- Updated translation: German.
- New translation: Icelandic, by Sveinn í Felli.
- Target SDK version has been increased from 26 (Android 8.0) to 27 (Android 8.1).
- Updated translation: Turkish.
- Target SDK version has been increased from 25 (Android 7.1) to 26 (Android 8.0).
- Fixed “None” option text in the English version of the app.
- Updated translations: French, Italian, and Spanish.
- Target SDK version has been increased from 24 (Android 7.0) to 25 (Android 7.1).
- The app no longer requires a special wake lock permission for keeping the screen turned on, but uses another technique instead which might also turn out beneficial to CPU and power usage.
- Target SDK version has been increased from 23 (Android 6.0) to 24 (Android 7.0).
- New translation: Italian.
- Updated translations: French and Norwegian Bokmål.
- Screens with aspect ratios between 1.86 and 2.1 should no longer have black bars appear at the top or bottom of the screen.
- New delay type: Capped Fischer.
- New translation: Turkish, by Alparslan Şakçi.
- New translation: German, by Petra Mirelli.
- Bugfix: The alarm now stops playing when hitting the reset button.
- New translation: Spanish, by Daniel Garcia Pallaviccini.
- Fixed a bug where Bronstein delay games with no initial time would run into negative time.
- Bronstein delays are displayed on the same line as the total time again when decisecond display is disabled.
- Text fixes.
- New translation: French, by Sitavi.
- The about screen is now scrollable to be readable when there is less screen space.
- Game time and delay can be specified in seconds, minutes or hours.
- Time display shows hours.
- Time display can optionally show deciseconds.
- Fixed the pause button for Bronstein delay games with no initial time.
- Players can now have different initial game time.
- Bronstein delay games with no initial time is now supported.
- With Fischer delay, the extra time is now added at the end of player turns, instead of at the beginning.
- Added an option to use a black background on the main game screen for potential power savings with OLED screens.
- Fixed a bug causing player 1 to sometimes not receive the initial delay.
- Fixed a bug causing some delays to be skipped after resuming a paused game.
- New translation: Norwegian Bokmål.
- Fixed an issue with clocks disappearing on Android 7.0 and above.
- The minimum Android version was corrected to Android 5.0 and above, since SCC is using scalable vector graphics.
- Material theme is now applied in menus and dialogs.
- Major overhaul of the user interface.
- Should now work on modern Android versions.
- Added ability to move SCC to SD storage.
- Fixed a bug that could cause a crash in certain situations (related to ringtone).
- Fixed another bug. Leaving an option blank should no longer cause a crash – it will use the default value instead.
- Addressed a crash on startup.
- Added haptic feedback option.
- Cleaned up some more code.
- Changed the package name to conform to Google’s naming standards.
- First version available on the Market!
- Fixed a bug that caused one clock to incorrectly continue running after “Reset Clocks” was used.
- Made the app properly pause the game when Home or Back are used to exit.
- Fixed the colouring of the clock text in cases where time dips below 60s then rises above it again (due to Fischer delay).
- Fixed a bug that caused delays to be applied twice if a player’s clock was paused and then unpaused.
- First beta release, with all planned 1.0 features.