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Updated workflow to also build the editor
build-linux #82: Commit a11bcd8 pushed by iWas-Coder
April 26, 2024 13:08 9m 42s master
April 26, 2024 13:08 9m 42s
Added index macro for sk_rngbuf
build-linux #81: Commit 41a42f5 pushed by iWas-Coder
April 26, 2024 12:07 10m 15s master
April 26, 2024 12:07 10m 15s
First implementation of a ring buffer (FIFO, queue-like) DS
build-linux #80: Commit 73df131 pushed by iWas-Coder
April 26, 2024 00:46 8m 45s master
April 26, 2024 00:46 8m 45s
Abstracted away texture setting + some minor fixes
build-linux #79: Commit 3073131 pushed by iWas-Coder
April 25, 2024 18:49 9m 20s master
April 25, 2024 18:49 9m 20s
launcher: run game client/server in separate thread
build-linux #78: Commit 59b8c53 pushed by iWas-Coder
April 25, 2024 11:58 9m 4s master
April 25, 2024 11:58 9m 4s
fix: launcher window name + add info badge for C std in use
build-linux #77: Commit da204ae pushed by iWas-Coder
April 25, 2024 00:48 9m 1s master
April 25, 2024 00:48 9m 1s
Created sk_shot DS and implemented sk_uuid module
build-linux #76: Commit 7b79057 pushed by iWas-Coder
April 24, 2024 16:38 9m 27s master
April 24, 2024 16:38 9m 27s
fix: some UI tweaks and code organization
build-linux #75: Commit f9e0ba8 pushed by iWas-Coder
April 24, 2024 09:08 9m 31s master
April 24, 2024 09:08 9m 31s
fix: corrected compilation error with gcc-14
build-linux #74: Commit 6ba6fd8 pushed by iWas-Coder
April 24, 2024 00:40 9m 34s master
April 24, 2024 00:40 9m 34s
Add all remaining keyboard keys and mouse buttons to raylib.lua
build-linux #73: Commit e00b126 pushed by iWas-Coder
April 23, 2024 12:20 9m 56s master
April 23, 2024 12:20 9m 56s
Value check in config.lua fields + separated raylib bindings
build-linux #72: Commit f5662d4 pushed by iWas-Coder
April 23, 2024 12:07 8m 41s master
April 23, 2024 12:07 8m 41s
Each scene within its own translation unit
build-linux #71: Commit 7fa071a pushed by iWas-Coder
April 23, 2024 11:12 8m 55s master
April 23, 2024 11:12 8m 55s
Handle explicitly exit key in each scene
build-linux #70: Commit e123978 pushed by iWas-Coder
April 22, 2024 20:07 8m 34s master
April 22, 2024 20:07 8m 34s
Added debug label in main menu
build-linux #69: Commit da62cb3 pushed by iWas-Coder
April 22, 2024 18:31 8m 56s master
April 22, 2024 18:31 8m 56s
Added icon to client window
build-linux #68: Commit ec58a06 pushed by iWas-Coder
April 22, 2024 01:57 9m 6s master
April 22, 2024 01:57 9m 6s
Added icon to client window
website #12: Commit ec58a06 pushed by iWas-Coder
April 22, 2024 01:57 6h 15m 17s master
April 22, 2024 01:57 6h 15m 17s
website
website #11: Scheduled
April 22, 2024 00:59 4m 13s master
April 22, 2024 00:59 4m 13s
build-linux
build-linux #65: Scheduled
April 22, 2024 00:58 9m 32s master
April 22, 2024 00:58 9m 32s
fix: unlinked walk velocity from FPS
build-linux #64: Commit b2bdf37 pushed by iWas-Coder
April 21, 2024 17:21 8m 53s master
April 21, 2024 17:21 8m 53s
Implemented sk_config module parsing Lua files
build-linux #63: Commit b0c634a pushed by iWas-Coder
April 20, 2024 21:37 9m 2s master
April 20, 2024 21:37 9m 2s
Added macOS logo (Apple) to website's homepage carousel
website #10: Commit 73c48a5 pushed by iWas-Coder
April 17, 2024 16:26 8m 41s master
April 17, 2024 16:26 8m 41s
Migrated update/draw function to FPs in sk_scene module
build-linux #62: Commit b291595 pushed by iWas-Coder
April 17, 2024 16:13 9m 0s master
April 17, 2024 16:13 9m 0s
Transferred walls to the sk_map structure
build-linux #61: Commit ba877bf pushed by iWas-Coder
April 15, 2024 20:58 8m 26s master
April 15, 2024 20:58 8m 26s
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