This small document describes a new, TOML-like text format for game saves. This format allows the user to use a simple text editor to change the data necessary for the game (for example, special saves for speedrun training).
All data is stored in pairs (key = value). Pairs can be placed arbitrarily within a single section. The format of values may differ for each section.
Each savefile (4 total) must be named save_file_X.sav
, where X - save slot (0, 1, 2 or 3).
Note: The game creates the savefile only when you are saved in the game after completing a course!
The header is automatically generated by the game when saving progress. It mainly contains information about the value of the 0 and 1 flags, the character that the comment starts with, and the time when the file content changed.
Example:
# Super Mario 64 save file
# Comment starts with #
# True = 1, False = 0
# 2020-05-18 17:37:07
All comment lines starts with #
character. Comments can be located on a separate line or as part of another line. When the game reads the save, comments are ignored.
Example:
# This is a comment
coin_score_age = ?? # This is a comment too!
This section contains two flags for menu.
Flag | Value | Description |
---|---|---|
coin_score_age | 0, 1, 2, 3 | Each save file has a 2 bit "age" for each course. The higher this value, the older the high score is. This is used for tie-breaking when displaying on the high score screen |
sound_mode | stereo, mono, headset | Sound mode for the game |
Example:
[menu]
coin_score_age = 0
sound_mode = stereo
This section contains all main game flags (walkthought milestones).
Note: The value can be only 0 (False) or 1 (True).
Flag | Description |
---|---|
wing_cap | Red Switch is pressed |
metal_cap | Green Switch is pressed |
vanish_cap | Blue Switch is pressed. |
key_1 | Key is found in Bowser in the Dark World |
key_2 | Key is found in Bowser in the Fire Sea |
basement_door | Mario unlocked castle's basement door |
upstairs_door | Mario unlocked castle's upper floors |
ddd_moved_back | Dire Dire Docks painting is moved back |
moat_drained | Water is drained in the moat of the castle |
pps_door | Princess's Secret Slide window is unlocked |
wf_door | Whomp's Fortress door is unlocked |
ccm_door | Cool, Cool Mountain door is unlocked |
jrb_door | Jolly Roger Bay door is unlocked |
bitdw_door | Bowser in the Dark World door door is unlocked |
bitfs_door | Bowser in the Fire Sea door is unlocked |
50star_door | Endless Staircase is not endless anymore |
Example:
[flags]
wing_cap = 1
metal_cap = 1
vanish_cap = 0
key_1 = 1
key_2 = 1
This section contains all stars and coins that Mario collected in each main course.
The first value stores the number of coins collected.
Warning!: Make sure that coins count will not exceed 255!
The second value stores the stars (or completed missions). Each mission (6 main + 1 bonus) is must be marked 0
(not completed) and 1
(completed).
Warning!: The sequence of stars' missions goes from RIGHT to LEFT! Note: Last star flag is 100 coins star
Flag | Short for |
---|---|
bob | Bob-omb Battlefield |
wf | Whomp's Fortress |
jrb | Jolly Roger Bay |
ccm | Cool, Cool Mountain |
bbh | Big Boo's Haunt |
hmc | Hazy Maze Cave |
lll | Lethal Lava Land |
ssl | Shifting Sand Land |
ddd | Dire, Dire Docks |
sl | Snowman's Land |
wdw | Wet-Dry World |
ttm | Tall, Tall Mountain |
thi | Tiny-Huge Island |
ttc | Tick Tock Clock |
rr | Rainbow Ride |
Example:
[courses]
bob = "3, 0000011"
wf = "3, 0000101"
jrb = "0, 1000000"
ccm = "1, 1111111"
This section contains all bonus stars that Mario collected in the castle and all bonus courses.
Note: The game takes into account only the number of bonus stars collected, the order of stars flags can be arbitrary
Flag | Stars | Description |
---|---|---|
hub | 5 | MIPS' stars and Toads' stars |
bitdw | 1 | Bowser in the Dark World |
bitfs | 1 | Bowser in the Fire Sea |
bits | 1 | Bowser in the Sky |
pss | 2 | The Princess's Secret Slide |
cotmc | 1 | Cavern of the Metal Cap |
totwc | 1 | Tower of the Wing Cap |
vcutm | 1 | Vanish Cap Under the Moat |
wmotr | 1 | Wing Mario Over the Rainbow |
sa | 1 | The Secret Aquarium |
Example:
[bonus]
hub = 11101
bitdw = 1
bitfs = 0
bits = 1
pss = 10
This section contains information about where Mario lost his cap and who take it.
Flag | Value | Description |
---|---|---|
type | ground, klepto, ukiki, mrblizzard | The one who or what took the cap from Mario. Default flag is "ground" |
level | ssl, sl, ttm, none | Specifies the course where the cap is located. Default flag is "none". |
area | 1, 2 | Specifies the area in the course. |
Example:
[cap]
type = ground
level = ssl
area = 1