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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="SunnyLand"
run/main_scene="res://World/world.tscn"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://sunnyIcon.png"
[display]
window/size/viewport_width=360
window/size/viewport_height=240
window/size/window_width_override=2880
window/size/window_height_override=1920
window/stretch/mode="canvas_items"
[input]
reload={
"deadzone": 0.5,
"events": []
}
[layer_names]
2d_physics/layer_1="world"
2d_physics/layer_2="player_collision"
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_s3tc_bptc=true