at this time" compset="Feat" summary="You gain new powers, but lack full control over them.">
<comment><![CDATA[I don't even know how much coding this will require and is way beyond me]]></comment>
<usesource source="pFoPM"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="fCategory" tag="Psionic"/>
<tag group="Helper" tag="ShowSpec"/>
<exprreq message="Character level 5th required"><![CDATA[#totallevelcount[] >= 5]]></exprreq>
</thing>
<thing id="fPMIntLeap" name="Intuitive Leap" description="{b}Benefit:{/b} Select one skill. When making a skill check for this skill, you can expend your psionic focus to gain a +3 enhancement bonus to the skill check. You cannot regain your psionic focus for a period of time equal to the time required for the skill check. \n\nAlthough many skill checks take a single action, allowing you to regain your psionic focus on your next turn, some skill checks represent considerably longer periods of time. Using this feat to boost a Craft check representing 8 hours of work, for example, would prevent you from regaining your psionic focus for 8 hours. Similarly, if you take 20 on a skill check and use this feat, you might not be able to regain your psionic focus for several minutes." compset="Feat" summary="You can use your instincts to aid you with a single skill." uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="fCategory" tag="Psionic"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="fShowWhat" tag="Skills"/>
<tag group="ChooseSrc1" tag="Hero"/>
</thing>
<thing id="fPMLegion" name="Legion Power" description="{b}Benefit:{/b} To use this feat, you must expend your psionic focus. You can alter a power with a defined number of targets (as opposed to an area or effect) to affect 1d3 additional targets. All targets must match the target type required by the power (if the power normally affects one living target, with this feat it can affect 1d3+1 living targets). Powers that affect you as a target are still restricted to only affecting you, and thus normally gain no benefit from this feat. Using this feat increases the power point cost of the power by 5. The power’s total cost cannot exceed your manifester level." compset="Feat" summary="You can manifest powers that affect additional targets" uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="fCategory" tag="Metapsion"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="fPMOneness" name="Oneness" description="{b}Prerequisite:{/b} Character level 4.\n\n{b}Benefit:{/b} You increase your manifester level by +2, to a maximum of two less than your character level. This feat is normally taken by characters who have multiclassed between psionic and nonpsionic classes, to prevent their manifester level from falling too short of their character level.\n\n{b}Special:{b} You can take this feat more than once. Each time you take it, it increases your manifester level by +2, but your manifester level can never exceed a value of your character level –2." compset="Feat" summary="Having learned all things are part of a single greater thing, you have learned to apply your experiences outside mental studies to boost your mental power.">
<usesource source="pFoPM"/>
<tag group="fCategory" tag="Psionic"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<exprreq message="Character level 4th required"><![CDATA[#totallevelcount[] >= 4]]></exprreq>
</thing>
<thing id="fPMPSurp" name="Power of Surprise" description="{b}Prerequisite:{/b} Dex 13. \n\n{b}Benefit:{/b} As a move action, you can concentrate your psionic powers so they are more effective against flat-footed targets. This focus lasts for 1 minute, after which you must take another move action to concentrate your powers again. While this feat is active, flat-footed targets take a –2 penalty to saving throws against your psionic powers." compset="Feat" summary="You can concentrate your psionic powers to overwhelm an unprepared target." uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="fCategory" tag="Mantra"/>
<tag group="fCategory" tag="Psionic"/>
<exprreq message="Dexterity of 13 required"><![CDATA[child[aDEX].field[aFinalVal].value >= 13]]></exprreq>
</thing>
<thing id="fPMPsijnx" name="Psijinx" description="{b}Prerequisites:{/b} Hex class feature, at least one metapsionic feat. \n\n{b}Benefit:{/b} You can augment your hexes with metapsionic feats you know. You can apply only one metapsionic feat to a specific use of a hex, and you must pay the normal power point cost of the metapsionic feat." compset="Feat" summary="You can augment your hexes with psionic power." uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<prereq message="Hex Class Feature required">
<validate><![CDATA[
validif (childfound[cHelpWit].field[cGiveSpec].value > 0)
if (#featlevelcount[Magus] <> 0) then
if (#hasarchetype[arMagHexcr] <> 0) then
~ Hexcrafters get the ability to use Hexes at 4th level.
validif (#featlevelcount[Magus] >= 4)
endif
endif]]></validate>
</prereq>
</thing>
<thing id="fPMpsBull" name="Psionic Bull Rush" description="{b}Prerequisite:{/b} Improved Bull Rush\n\n{b}Benefit:{/b} While maintaining psionic focus, when you successfully perform a bull rush combat maneuver, you also deal damage equal to half your level to the creature bull rushed.\n\nIf you expend your psionic focus when you successfully make a bull rush maneuver, you can also knock the target of your bull rush prone." compset="Feat" summary="You can use psionic energy to carry the force of a bull rush through your foe." uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="fCategory" tag="Psionic"/>
<exprreq message="Improved Bull Rush required"><![CDATA[#hasfeat[fImpBull] <> 0]]></exprreq>
</thing>
<thing id="fPMPsiChan" name="Psionic Channel" description="{b}Prerequisite:{/b} Improved Channel, channel energy class feature\n\n{b}Benefit:{/b} While maintaining psionic focus, when you channel energy, you can expend 1 power point to add +1d6 your channel energy dice. \n\nIf you expend your psionic focus, you can also use your channeled energy to both heal and harm targets at the same time (healing living creatures and harming undead if channeling positive energy, healing undead and harming living creatures if channeling negative energy)." compset="Feat" summary="You can augment your god’s powers with your own." uniqueness="useronce">
<comment>Did not add channel energy req as Imp Channel already has that requirement</comment>
<usesource source="pFoPM"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="fCategory" tag="Psionic"/>
<tag group="Helper" tag="NoPathSoc"/>
<exprreq message="Improved Channel required"><![CDATA[#hasfeat[fImpChan] <> 0]]></exprreq>
</thing>
<thing id="fPMPsiCoun" name="Psionic Counterspell" description="{b}Prerequisite:{/b} Improved Counterspell\n\n{b}Benefit:{/b} While maintaining psionic focus, when you successfully perform a counterspell action, you also deal damage equal to half your level to the creature casting the countered spell. \n\nIf you expend your psionic focus, you also prevent the creature casting the spell you counterspelled from using the same spell for 2d4 rounds." compset="Feat" summary="You can use psionic energy to cause a spell to feedback painfully into its caster." uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="fCategory" tag="Psionic"/>
<exprreq message="Improved Counterspell required"><![CDATA[#hasfeat[fImpCount] <> 0]]></exprreq>
</thing>
<thing id="fPMPsiCrit" name="Psionic Critical" description="{b}Prerequisite:{/b} Improved Critical\n\n{b}Benefit:{/b} While maintaining psionic focus, when you successfully score a critical hit, you deal +1d8 bonus damage. If you expend your psionic focus, you deal an additional +1d8 bonus damage." compset="Feat" summary="You can add psionic energy to a perfect weapon strike." uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="fCategory" tag="Psionic"/>
<exprreq message="Improved Critical required"><![CDATA[#hasfeat[fImpCrit] <> 0]]></exprreq>
</thing>
<thing id="fPMPsiDsrm" name="Psionic Disarm" description="{b}Prerequisite:{/b} Improved Disarm\n\n{b}Benefit:{/b} While maintaining psionic focus, when you successfully perform a disarm combat maneuver, you also deal damage equal to half your level to the creature disarmed.\n\nIf you expend your psionic focus when you make a successful disarm combat maneuver, you can also send the disarmed object into any space of your choosing within 25 ft. +5 ft./2 levels. If a creature is in the selected space and has a hand free, it can grab the disarmed object as an immediate action." compset="Feat" summary="You can psionically carry your disarm maneuver’s force through your foe." uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="fCategory" tag="Psionic"/>
<exprreq message="Improved Disarm required"><![CDATA[#hasfeat[fImpDis] <> 0]]></exprreq>
</thing>
<thing id="fPMPsiFam" name="Psionic Familiar" description="{b}Prerequisite:{/b} Improved Familiar, familiar class feature\n\n{b}Benefit:{/b} While you maintain psionic focus, if your familiar is within 1 mile of you, it gains a +1 bonus to its attack rolls, saving throws, and skill checks. If your familiar takes damage, you can expend your psionic focus as an immediate action to halve the damage it takes." compset="Feat" summary="You have augmented your familiar’s abilities with your own psionic energy." uniqueness="useronce">
<comment>Familiar Class feature pre-req not added as Imp Familiar has same pre-req</comment>
<usesource source="pFoPM"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="fCategory" tag="Psionic"/>
<tag group="Helper" tag="NoPathSoc"/>
<exprreq message="Improved Familiar required"><![CDATA[#hasfeat[fImpFamil] <> 0]]></exprreq>
</thing>
<thing id="fPMPsiGrap" name="Psionic Grapple" description="{b}Prerequisite:{/b} Improved Grapple\n\n{b}Benefit:{/b} While maintaining psionic focus, when you successfully perform a grapple combat maneuver you can (as a swift action) move the target of the maneuver up to 5 feet, +5 feet for every four levels you possess. If you are grappling a foe, you can use the movement to keep the target adjacent to you while you take movement of your own. If you end your round with the grappled target not adjacent to you, the grapple ends.\n\nIf you spend your psionic focus when you successfully perform a grapple combat maneuver, you can take a single standard action while grappled without suffering the normal –4 penalty to Dexterity, –2 to combat maneuver checks and attack rolls, or concentration check to cast a spell or manifest a power." compset="Feat" summary="You can tap your psionic nature to gain a telekinetic advantage over a foe." uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="fCategory" tag="Psionic"/>
<exprreq message="Improved Grapple required"><![CDATA[#hasfeat[fImpGrapp] <> 0]]></exprreq>
</thing>
<thing id="fPMPsiFort" name="Psionic Fortitude" description="{b}Prerequisite:{/b} Great Fortitude, Improved Great Fortitude\n\n{b}Benefit:{/b} Whenever you fail a Fortitude saving throw while you are maintaining psionic focus, as an immediate action you can delay the onset of one harmful condition or affliction you were saving against (such as paralyzed, stunned, and so on), including permanent and instantaneous conditions. Activating this feat delays the onset of the condition until the end of your next turn, after which time the condition takes its normal effect. This feat has no effect on hit point damage or ability damage.\n\nIf you expend your psionic focus when you make a Fortitude saving throw, you gain a +4 bonus to the saving throw." compset="Feat" summary="Mind over body" uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="fCategory" tag="Psionic"/>
<exprreq message="Grat Fortitude required"><![CDATA[#hasfeat[fGreatFort] <> 0]]></exprreq>
<exprreq message="Improved Great Fortitude Required"><![CDATA[#hasfeat[fImpGrtFor] <> 0]]></exprreq>
</thing>
<thing id="fPMPsiInit" name="Psionic Initiative" description="{b}Prerequisite:{/b} Improved Initiative\n\n{b}Benefit:{/b} Whenever you roll for initiative, you can expend your psionic focus to gain a +6 bonus to your initiative check." compset="Feat" summary="You can use your inner strength to burst into action" uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="fCategory" tag="Psionic"/>
<exprreq message="Improved Initiative required"><![CDATA[#hasfeat[fImpInit] <> 0]]></exprreq>
</thing>
<thing id="fPMPsiOver" name="Psionic Overrun" description="{b}Prerequisite:{/b} Str 13, Improved Overrun, Power Attack, base attack bonus +1\n\n{b}Benefit:{/b} While maintaining psionic focus, when you successfully perform an overrun combat maneuver, you also deal damage equal to half your level to the creature you overrun.\n\nIf you expend your psionic focus when you perform a successful overrun combat maneuver, you can also push your target up to 5 feet, +5 feet for every four levels you possess." compset="Feat" summary="You can draw on your psionic power to boost the power of an overrun attack" uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="fCategory" tag="Psionic"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<exprreq message="Strength of 13 required"><![CDATA[child[aSTR].field[aFinalVal].value >= 13]]></exprreq>
<exprreq message="Improved Overrun required"><![CDATA[#hasfeat[fImpOver] <> 0]]></exprreq>
<exprreq message="Power Attack required"><![CDATA[#hasfeat[fPowerAtt] <> 0]]></exprreq>
<exprreq message="Base attack bonus +1 required"><![CDATA[child[Attack].field[tAtkBase].value >= 1]]></exprreq>
</thing>
<thing id="fPMPsiPrec" name="Psionic Precise Shot" description="{b}Prerequisite:{/b} Dex 19, Improved Precise Shot, Point Blank Shot, Precise Shot, base attack bonus +11\n\n{b}Benefit:{/b} To use this feat, you must expend your psionic focus. You can attempt to make a single ranged attack as a standard action against a target that is sheltered behind a wall, wall of force effect, or similar barrier. Your attack briefly skips through the Astral Plane to bypass the barrier. This does not grant you line of sight, which requires you to make the attack without being able to see the target or use some other method of seeing the target (such as clairaudience/clairvoyance)." compset="Feat" summary="Your ranged attacks sometimes bypass barriers" uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="fCategory" tag="Psionic"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<exprreq message="Dexterity of 19 required"><![CDATA[child[aDEX].field[aFinalVal].value >= 19]]></exprreq>
<exprreq message="Improved Precise Shot required"><![CDATA[#hasfeat[fImpPrec] <> 0]]></exprreq>
<exprreq message="Precise Shot required"><![CDATA[#hasfeat[fPrecShot] <> 0]]></exprreq>
<exprreq message="Base attack bonus +11 required"><![CDATA[child[Attack].field[tAtkBase].value >= 11]]></exprreq>
<exprreq message="Point Blank Shot required"><![CDATA[#hasfeat[fPointBlnk] <> 0]]></exprreq>
</thing>
<thing id="fPMPsiRefx" name="Psionic Reflexes" description="{b}Prerequisite:{/b} Improved Lightning Reflexes, Improved Reflexes\n\n{b}Benefit:{/b} Whenever you fail a Reflex saving throw while you are maintaining psionic focus, as an immediate action you can delay the onset of one harmful condition or affliction you were saving against (such as entangled, grappled, pinned and so on), including permanent and instantaneous conditions. Activating this feat delays the onset of the condition until the end of your next turn, after which time the condition takes its normal effect. This feat has no effect on hit point damage or ability damage.\n\nIf you expend your psionic focus when you make a Reflex saving throw, you gain a +4 bonus to the saving throw." compset="Feat" summary="You can briefly hold entanglement at bay through force of will" uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="fCategory" tag="Psionic"/>
<exprreq message="Improved Lightning Reflexes required"><![CDATA[#hasfeat[fImpLgtRef] <> 0]]></exprreq>
<exprreq message="Lightning Reflexes required"><![CDATA[#hasfeat[fLightRef] <> 0]]></exprreq>
</thing>
<thing id="fPMPsShBsh" name="Psionic Shield Bash" description="{b}Prerequisite:{/b} Improved Shield Bash, Shield Proficiency\n\n{b}Benefit:{/b} While maintaining psionic focus, when you successfully strike a foe with a shield bash attack, the foe must also make a Will save (DC 10 + one-half your base attack bonus + your Wisdom modifier) or be shaken for 1 round. This is a mindaffecting fear effect.\n\nIf you expend your psionic focus when you make a shield bash, on a successfully attack roll you can instead force the target to make a Will saving throw or be stunned for 1 round." compset="Feat" summary="Your shield bash attacks can strike both the body and mind of a foe" uniqueness="useronce">
<comment>did not include shield proficiency prereq as Imp Shield bash already has it</comment>
<usesource source="pFoPM"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="fCategory" tag="Psionic"/>
<tag group="Helper" tag="NoPathSoc"/>
<exprreq message="Improved Shield Bash required"><![CDATA[#hasfeat[fImpShBash] <> 0]]></exprreq>
</thing>
<thing id="fPMPsSund" name="Psionic Sunder" description="{b}Prerequisite:{/b} Str 13, Improved Sunder, Power Attack, base attack bonus +1\n\n{b}Benefit:{/b} While maintaining psionic focus, when you successfully perform a sunder combat maneuver, you also deal damage equal to half your level to the creature holding the item sundered. \n\nIf you expend your psionic focus when you perform a successful sunder maneuver, you ignore half the hardness of the object you are sundering." compset="Feat" summary="You can draw on yur psionic power ot boost the power of a sunder attack" uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="fCategory" tag="Psionic"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<exprreq message="Strength of 13 required"><![CDATA[child[aSTR].field[aFinalVal].value >= 13]]></exprreq>
<exprreq message="ImprovedSunder required"><![CDATA[#hasfeat[fImpSunder] <> 0]]></exprreq>
<exprreq message="Power Attack required"><![CDATA[#hasfeat[fPowerAtt] <> 0]]></exprreq>
<exprreq message="Base attack bonus +1 required"><![CDATA[child[Attack].field[tAtkBase].value >= 1]]></exprreq>
</thing>
<thing id="fPMPsiTrip" name="Psionic Trip" description="{b}Prerequisite:{/b} Int 13, Combat Expertise, Improved Trip\n\n{b}Benefit:{/b} While maintaining psionic focus, when you successfully perform a trip combat maneuver, you also deal damage equal to half your level to the creature tripped.\n\nIf you expend your psionic focus when you perform a successful trip combat maneuver, you can also throw your target up to 5 feet, +5 feet for every four levels you possess." compset="Feat" summary="You can draw on your psionic power to boost the power of a trip attack" uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="fCategory" tag="Psionic"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<exprreq message="Intelligence of 13 required"><![CDATA[child[aINT].field[aFinalVal].value >= 13]]></exprreq>
<exprreq message="Combat Expertise required"><![CDATA[#hasfeat[fComExpert] <> 0]]></exprreq>
<exprreq message="Improved Trip required"><![CDATA[#hasfeat[fImpTrip] <> 0]]></exprreq>
</thing>
<thing id="fPMPsiUnar" name="Psionic Unarmed Strike" description="{b}Prerequisite:{/b} Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist\n\n{b}Benefit:{/b} To use this feat, you must expend your psionic focus. You can attempt to make a single unarmed melee attack as a standard action against a target that is sheltered behind a wall, wall of force effect, or similar barrier. Your attack briefly skips through the Astral Plane to bypass the barrier. This does not grant you line of sight or extra reach, requiring you to make the attack without being able to see the target or use some other method of seeing the target (such as clairaudience/clairvoyance) and be within your normal reach for your unarmed attack." compset="Feat" summary="Your unarmed attacks sometimes bypass barriers" uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="fCategory" tag="Psionic"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<exprreq message="Dexterity of 13 required"><![CDATA[child[aDEX].field[aFinalVal].value >= 13]]></exprreq>
<exprreq message="Improved Unarmed Strike required"><![CDATA[#hasfeat[fImpUnarm] <> 0]]></exprreq>
<exprreq message="Stunning Fist required"><![CDATA[#hasfeat[fStunFist] <> 0]]></exprreq>
<exprreq message="Wisdom of 13 required"><![CDATA[child[aWIS].field[aFinalVal].value >= 13]]></exprreq>
</thing>
<thing id="fPMPsiWill" name="Psionic Will" description="{b}Prerequisite:{/b} Improved Iron Will, Iron Will\n\n{b}Benefit:{/b} Whenever you fail a Will saving throw while you are maintaining psionic focus, as an immediate action you can delay the onset of one harmful condition, affliction, or mind-affecting effect you were saving against (such as charm person, confusion, panicked and so on), including permanent and instantaneous conditions. Activating this feat delays the onset of the condition until the end of your next turn, after which time the condition takes its normal effect. This feat has no effect on hit point damage or ability damage.\n\nIf you expend your psionic focus when you make a Will saving throw, you gain a +4 bonus to the saving throw." compset="Feat" summary="Your mind can stave off the mental assaults of others, for a time" uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="fCategory" tag="Psionic"/>
<tag group="Helper" tag="NoPathSoc"/>
<exprreq message="Improved Iron Will required"><![CDATA[#hasfeat[fImpIronWi] <> 0]]></exprreq>
<exprreq message="Iron Will required"><![CDATA[#hasfeat[fIronWill] <> 0]]></exprreq>
</thing>
<thing id="fPMPsiBond" name="Psychic Bond" description="{b}Prerequisite:{/b} Autohypnosis as a class skill, Wis 13. \n\n{b}Benefit:{/b} With 1 hour of uninterrupted meditation, you can forge a deep bond between yourself and one piece of equipment. You can be bound to only one piece of equipment at a time, and if you forge a new bond, any old bond ends.\n\nWhile you maintain your psionic focus, you gain a +1 luck bonus to the normal function of the item to which you are bonded. If it is a weapon, you gain a +1 luck bonus to damage rolls with it. If it is armor, you gain a +1 luck bonus to AC with it. If it is a kit or equipment that aids to skill checks, you gain a +1 luck bonus to skill checks made with the item." compset="Feat" summary="You can forge a mental link between yourself and one object" uniqueness="useronce">
<comment>class skill prereq not added</comment>
<usesource source="pFoPM"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="fCategory" tag="Psionic"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="User" tag="NeedDomain"/>
<exprreq message="Wisdom of 13 required"><![CDATA[child[aWIS].field[aFinalVal].value >= 13]]></exprreq>
</thing>
<thing id="fPMPsiSens" name="Sensitive" description="{b}Benefit:{/b} Though you might or might not be psionic yourself, you can sense things that are. This functions as the scent ability, but can be used only to locate objects or effects that could be found with the detect magic spell or detect psionics power." compset="Feat" summary="You can sense psychic vibrations" uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="fPMPsiSpd" name="Speed of Thought" description="{b}Benefit:{/b} At the beginning of a surprise round, if you would not normally take an action, you can expend your psionic focus to roll initiative and take a standard action or a move action. If you do move normally in a surprise round, you can expend your psionic focus to take a full-round of action, rather than only a standard or move action.\n\n{b}Normal:{/b} A character that is allowed to act in a surprise round can take only a standard action or a move action, not both." compset="Feat" summary="You can move yourself more quickly through sheer willpower" uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="fCategory" tag="Psionic"/>
</thing>
<thing id="fPSIntFlay" name="Summon Intellect Flayers" description="{b}Prerequisite:{/b} Spell Focus (conjuration) or Psionic Endowment\n\n{b}Benefit:{/b} When you summon creatures using conjuration (summoning) spells or create them with a metacreativity (creation) power, the creatures gain Wild Talent as a bonus feat. For every 3 full CR of the summoned creatures, they also receive one psionic feat of your choice that you also possess." compset="Feat" summary="Your minion creatures are also psionic." uniqueness="useronce">
<comment>did not add pre-reqs</comment>
<usesource source="pFoPM"/>
<tag group="fCategory" tag="Psionic"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
</thing>
<thing id="fPMYlBmb" name="Yliaster Bomb" description="{b}Prerequisite:{/b} Bomb class feature\n\n{b}Benefit:{/b} When you prepare a bomb, you can replace its normal damage with the effect of a psionic power you know. The power must have a defined area or a number of targets other than you (rather than effect). Subtract the power point cost of the power from the number of dice of damage the bomb deals (the power cannot require more power points than the number of dice of damage your bomb normally deals). On a direct hit, the bomb deals any remaining dice of damage, and it affects the target with psionic power. Targets in the splash area take splash damage from any remaining dice of damage, and they are affected by the power but gain a +4 bonus to any required saving throw. (If the psionic power does not normally allow a saving throw, targets in the splash area can negate the power with a Reflex saving throw, with a +4 bonus to their saving throw.)" compset="Feat" summary="You can imbue your bombs iwth yliaster - a physical, liquid manifestation of psionic power" uniqueness="useronce">
<comment>did not add pre-reqs</comment>
<usesource source="pFoPM"/>
<tag group="fCategory" tag="Psionic"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<exprreq message="Bomb class feature required"><![CDATA[#hasability[cAlcBomb] <> 0]]></exprreq>
</thing>
<thing id="fPMYlExtrc" name="Yliaster Draught" description="{b}Prerequisite:{/b} Extract class feature\n\n{b}Benefit:{/b} When you drink an extract of your own making, you can opt to forgo its normal effect to instead gain power points equal to half the level of the spell in the extract. You cannot exceed your normal maximum power points, and any excess power points are lost." compset="Feat" summary="You can imbue your extracts iwth yliaster - a physical, liquid manifestation of psionic power" uniqueness="useronce">
<comment>did not add pre-reqs</comment>
<usesource source="pFoPM"/>
<tag group="fCategory" tag="Psionic"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<exprreq message="Extract class feature required"><![CDATA[#hasability[cAlcBomb] <> 0]]></exprreq>
</thing>
<thing id="fPMWiPwr" name="Wild Power" description="{b}Benefit:{/b} To use this feat, you must have expended your psionic focus (you cannot use this feat while maintaining psionic focus, and you cannot regain your psionic focus until your next round). You can manifest a power in a surge of raw, chaotic psionic power. There is a 25% chance the power acts as if your manifester level is half your true manifester level, a 50% chance it manifests normally, and a 25% chance the power acts as if your manifester level is two levels higher than your true level. If the power acts as if your manifester level is two levels higher than your true level, you can spend additional power points up to your effective manifester level. If your effective level is lowered, you cannot spend more points than your effective manifester level. If this does not cover the base cost of the power, the power fails and your power points are lost. In no case can a power’s total cost exceed your manifester level.\n\nIf the power has different damage type options, the type of damage it deals is determined randomly from the possible damage types the power normally deals." compset="Feat" summary="You can manifest powers with unpredictable results" uniqueness="useronce">
<usesource source="pFoPM"/>
<tag group="Helper" tag="NoPathSoc"/>
<tag group="Helper" tag="ShowSpec"/>
<tag group="fCategory" tag="Metapsion"/>
<exprreq message="Improved Disarm required"><![CDATA[#hasfeat[fImpDis] <> 0]]></exprreq>
</thing>
</document>