This project will contain functionality that uses entities from the charm universe to define tui user interface components utilised by snivilised
projects. In particular, it contains a highway
control (custom charm bubble) that aims to provide a front end view of a worker pool, although there is nothing to say that this is it's only application.
The highway contains multiple lanes representing different threads of execution, underpinned by a worker pool. As activity occurs, the corresponding lane in the highway updates to reflect completion of a job. However it is important to note that the highway, does not need to represent a worker pool, it can represent anything that can be visually represented by the concept of a group of lanes. The motivation for this control came from the need to be able to demonstrate the concurrent behaviour of 🌀 agenor's navigator and the 🐜 pants worker pool that supports it.
More details to follow...
- unit testing with Ginkgo/Gomega
- i18n with go-i18n
- linting configuration and pre-commit hooks, (see: linting-golang).