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GameCenterMatchmakingTeamCreateRequestDataAttributes.md

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GameCenterMatchmakingTeamCreateRequestDataAttributes

Properties

Name Type Description Notes
ReferenceName string
MinPlayers int32
MaxPlayers int32

Methods

NewGameCenterMatchmakingTeamCreateRequestDataAttributes

func NewGameCenterMatchmakingTeamCreateRequestDataAttributes(referenceName string, minPlayers int32, maxPlayers int32, ) *GameCenterMatchmakingTeamCreateRequestDataAttributes

NewGameCenterMatchmakingTeamCreateRequestDataAttributes instantiates a new GameCenterMatchmakingTeamCreateRequestDataAttributes object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewGameCenterMatchmakingTeamCreateRequestDataAttributesWithDefaults

func NewGameCenterMatchmakingTeamCreateRequestDataAttributesWithDefaults() *GameCenterMatchmakingTeamCreateRequestDataAttributes

NewGameCenterMatchmakingTeamCreateRequestDataAttributesWithDefaults instantiates a new GameCenterMatchmakingTeamCreateRequestDataAttributes object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetReferenceName

func (o *GameCenterMatchmakingTeamCreateRequestDataAttributes) GetReferenceName() string

GetReferenceName returns the ReferenceName field if non-nil, zero value otherwise.

GetReferenceNameOk

func (o *GameCenterMatchmakingTeamCreateRequestDataAttributes) GetReferenceNameOk() (*string, bool)

GetReferenceNameOk returns a tuple with the ReferenceName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetReferenceName

func (o *GameCenterMatchmakingTeamCreateRequestDataAttributes) SetReferenceName(v string)

SetReferenceName sets ReferenceName field to given value.

GetMinPlayers

func (o *GameCenterMatchmakingTeamCreateRequestDataAttributes) GetMinPlayers() int32

GetMinPlayers returns the MinPlayers field if non-nil, zero value otherwise.

GetMinPlayersOk

func (o *GameCenterMatchmakingTeamCreateRequestDataAttributes) GetMinPlayersOk() (*int32, bool)

GetMinPlayersOk returns a tuple with the MinPlayers field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetMinPlayers

func (o *GameCenterMatchmakingTeamCreateRequestDataAttributes) SetMinPlayers(v int32)

SetMinPlayers sets MinPlayers field to given value.

GetMaxPlayers

func (o *GameCenterMatchmakingTeamCreateRequestDataAttributes) GetMaxPlayers() int32

GetMaxPlayers returns the MaxPlayers field if non-nil, zero value otherwise.

GetMaxPlayersOk

func (o *GameCenterMatchmakingTeamCreateRequestDataAttributes) GetMaxPlayersOk() (*int32, bool)

GetMaxPlayersOk returns a tuple with the MaxPlayers field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetMaxPlayers

func (o *GameCenterMatchmakingTeamCreateRequestDataAttributes) SetMaxPlayers(v int32)

SetMaxPlayers sets MaxPlayers field to given value.

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