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I know, there should really be some kind of animation to help the user see what the AI does.
Would you mind making left and right words clickable to navigate the history in the message:
That's a good idea! Unfortunately, I don't even have access to the tooling I used to create the frontend ("Haste"). Last time I tried to get it running, I failed :-/. But we might be able to do this with a JavaScript hack that would replay a left/right-press key event when the link is clicked?
On Sat, Feb 10, 2024, 2:02 PM David Peter ***@***.***> wrote:
Sometimes I cannot catch what just happen
I know, there should really be some kind of animation to help the user see
what the AI does.
Would you mind making left and right words clickable to navigate the
history in the message:
That's a good idea! Unfortunately, I don't even have access to the tooling
I used to create the frontend ("Haste"). Last time I tried to get it
running, I failed :-/. But we might be able to do this with a JavaScript
hack that would replay a left/right-press key event when the link is
clicked?
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Hi David,
I played your beautiful implementation of Yinsh a few times and really enjoy it.
Sometimes I cannot catch what just happen and ability to view history is good.
However when I play on a cellphone (in most cases) there is no keyboard.
Would you mind making left and right words clickable to navigate the history in the message:
"You can use the left/right arrow keys to view the history of the game."
This will not affect the overall cleanness of the UI and will allow viewing history without keyboard.
Thanks,
Michael
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