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How fix texture in unity3d #275
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@novichok63 Apologies for the late reply. Did you figure this out? You need to set the texture's filter mode to "Point". Does that work? |
Oh, you already did that. Maybe we can get @JohnPablok to comment please? |
@simlu I think thise problem in size texture. In programm Qubicle i save object with texture size 1024x512 and i can set "Filter Mode" = Bilinear in unity, object looks fine, without thise problem. |
@novichok63 You could just upscale the textures. However there is a better solution. I know other people have solved this. Wish I could get @JohnPablok to comment... |
I don't know why the "non power of 2" is greyed out for you. I always have to change this to "None" instead of "ToNearest". When exporting from VoxelShop I also uncheck Overlapping and Skewed UV's-though I don't know if this could be the cause of your issue. I only uncheck them in case I make extra texture maps for the same model-Metalness, etc. Edit-I am guessing Unity greyed out "non power of 2" because your texture is power of 2? |
Hi, sorry fo my eng.
![11](https://camo.githubusercontent.com/464b1b4f1ee793f95bef1b91438d5369300ac7e11ea2ead54220cebc6ec0329e/68747470733a2f2f7468756d622e6962622e636f2f64547470466d2f31312e706e67)
How fix texture after export in unity?
Thank for this best programm :)
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