diff --git a/Content/RemotePlay/Player/BP_FirstPersonCharacter.uasset b/Content/RemotePlay/Player/BP_FirstPersonCharacter.uasset index c36971d35..43215ec1b 100644 --- a/Content/RemotePlay/Player/BP_FirstPersonCharacter.uasset +++ b/Content/RemotePlay/Player/BP_FirstPersonCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d44c706967e83822b435716a746ebb7d904c8a1f0e8d2d91303726abcdf18105 -size 120551 +oid sha256:c7e12c1bfaacc96ab6d7022f7cb2b84fab7403fe0b204a98346ffee12f22aa50 +size 120420 diff --git a/Content/RemotePlay/Player/RT_RemotePlayCapture.uasset b/Content/RemotePlay/Player/RT_RemotePlayCapture.uasset index 57d42981e..018614de4 100644 --- a/Content/RemotePlay/Player/RT_RemotePlayCapture.uasset +++ b/Content/RemotePlay/Player/RT_RemotePlayCapture.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:8e952aabb525175971249213d871df42135dfe8f62bc517658c77b7c34dc5801 -size 3548 +oid sha256:315c204eb98ddb9aa56a8122c76a0b24d75d8b6d70be9ee01beb02e0d83fbd22 +size 3549 diff --git a/Content/RemotePlay/Player/RT_RemotePlayView.uasset b/Content/RemotePlay/Player/RT_RemotePlayView.uasset index 4388bc25c..e651b7ff4 100644 --- a/Content/RemotePlay/Player/RT_RemotePlayView.uasset +++ b/Content/RemotePlay/Player/RT_RemotePlayView.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:e69b9df2f661167d865126d13a4d070d51f1273338fd16e64c12c3e1b7631160 -size 3022 +oid sha256:4d3b5008a81c308b2df1c77f88168ce509d543b81f33ab00c8ef2be7c6b56cc0 +size 3023 diff --git a/README.md b/README.md index 77ec88c7e..645765012 100644 --- a/README.md +++ b/README.md @@ -23,4 +23,3 @@ To achieve best performance run two instances of `RemotePlay` project in standal After two game windows appear select `Act as Play Server` in the first, and then `Connect to Play Server` in the second (default connection address is localhost, so it should work out of the box). Keep in mind that you can only control the player while the client window has input focus. -Use `StreamingTest` application to "peek" into the video stream sent by listen server (run `Tools/StreamingTest/Build/x64/Release/StreamingTest.exe`). diff --git a/Tools/StreamingTest/Source/Main.cpp b/Tools/StreamingTest/Source/Main.cpp index d50a03168..a3a4a6678 100644 --- a/Tools/StreamingTest/Source/Main.cpp +++ b/Tools/StreamingTest/Source/Main.cpp @@ -13,7 +13,7 @@ using namespace Streaming; -const int g_frameWidth = 2048; +const int g_frameWidth = 1024; const int g_frameHeight = 1024; const int g_idrFrequency = 60; const int g_port = 31337;