Name | Type | Description | Notes |
---|---|---|---|
ReferenceName | string | ||
MinPlayers | int32 | ||
MaxPlayers | int32 |
func NewGameCenterMatchmakingTeamCreateRequestDataAttributes(referenceName string, minPlayers int32, maxPlayers int32, ) *GameCenterMatchmakingTeamCreateRequestDataAttributes
NewGameCenterMatchmakingTeamCreateRequestDataAttributes instantiates a new GameCenterMatchmakingTeamCreateRequestDataAttributes object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewGameCenterMatchmakingTeamCreateRequestDataAttributesWithDefaults() *GameCenterMatchmakingTeamCreateRequestDataAttributes
NewGameCenterMatchmakingTeamCreateRequestDataAttributesWithDefaults instantiates a new GameCenterMatchmakingTeamCreateRequestDataAttributes object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *GameCenterMatchmakingTeamCreateRequestDataAttributes) GetReferenceName() string
GetReferenceName returns the ReferenceName field if non-nil, zero value otherwise.
func (o *GameCenterMatchmakingTeamCreateRequestDataAttributes) GetReferenceNameOk() (*string, bool)
GetReferenceNameOk returns a tuple with the ReferenceName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *GameCenterMatchmakingTeamCreateRequestDataAttributes) SetReferenceName(v string)
SetReferenceName sets ReferenceName field to given value.
func (o *GameCenterMatchmakingTeamCreateRequestDataAttributes) GetMinPlayers() int32
GetMinPlayers returns the MinPlayers field if non-nil, zero value otherwise.
func (o *GameCenterMatchmakingTeamCreateRequestDataAttributes) GetMinPlayersOk() (*int32, bool)
GetMinPlayersOk returns a tuple with the MinPlayers field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *GameCenterMatchmakingTeamCreateRequestDataAttributes) SetMinPlayers(v int32)
SetMinPlayers sets MinPlayers field to given value.
func (o *GameCenterMatchmakingTeamCreateRequestDataAttributes) GetMaxPlayers() int32
GetMaxPlayers returns the MaxPlayers field if non-nil, zero value otherwise.
func (o *GameCenterMatchmakingTeamCreateRequestDataAttributes) GetMaxPlayersOk() (*int32, bool)
GetMaxPlayersOk returns a tuple with the MaxPlayers field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *GameCenterMatchmakingTeamCreateRequestDataAttributes) SetMaxPlayers(v int32)
SetMaxPlayers sets MaxPlayers field to given value.