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Implement Weapon Item Handling vars from Tourney #12

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isadon opened this issue Feb 23, 2023 · 1 comment
Open

Implement Weapon Item Handling vars from Tourney #12

isadon opened this issue Feb 23, 2023 · 1 comment

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@isadon
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isadon commented Feb 23, 2023

Here is the OSP Tourney Weapon-Item Handling section from a sample cfg from their TourneyCE.exe (Tourney Configuration Editor) Can openffa implement the allow_* vars which allowed specific items show up on the map. 0 Disabled the item from showing up the item on the map (for pickup), 1 enabled them. The additional non-allow vars would be nice as well.

// Weapon-Item Handling
set allow_shotgun 0
set allow_supershotgun 0
set allow_machinegun 0
set allow_chaingun 0
set allow_grenadelauncher 0
set allow_rocketlauncher 0
set allow_hyperblaster 0
set allow_railgun 0
set allow_bfg 0
set allow_ammo_cells 1
set allow_ammo_grenades 1
set allow_item_powerscreen 0
set allow_item_powershield 0
set allow_item_quad 0
set allow_item_invul 0
set allow_item_pack 0
set damage_railgun 100
set power_armor_screen 1.00
set power_armor_shield 2.00
set fast_respawn 1.00
set fast_maxpbound 20
set fast_minpbound 1
@isadon isadon changed the title OSP: Implement Weapon Item Handling Implement Weapon Item Handling (OSP Tourney) Feb 23, 2023
@isadon
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isadon commented Feb 23, 2023

Is this is already supported via g_item_ban ?

@isadon isadon closed this as completed Feb 23, 2023
@isadon isadon reopened this Feb 23, 2023
@isadon isadon changed the title Implement Weapon Item Handling (OSP Tourney) Implement Weapon Item Handling vars from Tourney Feb 23, 2023
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