Where can I keep the auth.json file when building a webGL? #66
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sahilpesugit
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When I try to include the API key in the initialization statement, it works on the Game window again. But when built into a webGL, it throws the following error. |
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Hi @sahilpesugit, Could you try with the latest release v0.1.14 |
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I am using this package in a webGL build. When running in Game window it seems to work. But when building it in a webgl build I run into the error that auth.json cannot be found. What can be done to overcome this?
![image](https://private-user-images.githubusercontent.com/54506832/249129392-ea5553fc-13cb-4549-9d9f-f27028b6a866.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MzkyNTQyNjksIm5iZiI6MTczOTI1Mzk2OSwicGF0aCI6Ii81NDUwNjgzMi8yNDkxMjkzOTItZWE1NTUzZmMtMTNjYi00NTQ5LTlkOWYtZjI3MDI4YjZhODY2LnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMTElMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjExVDA2MDYwOVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTRkNDExNGM3ZDBiODZmNGJjODU4ZTI4NmRiYzQ3MTVmNjQ4OWQ5OTRmMmJiMzJjNjFkMmJlOGI3ODA2MjM5NjYmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.YVXaP8R7Rr51ghL-qk3t88AKw89vRTG5-h-OJykO7iQ)
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