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script_28144a2871e71a78.gsc
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// Decompiled by Serious. Credits to Scoba for his original tool, Cerberus, which I heavily upgraded to support remaining features, other games, and other platforms.
#using scripts\core_common\clientfield_shared.csc;
#namespace namespace_7d8e6ec3;
/*
Name: preload
Namespace: namespace_7d8e6ec3
Checksum: 0x6EF171A
Offset: 0x88
Size: 0x14
Parameters: 0
Flags: Linked
*/
function preload()
{
init_clientfields();
}
/*
Name: init_clientfields
Namespace: namespace_7d8e6ec3
Checksum: 0xDE59FE20
Offset: 0xA8
Size: 0x5C
Parameters: 0
Flags: Linked
*/
function init_clientfields()
{
clientfield::register("toplayer", "" + #"hash_33c373888aa78dc2", 20000, 1, "counter", &function_e67464c1, 0, 0);
}
/*
Name: function_e67464c1
Namespace: namespace_7d8e6ec3
Checksum: 0x881B2D84
Offset: 0x110
Size: 0x6C
Parameters: 7
Flags: Linked
*/
function function_e67464c1(localclientnum, oldval, newval, bnewent, binitialsnap, fieldname, bwastimejump)
{
if(newval)
{
self playrumbleonentity(localclientnum, #"hash_38a12b73c9342fd9");
}
}