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CMakeLists.txt
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cmake_minimum_required(VERSION 2.6)
project(v3d-flow-builder)
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
message(FATAL_ERROR "In-source builds are not allowed.")
endif()
#
set(CMAKE_MODULE_PATH
${v3d-flow-builder_SOURCE_DIR}/cmake
)
# Make a version file containing the current version from git.
#
include(GetGitRevisionDescription)
git_describe(VERSION --dirty=-dev)
if (VERSION)
#parse the version information into pieces.
# v0.4.0-123-gdddf621
string(REGEX REPLACE "^v([0-9]+)\\..*" "\\1" PROJECT_VERSION_MAJOR "${VERSION}")
string(REGEX REPLACE "^v[0-9]+\\.([0-9]+).*" "\\1" PROJECT_VERSION_MINOR "${VERSION}")
string(REGEX REPLACE "^v[0-9]+\\.[0-9]+\\.([0-9]+)-.*" "\\1" PROJECT_VERSION_PATCH "${VERSION}")
string(REGEX REPLACE "^v[0-9]+\\.[0-9]+-([0-9]+)-.*" "\\1" PROJECT_VERSION_PATCH "${VERSION}")
string(REGEX REPLACE "^v[0-9]+\\.[0-9]+\\.[0-9]+-(.*)" "\\1" PROJECT_VERSION_SHA1 "${VERSION}")
else()
set(PROJECT_VERSION_MAJOR "0")
set(PROJECT_VERSION_MINOR "5")
set(PROJECT_VERSION_PATCH "0")
endif()
if(NOT PROJECT_VERSION_PATCH)
# git describe bug ?
set(PROJECT_VERSION_PATCH "0")
endif()
set(PROJECT_VERSION "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}")
configure_file(src/version.h.in version.h)
### Compiler options ###
if (APPLE)
# To compile with clang:
#set(CMAKE_CXX_COMPILER "clang++")
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall --verbose")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall ")
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -O2 -mtune=corei7")
# Set additional project information
set(COMPANY "granjow")
set(COPYRIGHT "Copyright (c) 2011–2020 Simon A. Eugster (Granjow). All rights reserved.")
set(IDENTIFIER "net.granjow.slowmovideo.v3d-flow-builder")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -g")
endif()
if(CMAKE_TOOLCHAIN_FILE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DMXE")
set(CMAKE_C_FLAGS "${CMAKE_CXX_FLAGS} -DMXE")
endif(CMAKE_TOOLCHAIN_FILE)
### CMake Configuration ###
option (ENABLE_TESTS "Build the unit tests" FALSE)
set(ADDITIONAL_LIBS "")
if(MSYS)
message(STATUS "MSYS system detected.")
include("${PROJECT_SOURCE_DIR}/cmake/MingwCrossEnv.cmake")
endif(MSYS)
### Find packages ###
if (APPLE)
set(DEST "v3d-flow-builder.app/Contents/Tools/bin")
else()
set(DEST "bin")
endif()
include(cmake/macros.cmake)
set (USE_FFMPEG ON CACHE BOOL "Build with the FFMPEG encoder")
set (USE_DBUS OFF CACHE BOOL "Build with the DBUS notification support")
if(NOT MSYS)
find_package(FFMPEG)
else(NOT MSYS)
# Handled by MingwCrossEnv.cmake to avoid errors like:
# libavformat.a(avisynth.o):avisynth.c:(.text+0x6b): undefined reference to `AVIStreamRelease@4'
endif(NOT MSYS)
# not here anymore
#include_directories(${FFMPEG_INCLUDE_DIR})
#include_directories("/usr/include/ffmpeg/")
#link_directories(${FFMPEG_LIBRARY_DIR})
if (APPLE AND USE_QTKIT)
find_package(QTKIT)
message(STATUS "QTKIT find at ${QTKIT_LIBRARY} ")
set(ADDITIONAL_LIBS "-framework Cocoa -framework QTKit -framework QuartzCore -framework AppKit -framework OpenCL")
endif()
# Find OpenCV, you may need to set OpenCV_DIR variable
# to the absolute path to the directory containing OpenCVConfig.cmake file
# via the command line or GUI
find_package(OpenCV REQUIRED)
# If the package has been found, several variables will
# be set, you can find the full list with descriptions
# in the OpenCVConfig.cmake file.
# Print some message showing some of them
message(STATUS "OpenCV library status:")
message(STATUS " version: ${OpenCV_VERSION}")
message(STATUS " libraries: ${OpenCV_LIBS}")
message(STATUS " include path: ${OpenCV_INCLUDE_DIRS}")
if (${OpenCV_VERSION_MAJOR} EQUAL 3)
set(HAS_OCV_VERSION_3 ON)
else()
set(HAS_OCV_VERSION_3 OFF)
endif()
include_directories(${OPENCV_INCLUDE_DIRS})
# for config.h
include_directories(${CMAKE_CURRENT_BINARY_DIR})
### Set up libraries ###
if(MSYS)
set(EXTERNAL_LIBS ${FFMPEG_LIBRARIES} ${QT_LIBRARIES} ${OpenCV_LIBS_OPT} ${OpenCV_EXTRA_LIBS_OPT} ${ADDITIONAL_LIBS})
else(MSYS)
set(EXTERNAL_LIBS ${QT_LIBRARIES} ${OpenCV_LIBS} ${ADDITIONAL_LIBS} ${FFMPEG_LIBRARIES})
endif(MSYS)
##### V3D START #####
if(WIN32)
set(GLUT_ROOT_PATH ${PROJECT_SOURCE_DIR}/libs/)
endif(WIN32)
find_package(OpenGL)
find_package(GLEW)
find_package(GLUT)
find_package(JPEG)
find_package(PNG)
find_package(ZLIB)
#find_package(X11)
# Windows: Try to find libraries that could not be found manually in the libs/ directory.
if(WIN32)
if(NOT ZLIB_FOUND)
FIND_PATH(ZLIB_INCLUDE_DIR zlib.h
PATHS ${PROJECT_SOURCE_DIR}/libs/include
)
find_library(ZLIB_LIBRARY NAMES zlib PATHS ${PROJECT_SOURCE_DIR}/libs/lib)
if(ZLIB_INCLUDE_DIR AND ZLIB_LIBRARY)
set(ZLIB_FOUND TRUE)
endif(ZLIB_INCLUDE_DIR AND ZLIB_LIBRARY)
message(STATUS "Manual search for zlib: ${ZLIB_LIBRARY} in ${ZLIB_INCLUDE_DIR}")
endif(NOT ZLIB_FOUND)
if(NOT PNG_FOUND)
find_path(PNG_INCLUDE_DIR png.h PATHS ${PROJECT_SOURCE_DIR}/libs/include)
find_library(PNG_LIBRARIES libpng PATHS ${PROJECT_SOURCE_DIR}/libs/lib)
if(PNG_INCLUDE_DIR AND PNG_LIBRARIES)
set(PNG_FOUND TRUE)
endif(PNG_INCLUDE_DIR AND PNG_LIBRARIES)
message(STATUS "Manual search for png: ${PNG_LIBRARIES} in ${PNG_INCLUDE_DIR}")
endif(NOT PNG_FOUND)
if(NOT GLUT_FOUND)
find_path(GLUT_LIBRARY_DIR NAMES GL/glut.h PATHS ${PROJECT_SOURCE_DIR}/libs/include)
find_library(GLUT_LIBRARIES glut32 PATHS ${PROJECT_SOURCE_DIR}/libs/lib)
if(GLUT_LIBRARY_DIR AND GLUT_LIBRARIES)
set(GLUT_FOUND TRUE)
endif(GLUT_LIBRARY_DIR AND GLUT_LIBRARIES)
message(STATUS "Manual search for GLUT: ${GLUT_LIBRARIES} in ${GLUT_LIBRARY_DIR}")
endif(NOT GLUT_FOUND)
if(NOT JPEG_FOUND)
FIND_PATH(JPEG_INCLUDE_DIR jpeglib.h PATHS ${PROJECT_SOURCE_DIR}/libs/include)
SET(JPEG_NAMES ${JPEG_NAMES} jpeg)
FIND_LIBRARY(JPEG_LIBRARY NAMES ${JPEG_NAMES} PATHS ${PROJECT_SOURCE_DIR}/libs/lib)
if(JPEG_INCLUDE_DIR AND JPEG_LIBRARY)
set(JPEG_FOUND TRUE)
endif(JPEG_INCLUDE_DIR AND JPEG_LIBRARY)
message(STATUS "Manual search for JPEG: ${JPEG_LIBRARY} in ${JPEG_INCLUDE_DIR}")
endif(NOT JPEG_FOUND)
endif(WIN32)
set(BUILD_FLOW_BUILDER "NO")
if(OPENGL_FOUND AND GLUT_FOUND AND GLEW_FOUND AND JPEG_FOUND AND PNG_FOUND)
set(BUILD_FLOW_BUILDER "YES")
endif(OPENGL_FOUND AND GLUT_FOUND AND GLEW_FOUND AND JPEG_FOUND AND PNG_FOUND)
set(INCLUDE_SOURCE "YES")
if(DISABLE_INCLUDE_SOURCE)
set(INCLUDE_SOURCE "NO")
add_definitions(-DDISABLE_INCLUDE_SOURCE)
endif(DISABLE_INCLUDE_SOURCE)
include_directories(${OPENGL_INCLUDE_DIR})
include_directories(${GLUT_INCLUDE_DIR})
include_directories(${GLEW_INCLUDE_DIR})
include_directories(${JPEG_INCLUDE_DIR})
include_directories(${ZLIB_INCLUDE_DIR})
include_directories(${PNG_INCLUDE_DIR})
set (V3D_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src)
set (V3D_INCLUDE_DIRS ${V3D_DIR}/.)
include (cmake/v3d_macros.cmake)
include_directories(${V3D_INCLUDE_DIRS} ${EXTRA_INC_DIRS})
add_definitions(-DDISABLE_REDEFINITIONS)
#--------------------------------------------------
enable_feature (V3DLIB_ENABLE_LIBJPEG)
enable_feature (V3DLIB_ENABLE_LIBPNG)
enable_feature_libraries (V3DLIB_ENABLE_LIBJPEG ${JPEG_LIBRARIES})
enable_feature_libraries (V3DLIB_ENABLE_LIBPNG ${PNG_LIBRARIES})
enable_feature (V3DLIB_ENABLE_GPGPU)
enable_feature_libraries (V3DLIB_ENABLE_GPGPU ${OPENGL_LIBRARIES})
enable_feature_libraries (V3DLIB_ENABLE_GPGPU ${GLEW_LIBRARIES})
enable_feature_libraries (V3DLIB_ENABLE_GPGPU ${GLUT_glut_LIBRARY})
#--------------------------------------------------
include_directories(V3D/Config)
set (GL_SRC
src/GL/glsl_shaders.cpp
src/GL/v3d_gpubase.cpp
src/GL/v3d_gpuflow.cpp
src/GL/v3d_gpucolorflow.cpp
src/GL/v3d_gpupyramid.cpp
)
set (ALL_SRC
${GL_SRC}
src/Config/config.h
src/Base/v3d_image.cpp
src/Base/v3d_imageprocessing.h
src/Base/v3d_exception.h
src/Base/v3d_timer.h
src/Base/v3d_serialization.h
src/Base/v3d_utilities.h
src/Math/v3d_linear.h
src/Math/v3d_linearbase.h
src/lib/libsvflow/include/flowField_sV.h
src/lib/libsvflow/include/flowRW_sV.h
)
add_library(V3D STATIC ${ALL_SRC})
target_link_libraries(V3D ${GLEW_LIBRARIES} X11)
#install(TARGETS V3D DESTINATION lib)
add_subdirectory(src/)
##### V3D END #####
message("")
message("======================V3D============================")
message("* (info) Installation prefix: ${CMAKE_INSTALL_PREFIX}.")
message(" (Can be adjusted with -DCMAKE_INSTALL_PREFIX=your_path. Default: ${SV_INST_DIR}.)")
message("* (info) Shaders will be included in the binary: ${INCLUDE_SOURCE}")
if(INCLUDE_SOURCE)
message(" (Can be disabled with the cmake flag -DDISABLE_INCLUDE_SOURCE)")
endif(INCLUDE_SOURCE)
if(NOT OPENGL_FOUND)
message("* OpenGL could not be found.")
else(NOT OPENGL_FOUND)
message("* (ok) OpenGL found in ${OPENGL_INCLUDE_DIR}: ${OPENGL_LIBRARIES}")
endif(NOT OPENGL_FOUND)
if(NOT GLUT_FOUND)
message("* GLUT could not be found.")
else(NOT GLUT_FOUND)
message("* (ok) GLUT found in ${GLUT_INCLUDE_DIR}: ${GLUT_LIBRARIES}")
endif(NOT GLUT_FOUND)
if(NOT GLEW_FOUND)
message("* GLEW could not be found.")
else(NOT GLEW_FOUND)
message("* (ok) GLEW found at ${GLEW_INCLUDE_DIR}")
endif(NOT GLEW_FOUND)
if(NOT JPEG_FOUND)
message("* JPEG libraries could not be found.")
else(NOT JPEG_FOUND)
message("* (ok) JPEG libraries found at ${JPEG_INCLUDE_DIR}: ${JPEG_LIBRARIES}")
endif(NOT JPEG_FOUND)
if(NOT PNG_FOUND)
message("* PNG libraries could not be found.")
else(NOT PNG_FOUND)
message("* (ok) PNG libraries found at ${PNG_INCLUDE_DIR}")
endif(NOT PNG_FOUND)
message("* V3D will be built: ---${BUILD_FLOW_BUILDER}---")
message("* (info) installation goes to ${CMAKE_INSTALL_PREFIX}.")
message(" (Can be adjusted with -DCMAKE_INSTALL_PREFIX=your_path. Default is ${SV_INST_DIR}.)")
if(NOT BUILD_FLOW_BUILDER)
message(WARNING "Cannot build V3D.")
endif(NOT BUILD_FLOW_BUILDER)
configure_file(src/config.h.in config.h)