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uint32_t get(const size_t i, const size_t j, const size_t idx) const; // get the pixel (i,j) from the texture idx
std::vector<uint32_t> get_scaled_column(const size_t texture_id, const size_t tex_coord, const size_t column_height) const; // retrieve one column (tex_coord) from the texture texture_id and scale it to the destination size