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SAVE_FORMAT.MD

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158 lines (140 loc) · 4.99 KB

Text-based savefile format

This small document describes a new, TOML-like text format for game saves. This format allows the user to use a simple text editor to change the data necessary for the game (for example, special saves for speedrun training).

All data is stored in pairs (key = value). Pairs can be placed arbitrarily within a single section. The format of values may differ for each section.

Each savefile (4 total) must be named save_file_X.sav, where X - save slot (0, 1, 2 or 3).

Note: The game creates the savefile only when you are saved in the game after completing a course!


Header

The header is automatically generated by the game when saving progress. It mainly contains information about the value of the 0 and 1 flags, the character that the comment starts with, and the time when the file content changed.

Example:

# Super Mario 64 save file
# Comment starts with #
# True = 1, False = 0
# 2020-05-18 17:37:07

Commenting

All comment lines starts with # character. Comments can be located on a separate line or as part of another line. When the game reads the save, comments are ignored.

Example:

# This is a comment
coin_score_age = ??     # This is a comment too!

Menu Section - [menu]

This section contains two flags for menu.

Flag Value Description
coin_score_age 0, 1, 2, 3 Each save file has a 2 bit "age" for each course. The higher this value, the older the high score is. This is used for tie-breaking when displaying on the high score screen
sound_mode stereo, mono, headset Sound mode for the game

Example:

[menu]
coin_score_age = 0
sound_mode = stereo

Flags Section - [flags]

This section contains all main game flags (walkthought milestones).

Note: The value can be only 0 (False) or 1 (True).

Flag Description
wing_cap Red Switch is pressed
metal_cap Green Switch is pressed
vanish_cap Blue Switch is pressed.
key_1 Key is found in Bowser in the Dark World
key_2 Key is found in Bowser in the Fire Sea
basement_door Mario unlocked castle's basement door
upstairs_door Mario unlocked castle's upper floors
ddd_moved_back Dire Dire Docks painting is moved back
moat_drained Water is drained in the moat of the castle
pps_door Princess's Secret Slide window is unlocked
wf_door Whomp's Fortress door is unlocked
ccm_door Cool, Cool Mountain door is unlocked
jrb_door Jolly Roger Bay door is unlocked
bitdw_door Bowser in the Dark World door door is unlocked
bitfs_door Bowser in the Fire Sea door is unlocked
50star_door Endless Staircase is not endless anymore

Example:

[flags]
wing_cap = 1
metal_cap = 1
vanish_cap = 0
key_1 = 1
key_2 = 1

Main Courses Section - [courses]

This section contains all stars and coins that Mario collected in each main course.

The first value stores the number of coins collected.

Warning!: Make sure that coins count will not exceed 255!

The second value stores the stars (or completed missions). Each mission (6 main + 1 bonus) is must be marked 0 (not completed) and 1 (completed).

Warning!: The sequence of stars' missions goes from RIGHT to LEFT! Note: Last star flag is 100 coins star

Flag Short for
bob Bob-omb Battlefield
wf Whomp's Fortress
jrb Jolly Roger Bay
ccm Cool, Cool Mountain
bbh Big Boo's Haunt
hmc Hazy Maze Cave
lll Lethal Lava Land
ssl Shifting Sand Land
ddd Dire, Dire Docks
sl Snowman's Land
wdw Wet-Dry World
ttm Tall, Tall Mountain
thi Tiny-Huge Island
ttc Tick Tock Clock
rr Rainbow Ride

Example:

[courses]
bob = "3, 0000011"
wf = "3, 0000101"
jrb = "0, 1000000"
ccm = "1, 1111111"

Bonus Section - [bonus]

This section contains all bonus stars that Mario collected in the castle and all bonus courses.

Note: The game takes into account only the number of bonus stars collected, the order of stars flags can be arbitrary

Flag Stars Description
hub 5 MIPS' stars and Toads' stars
bitdw 1 Bowser in the Dark World
bitfs 1 Bowser in the Fire Sea
bits 1 Bowser in the Sky
pss 2 The Princess's Secret Slide
cotmc 1 Cavern of the Metal Cap
totwc 1 Tower of the Wing Cap
vcutm 1 Vanish Cap Under the Moat
wmotr 1 Wing Mario Over the Rainbow
sa 1 The Secret Aquarium

Example:

[bonus]
hub = 11101
bitdw = 1
bitfs = 0
bits = 1
pss = 10

Cap Section - [cap]

This section contains information about where Mario lost his cap and who take it.

Flag Value Description
type ground, klepto, ukiki, mrblizzard The one who or what took the cap from Mario. Default flag is "ground"
level ssl, sl, ttm, none Specifies the course where the cap is located. Default flag is "none".
area 1, 2 Specifies the area in the course.

Example:

[cap]
type = ground
level = ssl
area = 1